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2005-02-03Get vertex programs supplied by the user work properly with immediate mode - ↵Vladimir Dergachev
vertex buffer mode worked by accident. Fix alu_offset in SINGLE_TEXTURE_PIPELINE.
2005-02-03Since high bits can be used for flags, mask them out.Vladimir Dergachev
This stops arbvpwarpmesh from segfaulting and it actually works - with immediate mode rendering.
2005-02-03Remove redundant instructions from fixed pipelines, looks like they do not ↵Vladimir Dergachev
do anything, at least on my hardware.
2005-02-03Mark ZBIAS definitions.Vladimir Dergachev
2005-02-03This was too optimistic sorry - all that register does is something weird ↵Vladimir Dergachev
with polygon culling.
2005-02-03Get Polygon offset fill to work.Vladimir Dergachev
Make WARN_ONCE message more informative.
2005-02-02Check for heap == NULL before driSetTextureSwapCounterLocation.Felix Kuehling
2005-02-02Don't try to kick textures from a NULL tex heap.Felix Kuehling
2005-02-02Fixed flushing of client-side vertex buffers.Felix Kuehling
2005-02-02Fixed some debug output that was unconditionally enabled.Felix Kuehling
2005-02-02Changed parts of r300_setup_routing to use WARN_ONCE.Aapo Tahkola
2005-02-01Add a missing break and a reminder.Aapo Tahkola
2005-02-01Implement appropriate src checks for attribs/params.Aapo Tahkola
2005-02-01Implemented bunch of ops.Aapo Tahkola
2005-02-01Vertex programs work now with some restrictions. I expect arbvptorus to workAapo Tahkola
correctly when normals are delivered. Please note that some programs only start in vb mode as there is something wrong in immediate mode vb code.
2005-02-01Make WARN_ONCE messages more informative.Vladimir Dergachev
2005-02-01Reduce noiseness of the driver.Vladimir Dergachev
2005-02-01Get alpha in textures to work properly.Vladimir Dergachev
2005-02-01Properly set ABLEND and CBLEND registers. The older code worked, but by ↵Vladimir Dergachev
accident.
2005-02-01Looks like we can define FIRE_VERTICES correctly.Vladimir Dergachev
2005-02-01It helps to print actual values instead of random ones.Vladimir Dergachev
2005-01-31Bug #2428: #ifdef GLX_DIRECT_RENDERING in DRI drivers is pointless.Adam Jackson
2005-01-31Add magic sequence to prevent ClearBuffer from locking up.Vladimir Dergachev
Change Polygon.OffsetFill from fallback to warn once. Quake demo now works, modulo texture rendering issues due to absent pixel shader pipeline.
2005-01-31Use SecondaryColorPtr, not ColorPtr[1] (the latter is NULL).Vladimir Dergachev
This fixes segfault in tuxracer-demo. It locks up after this though.
2005-01-30My bad, the old code works fine if updated to newer Mesa tree.Vladimir Dergachev
2005-01-30struct ati_fragment_shader was not defined anywhere, define it to get ↵Vladimir Dergachev
r300_vertexprog.c to compile.
2005-01-30Fix for compiler warnings.Aapo Tahkola
2005-01-29* Fixed uploading of textures of certain sizes.Felix Kuehling
* When glTexSubImageND is used, track the set of changed tiles in a bit vector and upload only dirty tiles later. This should improve the performance of dynamic light maps and gl movie player plugins. * Renamed debug item "lru" to "tex". Indicate which levels are uploaded completely or partially.
2005-01-29Added 0x4e54 (Thinkpad r50p) as PCI_CHIP_RV350_NPhmarson
2005-01-29Beginings of program generation. This code havent been tested nor hooked up.Aapo Tahkola
2005-01-29fix initial viewport size bugBrian Paul
2005-01-29Cleaning up.Aapo Tahkola
2005-01-28Fix wrong comment.Aapo Tahkola
2005-01-28Forgot one comment...Aapo Tahkola
2005-01-28Add basic sceleton for vertex programs + some other fixesAapo Tahkola
2005-01-27Add vector distance operator for vertex programs.Aapo Tahkola
2005-01-26(Stephane Marchesin, me) Add support for color (framebuffer) tiling to the ↵Roland Scheidegger
radeon and r200 driver
2005-01-26new version check to allow to test for a range of ddx major versions, ↵Roland Scheidegger
instead of just one major version
2005-01-26replace magic number with macro constant RADEON_ZBLOCK16Roland Scheidegger
2005-01-25Fixes for clamp modes.Aapo Tahkola
2005-01-25Use the _mesa_HashNextEntry() function to walk over all textures in theBrian Paul
hash table. Moving toward removing the gl_texture_object's Next pointer (only used by glide and tdfx drivers).
2005-01-24border_color causes lockups with vertex buffers. Disabling for now.Aapo Tahkola
2005-01-24Remove lots of old code that dealed with "magic" texture formats.Vladimir Dergachev
2005-01-24Converted the Savage texture management to use Ian's common texmem code.Felix Kuehling
2005-01-23reapply Keiths workaround for zbs emit that got dropped duringDave Airlie
state change patches....
2005-01-23Remove unused variables from r300_contextNicolai Haehnle
2005-01-23Fix more warnings and compilation issues.Nicolai Haehnle
2005-01-23Synchronize r300_reg.h.Nicolai Haehnle
Fix unportable whitespace before preprocessor commands.
2005-01-23add sync debugging to the radeon driverDave Airlie
2005-01-23silence makedepend warnings about non-portable whitespaceAdam Jackson