Age | Commit message (Collapse) | Author |
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fix bug#11009
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1. increase clip thread number to 2
2. do cliptest for -rhw
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operations are based on read drawable. fix bug#10136.
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some 3D programs such as pymol work well.
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group's objects (Shane Blackett)
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clearing buffer
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Simplification in colortab.c too.
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Not doing this could cause the buffers to leak under some circumstances.
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to implement GL_CLAMP
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Irrelevant, since we depend on working context switching now.
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Just always align texture pitch to multiples of 64 bytes for now, pending a
more sophisticated scheme to do it only when really necessary.
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projtex_mask is only an 8bit field, and wm.input_size_masks includes
other attributes' information, therefore right shift is needed.
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compressed texture
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Pull apart some key packets into individual fields and print sanely.
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which make small textures(4x4,2x2,1x1) work well.
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