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AgeCommit message (Collapse)Author
2002-09-27new texture compression infrastructureBrian Paul
2002-09-23fix bug in index_mask() (bug 609837)Brian Paul
2002-09-19Updated BeOS support (Philippe Houdoin)Brian Paul
2002-09-17pull-in changes from DRI/Mesa-4.0.4Brian Paul
2002-09-12Mark destroyed context as not current. (Frank Warmerdam)Karl Schultz
2002-09-04updated wglGetProcAddressBrian Paul
2002-09-03updates from Daniel BorcaBrian Paul
2002-09-03fixed compilation problem for swdd->SetBufferBrian Paul
2002-08-28Don't call _mesa_initialize_context because we are usingKarl Schultz
_mesa_create_context. This avoids calling initialize twice and fixes memory leaks. Add call to free the GL context because we are creating it with _mesa_create_context, fixing another leak.
2002-08-22stub functions for glXAllocate/FreeMemoryNV()Brian Paul
2002-08-21s/DrawDestMask/_DrawDestMask/Brian Paul
2002-08-21s/ProjectedClipPtr/NdcPtr/Brian Paul
2002-08-21fix problems in FXgetImage()Brian Paul
2002-08-21fixed array index typo in VERT_SAVE_RGBA() macroBrian Paul
2002-08-07struct sw_span is again allocated on the stack, but the arrays of spanBrian Paul
data are broken out into a new struct span_arrays which is allocated per-context (to avoid huge stack allocations - a problem on Windows). This lets us use span.redStep instead of span->redStep (for example) to hopefully get slightly better performance in the triangle functions.
2002-07-29Catch up windows driver with recent context modsKarl Schultz
2002-07-09Overhaul of glRead/DrawBuffer() code. Now, swrast->Driver.SetBuffer()Brian Paul
indicates the read AND draw color buffer for all software rasterization. Lots of related clean-ups. See RELNOTES-4.1 for details.
2002-06-30CHAN_TYPE==GL_FLOAT clamping. call _tnl_MakeCurrent. (Gerk Huisma)Brian Paul
2002-06-25removed extra right-parenBrian Paul
2002-06-25FRONT_AND_BACK cullingKeith Whitwell
2002-06-19put XSync in get_buffer_size(), plus clean-upBrian Paul
2002-06-17new fix for initial window size problemBrian Paul
2002-06-16Fix glXCopyContext bugBrian Paul
2002-06-16fixed window size initialization bugBrian Paul
2002-06-15Implemented GL_NV_texture_rectangle extension.Brian Paul
Replace struct gl_texure_object's Dimension w/ Target field. Added _EnabledUnits to struct gl_texture_attrib - the _ReallyEnabled field is obsolete, but still present for now. This effectively removes the 8-texture units limit, 32 units now possible, but unlikely! New TEXTURE_1D/2D/3D/CUBE/RECT_BIT tokens for unit->_ReallyEnabled field. Updated device drivers to use ctx->Texture._EnabledUnits.
2002-06-15Added ctx parameter to _mesa_debug()Brian Paul
Added _mesa_printf() Updated SetDrawBuffer() function in all drivers (ala 4.0.3) Import 4.0.3/DRI changes.
2002-06-13more removal of fprintf() callsBrian Paul
2002-06-13New _mesa_debug() function to replace fprintf() calls.Brian Paul
Some source files updated to call _mesa_debug(), but not finished. Added __GLimports as a parameter to _mesa_create/init_context() and updated drivers accordingly. Fleshed-out more of the __GLimports and __GLexports functionality. Removed run-time config file support (config.c)
2002-06-10GGI driver updates (Filip Spacek)Brian Paul
2002-06-06replaced 0xf and 0xf0 with TEXTURE0_ANY and TEXTURE1_ANYBrian Paul
2002-06-05more big-endian tweaksBrian Paul
2002-06-03bring over Michel Daenzer's DRI changesBrian Paul
2002-05-27some initial work for fbconfigs/pbuffersBrian Paul
2002-04-23Apply alpha buffer control fix to accum buffer too.Karl Schultz
2002-04-23Fix up alpha buffer handling for Windows.Karl Schultz
- add two new Pixel Format Descriptors that do not have alpha bits to mirror the two that do. - add logic to wglChoosePixelFormat to match PFD's with respect to alpha. - Create/clear software alpha buffer as required. Now a wgl or GLUT program can control the creation of a software alpha buffer via the PFD or GLUT parms, respectively.
2002-04-19Allocate a sw_span struct in the swrast context instead of allocating itBrian Paul
on the stack frame in the point/line/triangle functions. (Klaus Niederkrueger) This should solve the performance problem Karl found on Windows.
2002-04-19C++ fixBrian Paul
2002-04-04added OSMesaGetProcAddress()Brian Paul
2002-04-04call _mesa_ResizeBuffersMESA() in OSMesaMakeCurrent() to reconcile buffer ↵Brian Paul
size changes
2002-04-02return NULL from Fake_glXCreateContext() if dpy or visinfo are NULLBrian Paul
2002-04-01DOS driver updateBrian Paul
2002-03-29use _glapi_get_context() instead of GET_CURRENT_CONTEXT(ctx); in buffer_size()Brian Paul
2002-03-23DOS/Mesa driver updates (Daniel Borca)Brian Paul
2002-03-19don't set plane mask for xm_buffer->gc, it causes an accum buffer ↵Brian Paul
conformance problem
2002-03-16Lots of changes related to framebuffer/window buffer resizing. Basically,Brian Paul
instead of passing a GLcontext* to ResizeBuffers(), pass a GLframebuffer*. The idea is that a window can be resized without it being bound to a rendering context. This makes for a nice clean-up in the XFree86 server-side GLX code. Renamed ctx->Driver.ResizeBuffersMESA() to ctx->Driver.ResizeBuffers().
2002-03-15protect currentReadable reference with #ifndef GLX_BUILT_IN_XMESABrian Paul
2002-03-15updated comments. removed dead code.Brian Paul
2002-03-15remove a debug printfBrian Paul
2002-03-12Removed the xm_context field from XMesaBuffer. It was preventing N threadsBrian Paul
from rendering into one window in parallel and wasn't really needed anyway.
2002-03-11obsoleteBrian Paul