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AgeCommit message (Collapse)Author
2008-07-16Remove redundant initalization of MaxTextureUnitsIan Romanick
2008-07-15mesa: extra bracesBlair Sadewitz
2008-07-15intel-gem: Disable spantmp sse/mmx functions when tile swizzling.Eric Anholt
Those functions rely on being able to treat the GET_PTR returned value as an array indexed by x, but that's not the case for our tiling. Bug #16387
2008-07-14i915: fix build after previous commit.Eric Anholt
2008-07-14radeon: SetTexOffset supportChris Rankin
This patch is a straightforward duplication of the R200 SetTexOffset code, except that there is no big-endian tx_table[] array.
2008-07-14nouveau: say goodbye to the old DRI driver...Stephane Marchesin
2008-07-12r300_fragprog: Use nqssa+dce and program_pair for emitNicolai Haehnle
Share almost all code with r500_fragprog now. This also fixes Piglit's texrect-many test, which means that the compiz bicubic plugin should work with hardware acceleration now.
2008-07-12Always pass -linker and -ldflags to mklib for shared librariesDan Nicholson
This just makes the use of mklib more consistent throughout Mesa where we always want to pass the linker and LDFLAGS when we might be making a shared library.
2008-07-12Call mklib with $(SHELL) so the user controls the interpreterDan Nicholson
Respect the user's choice of shell when running mklib rather than always using /bin/sh.
2008-07-12r300: Fix saturate mode handling in radeon_program_aluNicolai Haehnle
2008-07-12r500: Set Saturate correctly in radeon_program_pairNicolai Haehnle
2008-07-12r300: Fix input register allocation in radeon_program_pairNicolai Haehnle
When an input is marked in gl_program.InputsRead but is not actually read in the final program (due to dead-code elimination or whatever), the order of input registers must still match gl_program.InputsRead. This is done even more explicitly now.
2008-07-12r300: Explicitly set absolute value for the argument of RSQNicolai Haehnle
This fixes the last r500 bug related to glean/fragProg1.
2008-07-12r500_fragprog: Major refactoring of final emitNicolai Haehnle
Use an abstracted instruction scheduling and register allocation algorithm that we will be able to share with r300_fragprog. Unlike the original emit code, this code tries to pair instructions that only use the RGB part of the ALU with instructions that only use the alpha part. However, the pairing algorithm still has some shortcomings; for example, it doesn't generate optimal code for the emulation of LIT.
2008-07-12r500: Add "Not quite SSA" and dead code elimination passNicolai Haehnle
In addition, this pass fixes non-native swizzles.
2008-07-12r500_fragprog: Transform trigonometric functions in first passNicolai Haehnle
2008-07-11drm-gem: Use new GEM ioctls for tiling state, and support new swizzle modes.Eric Anholt
2008-07-11R300: update vap_cntl values for NUM_FPUSAlex Deucher
based on info from hw team
2008-07-11Remove generated pkg-config files on `make clean'Dan Nicholson
2008-07-11intel: fix batch flushing problem with cliprects handling.Dave Airlie
pointed out and debugged by stringfellow on #dri-devel
2008-07-09i915: fall back to software rendering when shadow comparison isXiang, Haihao
enabled for 1D texture. fix #12176
2008-07-08i965: official name for GM45 chipsetXiang, Haihao
2008-07-06Set library and header installation directories from configurationDan Nicholson
Currently the installation directories for libraries and headers are resolved within the install commands. For instance, the libraries will be installed to $(INSTALL_DIR)/$(LIB_DIR). This limits the flexibility of the installation, such as when the libraries should be installed to a subdirectory like /usr/lib/tls. This adds the make variables $(INSTALL_LIB_DIR) and $(INSTALL_INC_DIR) to define the locations that the libraries and headers are installed. For the static configs, this resolves exactly as before to $(INSTALL_DIR)/include and $(INSTALL_DIR)/$(LIB_DIR). For autoconf, they are derived directly from the --libdir and --includedir settings.
2008-07-06r500_fragprog: Fix RSQ with negative parametersNicolai Haehnle
2008-07-06r300_fragprog: Emulate trigonometric functions in radeon_program_aluNicolai Haehnle
2008-07-06r300: Translate fragment program DST in radeon_program_aluNicolai Haehnle
2008-07-06r300: Translate fragment program LRP in radeon_program_alu.cNicolai Haehnle
2008-07-06r300: Allow adding parameters during fragprog transform, share LIT codeNicolai Haehnle
2008-07-05r300: Correctly scan for used temporary registersNicolai Haehnle
This fixes a regression introduced by dea8719f0...
