Age | Commit message (Collapse) | Author |
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This reverts commit de447afff26706e3bf8bdcd5cfb8b1daf49b4b21 but
puts the lock under DRI1-only.
From keithw:
> It's there because the DRI1 code doesn't actually achieve the mutexing
> which it looks as if it should. For multi-threaded applications it was
> always possible to get two threads inside locked regions -- I have no
> idea how, but it certainly was and presumably still is possible.
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This would cause LOCK_HARDWARE to mutex all contexts in this process on
both DRI1 and DRI2. On DRI1, LOCK_HARDWARE already does it for all
processes on the system. On DRI2, LOCK_HARDWARE doesn't, but there shouldn't
be any state outside the context that needs any additional protection.
Notably, the bufmgr is protected by its own mutex and not
LOCK_HARDWARE.
This code was originally introduced with the i915tex code dump, so it's not
clear what it was there for.
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This reverts commit 0952645fe04a27968565ea4d913500c23b1b11e3.
Need to revisit where this is going wrong
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This fixes an assertion in glReadPixels from the front buffer.
Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
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Add all source files that are symlink'ed from common radeon code to the
ignore list.
Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
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Conflicts:
Makefile
src/gallium/drivers/softpipe/sp_screen.c
src/mesa/main/version.h
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To maintain correctness, the server will copy the real front-buffer to
a newly allocated fake front-buffer in DRI2GetBuffersWithFormat.
However, if the DRI2GetBuffersWithFormat is triggered by glViewport,
this will copy stale data into the new buffer. Fix this by flushing
the current fake front-buffer to the real front-buffer in
intel_viewport.
Fixes bug #22288.
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the driver used to overwrite grf0 then use implicit move by send instruction
to move contents of grf0 to mrf1. However, we must not overwrite grf0 since
it's still used later for fb write.
Instead, do the move directly do mrf1 (we could use implicit move from another
grf reg to mrf1 but since we need a mov to encode the data anyway it doesn't
seem to make sense).
I think the dp_READ/WRITE_16 functions may suffer from the same issue.
While here also remove unnecessary msg_reg_nr parameter from the dataport
functions since always message register 1 is used.
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glsl compiler will not generate OPCODE_SWZ, and as a first step it would
be translated away to a MOV anyway (why?), but later internally this opcode is
generated (for EXT_texture_swizzling).
(cherry picked from commit 4ef1f8e3b52a06fcf58f78c9c36738531b91dbac)
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Fixes glean depthStencil test.
(cherry picked from commit 3885b708fdbb7bbd5dd3a247c41fb9a75ee7c057)
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Fixes the render-to-texture test in progs/tests/getteximage.c
(cherry picked from commit a03b349153660e449daf4f56d750f1caef23b1a5)
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Fixes oglconform zbfunc.c and pxtrans-cidraw.c, at least.
(cherry picked from commit 405300bb190f516e16b704050abe3389b366ed27)
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The CALL_DrawArrays was leaking the clear's primitives into the display
list with GL_COMPILE_AND_EXECUTE. Use _mesa_DrawArrays instead, which
doesn't appear to leak. Fixes piglit dlist-clear test.
(cherry picked from commit 64edde1004f7a69e77877bba24d315a92bcd47c8)
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Initialize all driver function hooks before calling _mesa_initialize_context(),
and handle all buffer objects in intel_buffer_object().
Fixes assertion failure when running glxinfo.
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drm cmd checker would refuse cube emits
also fix an issue in the cs path which would calculate the register
offset off by one dword.
Only same testing done as original code (none except compile tested).
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drm cmd checker rightfully fell over any cube emit
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Fixes #22181. R200 requires this since DP4 is used in hw tnl mode.
R300 prefers it (should be faster due to no instruction dependencies), but
both methods should be correct (when sw tcl is used though, MUL/MAD might
be faster). Probably doesn't make much difference for R100 since vertex progs
are executed in software anyway, but let's just keep it the same there too.
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Fixes #22181. R200 requires this since DP4 is used in hw tnl mode.
R300 prefers it (should be faster due to no instruction dependencies), but
both methods should be correct (when sw tcl is used though, MUL/MAD might
be faster). Probably doesn't make much difference for R100 since vertex progs
are executed in software anyway, but let's just keep it the same there too.
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Plug them in via _mesa_init_query_object_functions().
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Plug them in via _mesa_init_buffer_object_functions().
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Conflicts:
docs/relnotes-7.6.html
progs/tests/Makefile
src/gallium/drivers/softpipe/sp_prim_vbuf.c
src/glx/x11/indirect.c
src/mesa/glapi/Makefile
src/mesa/glapi/dispatch.h
src/mesa/glapi/glapioffsets.h
src/mesa/glapi/glapitable.h
src/mesa/glapi/glapitemp.h
src/mesa/glapi/glprocs.h
src/mesa/main/dlist.c
src/mesa/main/enums.c
src/mesa/sparc/glapi_sparc.S
src/mesa/x86-64/glapi_x86-64.S
src/mesa/x86/glapi_x86.S
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(cherry picked from commit 42e9bde0fa2276b8f5bb434328eea7665794b127)
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With 1D textures, GL_TEXTURE_WRAP_T should be ignored (only
GL_TEXTURE_WRAP_S should be respected). But the i965 hardware
seems to follow the value of GL_TEXTURE_WRAP_T even when sampling
1D textures.
