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2009-06-17i915: Restore the Viewport and DepthRange functions on 8xx.Eric Anholt
Fixes failed viewport updates on glxgears (and other apps) resize since e41780fedc2c1f22b43118da30a0103fa68b769f. Bug #20473. (cherry picked from commit 0e83e8f51af07a3066519f169f07d9afbf23252e)
2009-06-17i956: Make state dependency of SF on drawbuffer bounds match Mesa's.Eric Anholt
Noticed while debugging a weird 1D FBO testcase that left its existing viewport and projection matrix in place when switching drawbuffers. Didn't fix the testcase, though. (cherry picked from commit 3a521d84ecc646fcc65fa3fe7c5f1fdbdebe8bc2)
2009-06-17intel: Don't complain on falling back from PBO fastpaths.Eric Anholt
Instead, stash the debug info under the handy debug flag. Bug #20053 (cherry picked from commit 22690482e692cb5ed2f84d3e69545c09292e3484)
2009-06-17i915: Use Stencil.Enabled instead of Stencil._Enabled in DrawBuffers.Eric Anholt
The _Enabled field isn't updated at the point that DrawBuffers is called, and the Driver.Enable() function does the testing for stencil buffer presence anyway. bug #21608 for Radeon (cherry picked from commit 4c6f82989983eecc0b3b724716cb3bcb675664c5)
2009-06-17i915: Only use the new 945 cube layout for compressed textures.Eric Anholt
The docs actually explain this, but not in a terribly clear manner. This nearly fixes the piglit cubemap testcase, except that something's going wrong with the nearest filtering at 2x2 sizes in the testcase. Looks good by visual inspection, though. Bug #21692 (cherry picked from commit 5c5a46884899ea25cdf25545d6ab3d9a74eafa3a)
2009-06-17i965: Fix varying payload reg assignment for the non-GLSL-instructions path.Eric Anholt
I don't have a testcase for this, but it seems clearly wrong. (cherry picked from commit dc657f3929fbe03275b3fae4ef84f02e74b51114)
2009-06-17i965: Fix register allocation of GLSL fp inputs.Eric Anholt
Before, if the VP output something that is in the attributes coming into the WM but which isn't used by the WM, then WM would end up reading subsequent varyings from the wrong places. This was visible with a GLSL demo using gl_PointSize in the VS and a varying in the WM, as point size is in the VUE but not used by the WM. There is now a regression test in piglit, glsl-unused-varying. (cherry picked from commit 0f5113deed91611ecdda6596542530b1849bb161)
2009-06-17intel: Use FRONT_AND_BACK for StencilOp as well.Eric Anholt
(cherry picked from commit 64980125c76b05501a6fe7fe20fe52438f459129)
2009-06-17intel: Use GL_FRONT_AND_BACK for stencil clearing.Eric Anholt
This comes from a radeon-rewrite fallback fix, but may also fix stencil clear failure when the polygon winding mode is flipped. (cherry picked from commit d866abeffc7e4a29736fa35fb8ac09c3a28a44d6)
2009-06-17intel: Skip the DRI2 renderbuffer update when doing Viewport on an FBO.Eric Anholt
(cherry picked from commit d4a42b0ce6455d03be70aa56aacd779be193aca4)
2009-06-17intel: Map write-only buffer objects through the GTT when possible.Eric Anholt
This looks to be a win of a few percent in cairogears with new vbo code, thanks to not polluting caches. (cherry picked from commit aa422b262509bc0763a50f63a51a1730139ea52f)
2009-06-17mesa: added null ptr check in Fake_glXCreatePixmap()Brian Paul
Fixes segfault in progs/xdemos/glxgears_pixmap.c
2009-06-17GLX: attempt to fix glean makeCurrent test cases.Brian Paul
Two parts to this: One we don't keep pointers to possibly freed memory anymore once we unbind the drawables from the context. Brian I need to figure out what the comment you made there, can we get a glean/piglit test so we can fix it properly? If the new gc is the same as the oldGC, we call the unbind even though we just bound it in that function. doh. (cherry picked from master, commit 77506dac8e81e9548a7e9680ce367175fe5747af)
2009-06-17mesa driconf: Add macro to specify an option with a quoted default value.Thomas Hellstrom
The default values true and false will expand to "1" and "0" when gcc -std=c99, causing bool option defaults to generate runtime failures. One solution is to specify bool option defaults quoted as "true" and "false". Add a macro to assist this. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
2009-06-17i965: Add decode for the G4X x,y offset in surface state.Eric Anholt
2009-06-17i965: Fix up texture layout for small things with wide pitches (tiled)Eric Anholt
We were packing according to the pitch, while the hardware appears to base it on the base level width. With this and the previous commit, fbo-cubemap now matches untiled behavior.
2009-06-17i965: Fall back or appropriately adjust offsets of drawing to tiled regions.Eric Anholt
3D rendering to tiled textures was being done with non-tile-aligned offsets. The G4X hardware has fields to let us support it easily and correctly, while the pre-G4X hardware requires a path full of suffering, so we just fall back.
2009-06-18r300: use vbo_split_prims to split up large vertex buffers.Dave Airlie
This lets ut2004 avoid hitting the elt warning.
2009-06-17i965: Fix tiling for FBO depth attachments by making DEPTH_COMPONENT Y tiled.Eric Anholt
This may hurt if miptree relayout occurs, since we can't blit Y tiled objects. But it corrects depth tests on FBOs using textures.
2009-06-18radeon: don't re-add BOs to validate listDave Airlie
if its on the list its on the list don't go readding it. multitexturing from the same texture could cause this.
