Age | Commit message (Collapse) | Author |
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in __driCreateNewScreen_20050727 resulted in crashing in dispatch.
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drirenderbuffers pointed at screen offset 0 and NULL. Instead, set up the front
buffer at startup but leave the others for later, since sis allocates them on
demand rather than using the static method of the other non-sis-descendent
drivers. Some basic apps work, but fallbacks may be broken still.
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in __driCreateNewScreen_20050727 resulted in crashing in dispatch. Rendering
remains broken.
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executable memory. Based on Thomas Hellstrom's patch.
TODO: glapi.c also needs this, but cannot access this code.
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vtxfmt not causing a fallback when fog coords are active.
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fallback) yet. May cause a tcl fallback if fog coord is used together with separate specular lighting. Fog factors are precomputed and then submitted instead of the raw coords (chip limitation, same as on r200).
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generates vfmt fallback). Code by Andreas Stenglein, some small adjustments by me.
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rectangles/cube maps.
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some multitexcoord codegen stuff noone understands to make it work. Replace most code testing explicitly for unit 0 and 1 with loops instead of adding test for unit 2, smaller/more readable code at the cost of maybe some slight performance hit. (Code provided by Andreas Stenglein, some adjustments by me.)
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radeon/r200AllocDmaRegionVerts function. No longer compile the radeon_compat stuff which was for drm 1.1 compatibility presumably but unused since about forever into the driver.
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generic state functions. This is done in the vtxfmt/hwtcl/swtcl pathes respectively.
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(and requests) 1.3 since quite some time already to work at all.
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mode for lighting (potentially causes slight misrenderings with the specular components of lights if the light model is not set for local viewer).
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point sprite primitive.
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that path is compile-tested only).
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matrix) (tested with texrect). Enable texgen for r/q coordinates (tested with projtex). Fix projected texcoords when an app uses TexCoord3x and the texture matrix to save on vertex size (fixes ut2k3 shadow projectors in tcl mode). From texgenmix, all cases with all texgen or no texgen work, with the exception of texgen enabled for s/t only, this one works with hw tcl, but not with vtxfmt (suspect issues with vtxfmt), the mixed cases do not work (which is expected, and should be rare in practice), with the exception of the first one which hits a tcl fallback.
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_BaseFormat to be consistant with gl_renderbuffer.
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glReadPixels done, glDrawPixels mostly done.
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order for texgen/texmat matrix multiplication.
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of the XMesaPixmap field to avoid some X server-side issues with casting.
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This isn't perfect, texcmp still has some issues with the small textures..
but its a good start
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1) change compilation on VMS to use IEEE floating points
2) one more problem with _mesa_sprintf solved
Modified Files:
Mesa/docs/README.VMS Mesa/progs/demos/descrip.mms
Mesa/progs/tests/descrip.mms Mesa/progs/util/descrip.mms
Mesa/progs/xdemos/descrip.mms Mesa/src/glu/mesa/descrip.mms
Mesa/src/glu/sgi/descrip.mms Mesa/src/glut/glx/descrip.mms
Mesa/src/mesa/array_cache/descrip.mms
Mesa/src/mesa/drivers/common/descrip.mms
Mesa/src/mesa/drivers/osmesa/descrip.mms
Mesa/src/mesa/drivers/x11/descrip.mms
Mesa/src/mesa/glapi/descrip.mms Mesa/src/mesa/main/descrip.mms
Mesa/src/mesa/main/texobj.c Mesa/src/mesa/math/descrip.mms
Mesa/src/mesa/shader/descrip.mms
Mesa/src/mesa/shader/grammar/descrip.mms
Mesa/src/mesa/shader/slang/descrip.mms
Mesa/src/mesa/swrast/descrip.mms
Mesa/src/mesa/swrast_setup/descrip.mms
Mesa/src/mesa/tnl/descrip.mms
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Only used for front-buffer window/pixmap rendering, GL_FLAT shade model,
no Z test or other fragment operations.
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with another, such as wrapping a hardware/win-sys RGB renderbuffer with a
software-based alpha buffer.
Previous alpha buffer wrapping was conflicting with the X driver's
xmesa_renderbuffer structure containment/inheritance. That lead to
memory corruption.
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sets the texture wrap mode and texture filter mode for Savage4 to the new
functions savage4_set_wrap_mode and savage4_set_filter_mode.
This was tested with texwrap and tunnel.
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BlueBits, etc fields.
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call driUpdateFramebufferSize() when window size/position changes.
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