Age | Commit message (Collapse) | Author |
|
We could have mapped the wrong set of draw buffers. Noticed while looking
into a DRI2 glean ReadPixels issue.
|
|
|
|
This fixes a regression in region read performance that came in with the
texture tiling changes. Ideally we'd have an access flag coming in so we
could also use bo_map_gtt for writing, like we do for buffer objects.
Bug #22190
|
|
Fixes oglconform zbfunc.c and pxtrans-cidraw.c, at least.
|
|
The CALL_DrawArrays was leaking the clear's primitives into the display
list with GL_COMPILE_AND_EXECUTE. Use _mesa_DrawArrays instead, which
doesn't appear to leak. Fixes piglit dlist-clear test.
|
|
pbo might be system buffer based or attached to another region. Call
intel_bufferobj_buffer to make sure pbo has a buffer of its own.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
|
|
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
|
|
intel_bufferobj_subdata is called to migrate data from sys_buffer, and
it expects only one of buffer or sys_buffer is non-NULL.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
|
|
need to pass target parameter to radeon_teximage/radeon_subteximage functions
otherwise mipmap generation for cube maps can't work (assert/segfault in
_mesa_generate_mipmap)
|
|
Initialize all driver function hooks before calling _mesa_initialize_context(),
and handle all buffer objects in intel_buffer_object().
Fixes assertion failure when running glxinfo.
|
|
drm cmd checker would refuse cube emits
also fix an issue in the cs path which would calculate the register
offset off by one dword.
Only same testing done as original code (none except compile tested).
|
|
drm cmd checker rightfully fell over any cube emit
|
|
|
|
|
|
|
|
Fixes #22181. R200 requires this since DP4 is used in hw tnl mode.
R300 prefers it (should be faster due to no instruction dependencies), but
both methods should be correct (when sw tcl is used though, MUL/MAD might
be faster). Probably doesn't make much difference for R100 since vertex progs
are executed in software anyway, but let's just keep it the same there too.
|
|
Plug them in via _mesa_init_query_object_functions().
|
|
Plug them in via _mesa_init_buffer_object_functions().
|
|
Conflicts:
docs/relnotes-7.6.html
progs/tests/Makefile
src/gallium/drivers/softpipe/sp_prim_vbuf.c
src/glx/x11/indirect.c
src/mesa/glapi/Makefile
src/mesa/glapi/dispatch.h
src/mesa/glapi/glapioffsets.h
src/mesa/glapi/glapitable.h
src/mesa/glapi/glapitemp.h
src/mesa/glapi/glprocs.h
src/mesa/main/dlist.c
src/mesa/main/enums.c
src/mesa/sparc/glapi_sparc.S
src/mesa/x86-64/glapi_x86-64.S
src/mesa/x86/glapi_x86.S
|
|
The default values true and false will expand to "1" and "0" when
gcc -std=c99, causing bool option defaults to generate runtime failures.
One solution is to specify bool option defaults quoted as "true" and "false".
Add a macro to assist this.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
|
|
|
|
We were packing according to the pitch, while the hardware appears to base
it on the base level width.
With this and the previous commit, fbo-cubemap now matches untiled behavior.
|
|
3D rendering to tiled textures was being done with non-tile-aligned offsets.
The G4X hardware has fields to let us support it easily and correctly, while
the pre-G4X hardware requires a path full of suffering, so we just fall back.
|
|
This lets ut2004 avoid hitting the elt warning.
|
|
This may hurt if miptree relayout occurs, since we can't blit Y tiled
objects. But it corrects depth tests on FBOs using textures.
|
|
if its on the list its on the list don't go readding it.
multitexturing from the same texture could cause this.
|
|
We flush the command buffer so we don't emit mixed
state (with new and previous buffer size) command
buffer, this is especialy affecting zbuffer states.
|
|
vap index offset is programmed to 0 by the kernel, it
would add work to kernel checker to allow userspace
programming of this so it's now disallowed with CS
on KMS.
|
|
Two parts to this:
One we don't keep pointers to possibly freed memory anymore once we unbind the
drawables from the context. Brian I need to figure out what the comment
you made there, can we get a glean/piglit test so we can fix it properly?
If the new gc is the same as the oldGC, we call the unbind even though
we just bound it in that function. doh.
|
|
|
|
Conflicts:
src/mesa/main/api_validate.c
|
|
For the TXP instruction we check if the texcoord is really a 4-component
atttibute which requires the divide by W step. This check involved the
projtex_mask field. However, the projtex_mask field was being miscalculated
because of some confusion between vertex program outputs and fragment
program inputs.
1. Rework the size_masks calculation so we correctly set bits corresponding
to fragment program input attributes.
2. Rename projtex_mask to proj_attrib_mask since we're interested in more
than just texcoords (generic varying vars too).
3. Simply the indexing of the size_masks and proj_attrib_mask fields.
4. The tracker::active[] array was mis-dimensioned. Use MAX_PROGRAM_TEMPS
instead of a magic number.
5. Update comments, add new assertions.
With these changes the Lightsmark demo/benchmark renders correctly, until
we eventually hit a GPU lockup...
|
|
glsl compiler will not generate OPCODE_SWZ, and as a first step it would
be translated away to a MOV anyway (why?), but later internally this opcode is
generated (for EXT_texture_swizzling).
|
|
Conflicts:
docs/relnotes-7.6.html
src/mesa/main/mtypes.h
|
|
Fixes memory leak when destroying framebuffers.
|
|
|
|
|
|
|
|
...rather than with linear interpolation. Modern hardware should use
perspective-corrected interpolation for colors (as for texcoords).
glHint(GL_PERSPECTIVE_CORRECTION_HINT, mode) can be used to get
linear interpolation if mode = GL_FASTEST.
|
|
Tested with glean/texture_srgb and wine/d3d9 tests on RV535
|
|
|
|
|
|
use the actual value set in the context
|
|
|
|
If GL context had e.g. tex0, tex2 and fog the VAPOutputCntl1 returned 0x104 instead of 0x124 - that meaned we're sending only 8 texcoords (instead of 12) which ended up in GPU hang.
|
|
We shouldn't use i variable for SWTCL_OVM_TEX because textures doesn't have to be enabled in "packed" order.
We could have tex1,tex3 and fog which would receive 7,9,8 OVM locations instead of 6,7,8.
|
|
|
|
|
|
RS_COL_FMT field is part of RS_IP_* reg not RS_INST_*
|
|
- when rewriting per component negate swizzle, first instruction should get not negated source
- KIL instruction ignores swizzles
TODO:
- tex instructions does not support saturation
- tex instructions cannot read from consant memory
|