Age | Commit message (Collapse) | Author |
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Single loops work, but nested loops do not.
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This can be supported on r600 without using the endian swapper, and is a
better fit for (typical) uploads using GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV
anyway.
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seems it got lost in commit 0d383547
have no earlier radeons to test, but npot mipmaps were not supported there?
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from the tests i couldn't find any new driver faults
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This is another follow-up to commit
f4511c4835879090ce7e6afe3ac26b98fb91899a.
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This is a follow-up patch to commit
f4511c4835879090ce7e6afe3ac26b98fb91899a.
Files that include tnl_dd/t_dd_dmatmp.h now need to also include
m_xform.h as t_context.h no longer includes it.
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Fixes a hardlock.
NOTE: this is a candidate for the 7.8 branch, provided the half float vertex
is really implemented there.
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Needed for the the 2D tiling span functions.
v2: rebase on new kernel, mesa changes
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
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Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
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Requires tiling config ioctl support from the drm to use.
kms only.
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
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This can only happen along a malloc failure path, but check anyway.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
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Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
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seems hw can do unaligned accesses and unaligned strides
removes extra conversion when using vbo's
however I needed to switch 3 component byte format to 4 component formats
for tests to pass. Somewhat sililar to GL_SHORT fix done earlier
removes assert and gains +2 piglit especially draw-vertices
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The BGNLOOP and ENDLOOP instructions are now being used correctly, which
makes break and continue possible. The deadcode pass has been modified to
handle breaks, and the compiler is more careful about which loops are
unrolled.
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When a DRI2 swap buffer is pending we need to make sure we
have the flush extension so radeon doesn't resume rendering to
or reading from the not yet blitted front buffer.
This fixes:
https://bugs.freedesktop.org/show_bug.cgi?id=28341
https://bugs.freedesktop.org/show_bug.cgi?id=28410
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Signed-off-by: Mario Kleiner <mario.kleiner@tuebingen.mpg.de>
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This reverts commit 8446f257b3e3ca4a3eb2c79bc357e46343e04e87.
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When DRI2 swap buffer is pending (copy buffer not pageflipping)
we need to make sure we have the flush extension so radeon doesn't
resume rendering on the not yet blitted front buffer.
Modified version of Jerome's patch to add flush extension
in the correct place.
This prepares a possible fix for:
https://bugs.freedesktop.org/show_bug.cgi?id=28341
https://bugs.freedesktop.org/show_bug.cgi?id=28410
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Signed-off-by: Mario Kleiner <mario.kleiner@tuebingen.mpg.de>
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r600 doesnt need the same normalization as r700 - instead it requires
range to be truncated to -pi..pi
I left the range trunc also effective on r700 althouch according the docs
it has sufficent range (-512*PI, +512*PI). The instructions seem
to be used not too often to cause perf loss because of this
Based on patches and testing by Conn Clark and Alain Perrot
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mtypes.h does not use any symbols from compiler.h.
Also add the required headers for files that depended on symbols from
compiler.h but were indirectly including compiler.h through mtypes.h.
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Fixes "implicit declaration of function
_mesa_get_incomplete_framebuffer" warning.
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Add context.h for NEED_SECONDARY_COLOR symbol.
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Add context.h for FLUSH_VERTICES symbol.
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with no output
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Also fix up comments, so that the difference between the two passes is
clarified.
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Several routines directly analyze the grf-to-mrf moves from the Gen
binary code. When it is possible, the mov is removed and the message
register is directly written in the arithmetic instruction
Also redundant mrf-to-grf moves are removed (frequently for example,
when sampling many textures with the same uv)
Code was tested with piglit, warsow and nexuiz on an Ironlake
machine. No regression was found there
Note that the optimizations are *deactivated* on Gen4 and Gen6 since I
did test them properly yet. No reason there are bugs but who knows
The optimizations are currently done in branch free programs *only*.
Considering branches is more complicated and there are actually two
paths: one for branch free programs and one for programs with branches
Also some other optimizations should be done during the emission
itself but considering that some code is shader between vertex shaders
(AOS) and pixel shaders (SOA) and that we may have branches or not, it
is pretty hard to both factorize the code and have one good set of
strategies
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