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path: root/src/mesa/drivers
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2005-03-22Calculate haveAccumBuffer, haveDepthBuffer and haveStencilBuffer inKeith Whitwell
driFillInModes().
2005-03-18Add support for production version of ATI RN50/ES1000. (ATI TechnologiesMichel Dänzer
Inc.)
2005-03-18Misc fixes.Aapo Tahkola
2005-03-17Fix to get doom3 started.Aapo Tahkola
2005-03-17Simple TCL stage and ability to disable vps.Aapo Tahkola
2005-03-16Proper VAP output configuration as R300_RS_ROUTE_0_COLOR became optional and ↵Aapo Tahkola
broke arbvptorus(takes no input color but produces output color). Also removing some useless code.
2005-03-16Fixed some strangeness when mixing textured/flat primitives. Skipping ↵Ben Skeggs
texture units should render correctly also. Aapo, I dont think I broke glxgears again on you...
2005-03-15add support for user-configurable brilinear filtering on r200Roland Scheidegger
2005-03-15Fix to get glxgears display anything.Aapo Tahkola
2005-03-15For some reason the Makefile didn't commit..Ben Skeggs
2005-03-15Initial multitexturing support. Old behaviour can be re-enabled by changing ↵Ben Skeggs
ifdefs in r300_setup_rs_unit and r300SetupPixelShader in r300_state.c\nRequires DRM update.
2005-03-14When timestamping textures, need to emit the event with SAVAGE_WAIT_3DFelix Kuehling
set. Otherwise the 3D engine may still be using a texture that is being overwritten. In order to minimize the cost of waiting, timestamp textures only when needed: when a texture image changes, when a different texture is bound to a texture unit or when a texture unit is disabled. (Used to be after flushing every command buffer.)
2005-03-14Stencil supportPeter Zubaj
Reflex from mesa demos doesn't work TODO - double side stencil I hope that I didn't break anything
2005-03-13Replacing alpha test bits with values that give desired results as compaired ↵Aapo Tahkola
to software rendering. Alpha test in textures is still completely broken as can be seen in progs/demos/fire and various games.
2005-03-13Updated savage_dri.h from Xorg CVS. This removes definitions that areFelix Kuehling
not part of the DDX->DRI interface and should never have been in this file in the first place.
2005-03-12Removed savagedma.[ch]. They have been unused for a while and were onlyFelix Kuehling
kept around for reference. Now that command DMA is implemented in the DRM module they are no longer needed.
2005-03-12Unlike radeon and r200 drivers r300AllocCmdBuf allocs dwords not bytes.Aapo Tahkola
2005-03-11Add suitable definitions for the _REV formats, plus a commentPaul Mackerras
explaining why they are the same as the non-REV formats now that textures don't get byte-swapped on their way to the chip. Fix the ARGB4444 and L8 formats. Add entries for the A8 and RGB332 formats.
2005-03-10- Flush before updating the timestamp of a texture heap from a bound texture.Felix Kuehling
- Flush before using a new texture or before disabling a texture unit, because savageFlushCmdBuf can only update the timestamp of the last used texture. This fixes corruption in quake2 with single-textured lighting.
2005-03-09If the texture image changed force emitting the texture address, evenFelix Kuehling
if it didn't change. This seems to flush texture cashes. Fixes multi-textured lighting in quake2.
2005-03-09Don't use R200 texture constants - R300 fields are all different.Vladimir Dergachev
2005-03-09Deal with texture formats in a more robust way.Vladimir Dergachev
2005-03-08Replacing some RADEON cmd types with r300 counterparts.Aapo Tahkola
2005-03-08Improving Vladimirs alpha test fix a bit as it turns out r300Enable didnt ↵Aapo Tahkola
correctly disable alpha test. Vertex programs with high vertex count now run a lot faster as software fallback is no longer on. Also disabling 'temp to result'-instructions as they probably violate the spec and dont seem to be something thats needed.
2005-03-06Don't synchronize after each frame. Allow the GPU to be one frameFelix Kuehling
ahead of the CPU for more parallelism of CPU and GPU. Unfortunately there seems to be some broken hardware (like my ProSavageDDR) on which status register updates are delayed sometimes. This leads to very jerky animation if the hardware can buffer more than the current frame. A new option "sync_frames" can be used as a remedy on such broken hardware.
2005-03-06- Fixed two bugs related to DMA buffer handling that showed up with theFelix Kuehling
new DRM version 2.4 and command DMA. - Flush less. - Bumped the driver date.
2005-03-05Add format 15. It turned out to be X,X,X,X,X8.Vladimir Dergachev
2005-03-05Fixing memset on ia64 & other archsDave Airlie
From: Stephane Marchesin
2005-03-05Enable VB mode rendering by default. If anyone thinks this is wrong, ↵Vladimir Dergachev
*please* feel free to change it back. My reasons: * immediate mode is broken * vb mode is faster * vb mode is the right way to do it.
2005-03-05Do properly initialize ALPHA_TEST register instead of carefully preserving ↵Vladimir Dergachev
bogus value. This fixes many, many rendering issues which I wrongly blamed on texture programming or performance..
2005-03-05remove one of the two _tnl_isolate_materials function callsRoland Scheidegger
2005-03-04Set pipes for R420 cards. Gives a nice speedup. This needs to be tested on ↵Rune Petersen
r420 cards with less than 16 pipes.
2005-03-03Add a couple of helper functions for completeness.Vladimir Dergachev
2005-03-03When building in the X-Server, attr.depth doesn't exist. Instead, useIan Romanick
(XMesaDrawable)w)->depth in the error message.
2005-03-01added stub functions for GLX_MESA_allocate_memoryBrian Paul
2005-02-28fix for 'nasty bug' and some sanity checks to avoid buffer overruns. Bumping ↵Aapo Tahkola
VSF_MAX_FRAGMENT_LENGTH as it seems a bit low otherwise.
2005-02-27Added 0x4e51 - Saphire 9600 256MBhmarson
0x4e71 - Saphire 9600 256MB - Second Head...
2005-02-27precedence precedence precedence.. add some bracketsDave Airlie
2005-02-26Add a dri config option to enable the max texture level hackDave Airlie
make ycbcr depend on a CHIPSET define .. needs to be filled in though
2005-02-24Another nasty struct size bug found.Aapo Tahkola
2005-02-24More GL_EXT_framebuffer_object: rename some things, added device driver hooks.Brian Paul
2005-02-23Don't forget to update a heap's timestamp when a texture image isFelix Kuehling
changed. Other drivers don't need to do this because they're swapping modified textures out of texture memory, which implies a timestamp update.
2005-02-23minor changes to aid debugging, and a new commentBrian Paul
2005-02-23With Savage DRM version 2.3.x or later use event counters for textureFelix Kuehling
heap aging, similar to the way it's done in the i810 and i855 drivers. This avoids idling the engine on every texture upload.
2005-02-22New elt buffer code should be fairly stable.Aapo Tahkola
2005-02-21Add code to autogenerate vertex shaders.Vladimir Dergachev
This is needed for multitexturing to work properly.
2005-02-20Adding support for front buffer mode, removing some code we dont really need ↵Aapo Tahkola
and some new debugging stuff.
2005-02-19Minor fix to border and blend color.Aapo Tahkola
2005-02-19Disabling some fallbacks as they cause misc programs not to start and adding ↵Aapo Tahkola
some comments.
2005-02-19Fix for buffer overrun caused by ALLOC_STATE not having args surrounded by ↵Aapo Tahkola
parenthesis. Can you see it? HINT: Anything texture related should now work slightly better. And yes it took me several hours to find it.