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2007-03-01Merge git://proxy01.pd.intel.com:9419/git/mesa/mesa into crestlineNian Wu
2007-02-28Merge branch 'master' of git+ssh://brianp@git.freedesktop.org/git/mesa/mesaBrian
2007-02-28i915tex: Sync pages differently when crossing pipe borders.Michel Dänzer
Don't flip (up to twice) immediately but just arrange things such that the pages will be in sync on both pipes on the next flip.
2007-02-28i915tex: Check that intel_rb is valid before trying to add it to an fbo.Michel Dänzer
2007-02-28i915tex: Also update intel_rb->vbl_pending when scheduled swap is not a flip.Michel Dänzer
2007-02-28nouveau: drm interface changesBen Skeggs
2007-02-27Merge git://proxy01.pd.intel.com:9419/git/mesa/mesa into crestlineNian Wu
2007-02-27fix commentBrian
2007-02-26Rewrite code related to buffer destruction.Brian
Do proper reference counting so that we don't wind up with dangling references to deleted windows/framebuffers. Should help with bug 7205.
2007-02-26s/pdp/prp/ in DoBindContext()Panagiotis Papadakos
2007-02-26add missing param to _mesa_warning()Panagiotis Papadakos
2007-02-25s/GetFragmentProgramRegister/GetProgramRegister/Brian
2007-02-25Merge git://proxy01.pd.intel.com:9419/git/mesa/mesa into crestlineNian Wu
2007-02-24Fix broken cubemap mipmap layout (the cubemap.c demo was segfaulting).Brian
In i915_miptree_layout() change the width, height parameters that are passed to intel_miptree_set_level_info(). As it was, the width, height values were larger than the source image dimensions and we segfaulted in memcpy() when copying the original texture data into the texture buffer region. This fix should probably be checked by someone more familiar with the code (Keith?)
2007-02-24clean-up, comment codeBrian
2007-02-24make src ptr constBrian
2007-02-23Update DRI drivers for new glsl compiler.Brian
Mostly: - update #includes - update STATE_* token code
2007-02-23r200 fix broken (by new input handling) fogcoordRoland Scheidegger
2007-02-22updated for vboBrian
2007-02-22use _mesa_get_program_register()Brian
2007-02-22i915tex: Schedule flips when possible.Michel Dänzer
Also move vsync related state from context to window, so it's possible to schedule several flips ahead of time with triple buffering.
2007-02-22Merge branch 'origin' into glsl-compiler-1Brian
Conflicts: src/mesa/main/state.c src/mesa/shader/program.c src/mesa/shader/program.h src/mesa/shader/programopt.c src/mesa/shader/slang/slang_execute.c src/mesa/sources src/mesa/swrast/s_arbshader.c src/mesa/swrast/s_context.c src/mesa/swrast/s_span.c src/mesa/swrast/s_zoom.c src/mesa/tnl/t_context.c src/mesa/tnl/t_save_api.c src/mesa/tnl/t_vb_arbprogram.c src/mesa/tnl/t_vp_build.c src/mesa/tnl/t_vtx_eval.c
2007-02-22r300: get rid of CB_DPATH legacyDave Airlie
2007-02-20nouveau: nv10: grr, ctx->DrawBuffer invalid?Patrice Mandin
2007-02-20nouveau: nv10: also check ctx->DrawBuffer in nv10ViewportScalePatrice Mandin
2007-02-20nouveau: nv10: keep 24/8 depth/stencil value, don't check for depth bitsPatrice Mandin
2007-02-20i915tex: Triple buffering support, only effective with page flipping so far.Michel Dänzer
Pending flips are tracked per renderbuffer and the colour renderbuffer attachments of window framebuffer objects are rotated on flips to avoid stalling the pipeline for pending flips unnecessarily.
2007-02-20intelWindowMoved: Some debugging output was accidentally left always enabled.Michel Dänzer
2007-02-20intelRotateWindow: Only use back buffer and cliprects in very specific cases.Michel Dänzer
2007-02-20intelCopyBuffer: Remove incorrect intel_fb->pf_current_page tests.Michel Dänzer
intel_get_rb_region already takes the current page into account. This would result in broken rendering when multiple 3D windows are visible and the pages are reversed.
2007-02-20i915tex: Support page flipping on both CRTCs independently.Michel Dänzer
No longer track page flipping state per context but per window, via struct intel_framebuffer which wraps struct gl_framebuffer for windows.
2007-02-20i915tex: Make page flipping work again.Michel Dänzer
2007-02-20Fix parallel make in r300 driver.Adam Jackson
2007-02-20remove accidental check-inBrian
2007-02-19i915tex: Fix performance regression with new vbo code and latest drm.Thomas Hellstrom
With current memory preferences, vbos ended up in AGP space where reading from them got a bit slow. Make sure buffer objects are initially created in system memory.
2007-02-17stand-alone GLSL compilerBrian
2007-02-16Merge branch 'master' of ↵Sean D'Epagnier
git+ssh://geckosenator@git.freedesktop.org/git/mesa/mesa
2007-02-16Commiting a few minor fixes to glut fbdev (segfault on a separate stack)Sean D'Epagnier
Updated all drivers that used the old _ac_ functions to use the new _vbo_ functions. I know this fixed the fbdev driver, it looks like it might fix some other drivers too.
2007-02-16nouveau: nv50: updatePatrice Mandin
2007-02-16nouveau: nv10,20: wrong viewport clip setupPatrice Mandin
2007-02-16nouveau: nv20: texture matrixPatrice Mandin
2007-02-16nouveau: nv20: updatePatrice Mandin
2007-02-16nouveau: nv10: set clear value for 16 and 24 bits depthPatrice Mandin
2007-02-16nouveau: nv10: rescale depth near and farPatrice Mandin
2007-02-16nouveau: nv10: fix viewport scale and originPatrice Mandin
2007-02-14r300: Fix cos & add scs to fragment program.Rune Peterson
So this do : - Fixes COS. - Does range reductions for SIN & COS. - Adds SCS. - removes the optimized version of SIN & COS. - tweaked weight (should help on precision). - fixed a copy paste typo in emit_arith().
2007-02-14nouveau: nv10: there are 8 clipping regionsPatrice Mandin
2007-02-14i915tex: Take into account various mapping states when dropping theThomas Hellstrom
batch buffer after a resolution / rotation switch.
2007-02-12I965: fix a failure on waiting irq.Xiang, Haihao
Wait until getting the right fence if drm/i915 resets the counter.
2007-02-12r300: Add proper support for sin/cos instruction in fragment programRune Peterson
Getting proper SIN and COS wasn't as easy as it appeared. I had to make make some changes to the fragment program code. general FP changes: - support HHH swizzle for vector instructions. - don't copy a source to a temp when it is not XYZW swizzled, but combine the two and have the swizzle resolve any issues. (saves temps/instructions with more elaborate shader code) - fix overflow in cnstv[].