This fix forces GL_TEXTURE_WRAP_T to be GL_REPEAT whenever 1D
textures are used; this allows the texture to be sampled
correctly, avoiding "imaginary" border elements in the T direction.
This bug was demonstrated in the Piglit tex1d-2dborder test.
With this fix, that test passes.
(cherry picked from commit ab6c4fa582972e25f8800c77b5dd5b3a83afc996)
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One warning message:
drm_i915_getparam: -22
was still being sent to fprintf(). This causes all Piglit tests to fail,
even with MESA_DEBUG=0.
Using _mesa_warning() to emit the message allows the general Mesa controls
for messages like this to be applied.
(cherry picked from commit bc3270e99f5c39544aaf831742db14796ab83a6a)
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When out of memory (in at least one case, triggered by a longrunning
memory leak), this code will segfault and crash. By checking for the
out-of-memory condition, the system can continue, and will report
the out-of-memory error later, a much preferable outcome.
(cherry picked from commit 44a4abfd4f8695809eaec07df8eeb191d6e017d7)
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This saves doing swtnl from uncached memory, which is painful. Improves
clutter test-text performance by 10% since it started using VBOs.
(cherry picked from commit a945e203d4fe254593bc0c5c5d6caca45e65f9f7)
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(cherry picked from commit 8ec6e036792decf5149a209e51cb5e93ccc5c754)
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Fixes failed viewport updates on glxgears (and other apps) resize since
e41780fedc2c1f22b43118da30a0103fa68b769f.
Bug #20473.
(cherry picked from commit 0e83e8f51af07a3066519f169f07d9afbf23252e)
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Noticed while debugging a weird 1D FBO testcase that left its existing
viewport and projection matrix in place when switching drawbuffers. Didn't
fix the testcase, though.
(cherry picked from commit 3a521d84ecc646fcc65fa3fe7c5f1fdbdebe8bc2)
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Instead, stash the debug info under the handy debug flag.
Bug #20053
(cherry picked from commit 22690482e692cb5ed2f84d3e69545c09292e3484)
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The _Enabled field isn't updated at the point that DrawBuffers is called,
and the Driver.Enable() function does the testing for stencil buffer
presence anyway.
bug #21608 for Radeon
(cherry picked from commit 4c6f82989983eecc0b3b724716cb3bcb675664c5)
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The docs actually explain this, but not in a terribly clear manner.
This nearly fixes the piglit cubemap testcase, except that something's
going wrong with the nearest filtering at 2x2 sizes in the testcase.
Looks good by visual inspection, though.
Bug #21692
(cherry picked from commit 5c5a46884899ea25cdf25545d6ab3d9a74eafa3a)
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I don't have a testcase for this, but it seems clearly wrong.
(cherry picked from commit dc657f3929fbe03275b3fae4ef84f02e74b51114)
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Before, if the VP output something that is in the attributes coming into
the WM but which isn't used by the WM, then WM would end up reading subsequent
varyings from the wrong places. This was visible with a GLSL demo
using gl_PointSize in the VS and a varying in the WM, as point size is in
the VUE but not used by the WM. There is now a regression test in piglit,
glsl-unused-varying.
(cherry picked from commit 0f5113deed91611ecdda6596542530b1849bb161)
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(cherry picked from commit 64980125c76b05501a6fe7fe20fe52438f459129)
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This comes from a radeon-rewrite fallback fix, but may also fix stencil
clear failure when the polygon winding mode is flipped.
(cherry picked from commit d866abeffc7e4a29736fa35fb8ac09c3a28a44d6)
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(cherry picked from commit d4a42b0ce6455d03be70aa56aacd779be193aca4)
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This looks to be a win of a few percent in cairogears with new vbo code,
thanks to not polluting caches.
(cherry picked from commit aa422b262509bc0763a50f63a51a1730139ea52f)
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Fixes segfault in progs/xdemos/glxgears_pixmap.c
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Two parts to this:
One we don't keep pointers to possibly freed memory anymore once we unbind the
drawables from the context. Brian I need to figure out what the comment
you made there, can we get a glean/piglit test so we can fix it properly?
If the new gc is the same as the oldGC, we call the unbind even though
we just bound it in that function. doh.
(cherry picked from master, commit 77506dac8e81e9548a7e9680ce367175fe5747af)
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The default values true and false will expand to "1" and "0" when
gcc -std=c99, causing bool option defaults to generate runtime failures.
One solution is to specify bool option defaults quoted as "true" and "false".
Add a macro to assist this.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
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