2008-07-05r500: Major refactoring of fragment program emitNicolai Haehnle
Use the common facilities to convert non-native instructions into native ones. Worked hard to make the code easier to read (hopefully), by using helper functions instead of direct manipulation of the machine code. Fixes two bugs related to FLR and XPD.
2008-07-05r300: Remove clause stuff for now in favour of a cloned generic gl_programNicolai Haehnle
2008-07-05r500_fragprog: Cleanup some unused variables and code.Nicolai Haehnle
2008-07-05r500: Fix a mixup in fragment program LRP instruction emitNicolai Haehnle
2008-07-05r500: Fix blend color.Nicolai Haehnle
2008-07-04r300: Fix depth texture in compare modeNicolai Haehnle
Missed the homogenous divide of R by Q before...
2008-07-02intel: span rendering requires just a flush before starting, not finish.Eric Anholt
The dri_bo_map()s that follow will take care of idling the hardware as needed.
2008-07-02mesa: fix issues around multisample enableRoland Scheidegger
multisample enable is enabled by default, however gl mandates multisample rendering rules only apply if there's also a multisampled buffer.
2008-07-02intel-gem: Emit an MI_FLUSH at glFlush() so frontbuffer rendering is flushed.Eric Anholt
We have something similar in the X Server that covers X Server rendering, this is the equivalent here for rendering to the front buffer. If we cared about avoiding this at glFlush time, we could only do this when some actual frontbuffer rendering had occurred. Bug #16392.
2008-07-02intel-gem: Fix y-tile swizzling for our G965 with swizzle_mode=1.Eric Anholt
Apparently in Y mode we get bit 6 ^ bit 9. The reflect demo in 'd' mode now displays correctly.
2008-07-02intel-gem: Fix Y-tiling span setup.Eric Anholt
The boolean that the server gives us for whether the region is tiled was getting used as the enum for what tiling mode. Instead, guess the correct tiling in screen setup. Also, fix the Y-tiling pitch setup. The pitch to the next tile in Y is 32 scanlines, not 8.
2008-07-02set ctx->Const.MaxVertexTextureImageUnits = 0Brian Paul
This disallows vertex shader texture sampling. See bugs 16157, 13838.
2008-07-02VBO: Regenerate files based on recent changes to gl_API.xmlIan Romanick
Since GL_ARB_vertex_buffer_object protocol isn't supported yet, these changes are innocuous.
2008-07-01intel-gem: Move bit 6 x tiling swizzle to a driconf option, and add new mode.Eric Anholt
It turns out that it's not just deviceID dependent, and there's some additional undefined factor that determines the bit 6 swizzling. It's now controllable with swizzle_mode=[012] until we get a response on how to automatically detect.
2008-07-01dri: drop asserts to make build against stable libdrmDave Airlie
These asserts are of questionable use at the moment with things in flux.
2008-07-01dri: Take the base image size into account when computingXiang, Haihao
first level of the mipmap. fix #16210
2008-06-30r3xx/r5xx: Enable ARB_point_parameters.Corbin Simpson
This isn't complete yet. It does cover the two most common usage cases, though, and at least the third one (POINT_DISTANCE_ATTENUATION) is possible, so I'll do that later.
2008-06-30r300: Fix dumb mistake in LOD bias translationNicolai Haehnle
2008-06-30r300: Cleanup LodBias supportNicolai Haehnle
. There is both a per-texture unit and a per-texture object (at least for OpenGL 1.4); this should now be supported properly. . The LOD bias calculation in r300_state has been simplified and corrected (need to multiply by 32 instead of 31, and ensure clamping) . do not clamp LOD bias in TexEnv, as that behaviour conflicts with what the spec says . set Const.MaxTextureLodBias properly . remove the no_neg_lod_bias property; if somebody can explain what it's good for, we can add it back in, but according to Google, nobody seems to use it . removed some dead code and unused variables
2008-06-29r300: Change LOD bias emission to more closely follow per-tex rules.Corbin Simpson
Okay, this time it's for real, and for good. This should be a perma-fix.
2008-06-29r300: Fix wrap mode for 1D texturesNicolai Haehnle