Age | Commit message (Collapse) | Author |
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See bug 24321.
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They're freed by the normal context deallocation code.
Fixes Blender crash, bug 24185.
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A little better than leaving the values undefined, I think.
See bug 24321.
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Before, if we called glXMakeCurrent() to change a context's window binding
while an FBO was bound, we weren't updating the intel->driDrawable and
intel->driReadDrawable fields. This could cause us to dereference a null
pointer elsewhere.
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Fixes bug fdo 20340 for r200.
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The non-KMS interface is to blame here. In theory, a proper fix
could be produced that works for the KMS interface only, but it
require cleaning a lot of mess. Easier to just do it right in r300g.
Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
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The parameter is a bitmask.
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Once we've freed a miptree, we won't see any more state cache requests
that would hit the things that pointed at it until we've let the miptree
get released back into the BO cache to be reused. By leaving those
surface state and binding table pointers that pointed at it around, we
would end up with up to (500 * texture size) in memory uselessly consumed
by the state cache.
Bug #20057
Bug #23530
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Return GLX_RGBA_TYPE or GLX_COLOR_INDEX_TYPE.
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Avoids an unnecessary fallback.
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Bug #23760 (crashes in wine)
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This fixes the clears in openarena with the new metaops clear code, and
the new piglit vbo-subdata-sync test.
Bug #23857.
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Its flagging of extra state that's already flagged by the vtbl new_batch
when appropriate was confusing my tracking down of the OA clear bug.
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This is similar to what r300 does inside the driver, but I've added it as
a generic option since it seems most hardware will want it.
Fixes piglit nv-init-zero-reg.vpfp and nv-init-zero-addr.vpfp.
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If there happened to be a bound VBO when intel_generate_mipmap() was
called we blew up because of a bad vertex array pointer.
Fixes regnumonline, bug 23859.
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Radeon generic scissors code had problem that some of code was using exclusive
and some inclusive bottom right corner. Only r600 driver is using exclusive
coordinate so changed generic code to pass inclusive coordinate and r600 driver
changes BR coordinate to be exclusive.
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seems to work here ...
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128 gprs, 256 reg-based consts
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- max texture size is 8k, but mesa doesn't support
that at the moment.
- attempt to set shader limits to what the hw actually
supports
- clean up some old r300 cruft
- no need to explicitly disable irqs. This is fixed
in the drm now.
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
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- MUL_LIT is ALU.Trans instruction
- some Trans instructions can take 3 arguments
- don't clobber dst.x, use dst.z as temp, it'll get written correct
value in last insn
- respect source swizzles
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registers takes radius
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1D tile span support for depth/stencil/color/textures
Z and stencil buffers are always tiled, so this fixes
sw access to Z and stencil buffers. color and textures
are currently linear, but this adds span support when we
implement 1D tiling.
This fixes the text in progs/demos/engine and progs/tests/z*
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Noticed by rnoland on IRC.
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with some minor updates from Richard.
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noticed by taiu on IRC.
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We use t->bo for dri1 since r600 uses CS for dri1.
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if we have a BO here it means TFP and we should have set it
up already.
tested by b0le on #radeon
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Fixes #22741
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This should help to work around bugs 24083 and 23670.
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Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
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92033a9516942d7272ce4bf36ecd422009bbaf60 and 822c7964819ca1fcc270880d4ca8b3de8a4276d0
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This happens to rendering with textures with a border, which had resulted
in a segfault on dereferencing the irb.
(cherry-picked from commit 8bba183b9eeb162661a287bf2e118c6dd419dd24)
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Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
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The handling is a bit inefficient, unfortunately, but I don't want to make
any intrusive changes for Mesa 7.6.
Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
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Since commit 2921a2555d0a76fa649b23c31e3264bbc78b2ff5 ('intel: Deassociated
drawables from private context struct in intelUnbindContext'),
intel->driDrawable may be NULL in intel_flush().
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This should help detecting possible memory leaks with dma buffers and prevent
possible visual corruption if data would be overwriten too early.
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