Age | Commit message (Collapse) | Author |
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This now passes piglit testcases, and shows performance improvements
on openarena. Blit-heavy apps may see degradation, but the
expectation is that the common case of 3D rendering will see
significant wins.
This regresses gen-teximage on my 855, and no piglit tests on my 945.
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Corresponds to b87406e55f029d29594ae76a4b39a4fe1007fe4f.
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The break in the __DRI_ATTRIB_RENDER_TYPE case was accidentally
removed in commit 5cf2c5851bcd29c2d53bb04ab692b4b156f5a74d. This puts
it back.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
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Only tested this on my rv530 with R300_NO_TCL=1, but it works there
at least. It would be nice to fix the tex_offset by chaning the vertex
program on tcl to read from offset 6 but this isn't really necessary.
Signed-off-by: Dave Airlie <airlied@redhat.com>
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at least on the r500 we get a lockup unless I do this, the compiler
seems to fail to compile and we just get a null fp.
Signed-off-by: Dave Airlie <airlied@redhat.com>
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Check if the native blit formats are supported, if not,
attempt to use an alternate format.
Skip 3, >4 bpp as per comments from mcencora on irc.
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
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Now that color-index support is removed from t_dd_tritmp.h and
t_dd_unfilled.h, drivers no longer need define HAVE_RGBA.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
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These are used to inform the driver of the clear value for color-index
buffers and to control write-masking of bits in color-index buffers.
No driver use or need (not even Nouveau) these interfaces.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
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Remove the rgbMode and indexBits parameters from _mesa_create_visual
and _mesa_initialize_visual. These values are now hardcoded to
GL_TRUE and 0.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
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Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
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Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
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Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
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Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
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It appears that color-index rendering wasn't actually supported
anyway. swrastFillInModes did not previously create an color-index
configs, so it doesn't seem like there would be any way to get a
color-index visual.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
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This should fix rendering into mipmaps of tiled textures.
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This improves tiled texture performance of OA on my 945 from 25.3fps
to 29.0fps, whereas untiled is 28.2fps, by avoiding stalls for fence
register changes.
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This moves the logic for how to align pitches, heights, and sizes of
objects to one central location. Fixes rendering with texture tiling
on i915. Note that current libdrm is required for the change for
I915_TILING_NONE pitch alignment.
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The weirdness that led to the bumping of pitch for those 512/1024
pixels is that in taking a 2x2 subspan or bilinear filtering we'd end
up hitting the same channel in 2 different pages, leading to lower
performance. With tiling, that doesn't occur, so we don't need to
waste the memory.
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there is no need for these to be persistent since we flush the CS
at the end of the blit, and we don't reuse these buffers at all.
on my r600 the Wine DX9 test suite doesn't crash at least anymore.
Signed-off-by: Dave Airlie <airlied@redhat.com>
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This fixes the sw fallback for GL_SELECT picking modes.
Fixes object picking blender + depthpick test
http://bugs.freedesktop.org/show_bug.cgi?id=26419
Signed-off-by: Dave Airlie <airlied@redhat.com>
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DMA buffers are often remapped many times for singel cs. To reduce number of
mapping calls ending to kernel dma buffers are mapped when allocated and unmapped
when full or in cs flush. This makes indifual mapping calls in other parts of
code simple increment/decrement reference count which is faster than entering
kernel.
This improves Anholt's openarena benchmark from 36 fps to 44 fps.
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Signed-off-by: Francisco Jerez <currojerez@riseup.net>
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Signed-off-by: Francisco Jerez <currojerez@riseup.net>
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Add back an assert that was removed in commit
cd5f167353f16fb4f5b349002625b704f3e23778.
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Previously we'd use the current renderbuffer.
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