2009-06-17radeon: Flush command buffer on viewport changeJerome Glisse
We flush the command buffer so we don't emit mixed state (with new and previous buffer size) command buffer, this is especialy affecting zbuffer states.
2009-06-17r300: don't emit vap index offset on r5xx hw when using csJerome Glisse
vap index offset is programmed to 0 by the kernel, it would add work to kernel checker to allow userspace programming of this so it's now disallowed with CS on KMS.
2009-06-17GLX: attempt to fix glean makeCurrent test cases.Dave Airlie
Two parts to this: One we don't keep pointers to possibly freed memory anymore once we unbind the drawables from the context. Brian I need to figure out what the comment you made there, can we get a glean/piglit test so we can fix it properly? If the new gc is the same as the oldGC, we call the unbind even though we just bound it in that function. doh.
2009-06-17radeon: fix warnings in wrapper with libdrmDave Airlie
2009-06-16Merge branch 'mesa_7_5_branch'Brian Paul
Conflicts: src/mesa/main/api_validate.c
2009-06-16i965: fix bugs in projective texture coordinatesBrian Paul
For the TXP instruction we check if the texcoord is really a 4-component atttibute which requires the divide by W step. This check involved the projtex_mask field. However, the projtex_mask field was being miscalculated because of some confusion between vertex program outputs and fragment program inputs. 1. Rework the size_masks calculation so we correctly set bits corresponding to fragment program input attributes. 2. Rename projtex_mask to proj_attrib_mask since we're interested in more than just texcoords (generic varying vars too). 3. Simply the indexing of the size_masks and proj_attrib_mask fields. 4. The tracker::active[] array was mis-dimensioned. Use MAX_PROGRAM_TEMPS instead of a magic number. 5. Update comments, add new assertions. With these changes the Lightsmark demo/benchmark renders correctly, until we eventually hit a GPU lockup...
2009-06-16i965: handle OPCODE_SWZ in the glsl pathRoland Scheidegger
glsl compiler will not generate OPCODE_SWZ, and as a first step it would be translated away to a MOV anyway (why?), but later internally this opcode is generated (for EXT_texture_swizzling).
2009-06-15Merge branch 'arb_map_buffer_range'Brian Paul
Conflicts: docs/relnotes-7.6.html src/mesa/main/mtypes.h
2009-06-15intel: Release fb backing regions in intelDestroyBuffer()Shuang He
Fixes memory leak when destroying framebuffers.
2009-06-15enable ARB_half_float_pixel for intel driversRoland Scheidegger
2009-06-15intel: fix (cosmetic) typo flag used twiceRoland Scheidegger
2009-06-15r300: fix 3D texturesMaciej Cencora
2009-06-12i965: interpolate colors with perspective correction by defaultBrian Paul
...rather than with linear interpolation. Modern hardware should use perspective-corrected interpolation for colors (as for texcoords). glHint(GL_PERSPECTIVE_CORRECTION_HINT, mode) can be used to get linear interpolation if mode = GL_FASTEST.
2009-06-12r300: add support for EXT_texture_sRGBMaciej Cencora
Tested with glean/texture_srgb and wine/d3d9 tests on RV535
2009-06-12Merge branch 'mesa_7_5_branch'Jakob Bornecrantz
2009-06-12radeon: fix size of mipmap texture arrayDave Airlie
2009-06-12radeon/r200/r300: fix max texture levels assertDave Airlie
use the actual value set in the context
2009-06-12Merge remote branch 'main/radeon-rewrite'Dave Airlie
2009-06-11r300: fix VAP setupMaciej Cencora
If GL context had e.g. tex0, tex2 and fog the VAPOutputCntl1 returned 0x104 instead of 0x124 - that meaned we're sending only 8 texcoords (instead of 12) which ended up in GPU hang.
2009-06-11r300: fix for SW TCL pathMaciej Cencora
We shouldn't use i variable for SWTCL_OVM_TEX because textures doesn't have to be enabled in "packed" order. We could have tex1,tex3 and fog which would receive 7,9,8 OVM locations instead of 6,7,8.
2009-06-11r300: don't send unused attributes for SW TCL pathMaciej Cencora
2009-06-11r300: send only RS_IP_* regs that we are going to useMaciej Cencora
2009-06-11r300: fix RS setup when no colors and textures are sent to FPMaciej Cencora
RS_COL_FMT field is part of RS_IP_* reg not RS_INST_*
2009-06-11r300: r500 fragment program fixesMaciej Cencora
- when rewriting per component negate swizzle, first instruction should get not negated source - KIL instruction ignores swizzles TODO: - tex instructions does not support saturation - tex instructions cannot read from consant memory
2009-06-11radeon: increase max bo countMaciej Cencora
2009-06-11r300: fix a GPU lock upMaciej Cencora
Sending from VAP more texture coordinates than RS expects results in GPU hang. Fixes BumpSelfShadow from DirectX8 SDK.
2009-06-11r300: fix vertex program bugMaciej Cencora
If the vertex program didn't write position attribute, the position invariant function would add necessary instructions, but the vertex position would be overwritten by artificial outputs insts added to satisfy fragment program requirements. Fixes "whole screen is gray" problem for HW TCL path in sauerbraten when shaders are enabled, and whole slew of wine d3d9 tests.
2009-06-11r300: move some code for easier debuggingMaciej Cencora
2009-06-11r300: print vertex program when debugging is enabledMaciej Cencora
2009-06-11r300: fix output register allocation for vertex shadersMaciej Cencora
If the vertex program wrote secondary color without primary color, the secondary color output register index would be 0 which resulted in overwriting vertex position in some cases.