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path: root/src/mesa/drivers
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2009-08-05Merge branch 'mesa_7_5_branch'Brian Paul
Conflicts: src/mesa/main/state.c
2009-08-05r200: emit colorpitchDave Airlie
2009-08-04i965: Fix dangerous warning I let slip in.Eric Anholt
2009-08-04i965: Respect CondSwizzle in OPCODE_IF.Eric Anholt
Fixes piglit glsl-vs-if-bool and progs/glsl/twoside, and will likely be useful for the looping code. Bug #18992
2009-08-04i965: Emit conditional code updates as required for GLSL VS if statements.Eric Anholt
Previously, we'd be branching based on whatever condition code happened to be laying around.
2009-08-04i965: Don't set pop_count in the reserved MBZ area of IF statements.Eric Anholt
2009-08-04i965: Print out ELSE and ENDIF src1 arguments like IF does.Eric Anholt
2009-08-05r200: fix off-by-one errors causing 6th texture unit to not workRoland Scheidegger
both for normal and cube textures, this fixes demos/multiarb (with 6 enabled texture units) and fixes #23142.
2009-08-05r200: fix compiler warning (unused var)Roland Scheidegger
2009-08-05radeon: fix miptree comparison breakageRoland Scheidegger
another case of image never matching miptree in case of compressed textures
2009-08-05intel: implement intelCompressedTexSubImage2DRoland Scheidegger
similar to the radeon code. passes tests/texcompsub
2009-08-04intel: Add support for EXT_provoking_vertex.Eric Anholt
2009-08-04i965: Spell "conditional" correctly.Eric Anholt
2009-08-04i965: Hook up the disassembler for INTEL_DEBUG={wm,vs}.Eric Anholt
I was getting tired of doing the dance of INTEL_DEBUG=batch, copying it out, and running intel-gen4disasm on it.
2009-08-04i965: Initial import of disasm code from intel-gen4asm.Eric Anholt
There's a bunch of stuff from gen4asm and gpu-tools that we probably want to make into a library instead of cargo-culting it around.
2009-08-04i965: warning fixEric Anholt
2009-08-04i965: Fix RECT shadow sampling by not losing the other texcoords.Eric Anholt
Bug #20821
2009-08-04intel: Fix inverted test for disabling flushing of front buffer output.Brian Paul
The comment disagreed with the code, and nicely drew my eyes to what was going wrong. Bug #21774 (blender) Bug #21788 (readpix) (cherry picked from master, commit fd65418f600874b05f902b622078b40bc1abb24a)
2009-08-04intel: Wait on the last swapbuffers to complete before queuing a new one.Brian Paul
This fixes jerkiness in doom3 and other apps since the kernel change to throttle less absurdly, which led to a thundering herd of frames. Because this is a rather minimal fix, there is at least one downside: If the whole scene completes in one batchbuffer, we'll end up stalling the GPU. Thanks to Michel Dänzer for suggesting using glFlush to signal frame end instead of going to all the effort of adding a new DRI2 extension. (cherry picked from master, commit 0828579a658af01a64b5e699175dc9bbbedcd685)
2009-08-03i965: Assert that the offset in the VBO is below the VBO size.Eric Anholt
This avoids sending a bad buffer address to the GPU due to programmer error, and is permitted by the ARB_vbo spec. Note that we still have the opportunity to dereference past the end of the GPU, because we aren't clipping to a correct _MaxElement, but that appears to be harder than it should be. This gets us the 90% solution. Bug #19911.
2009-08-03i965: Even if no VS inputs are set, still load some amount of URB as required.Eric Anholt
See comment on Vertex URB Entry Read Length for VS_STATE. This, combined with the previous three commits, fixes #22945.
2009-08-03i965: Make sure the VS URB size is big enough to fit a VF VUE.Eric Anholt
This fix is just from code and docs inspection, but it may fix hangs on some applications.
2009-08-03i965: Don't emit bad packets when no VBs are referenced.Eric Anholt
It appears that sometimes Mesa (and I suppose a VS could as well) emits a program which references no vertex data, and thus we end up with nr_enabled == 0 even though some VBs are enabled. We'd end up emitting VB/VE packet headers of 0xffffffff in that case, leading to GPU hangs. Bug #22945 (wine with an uncompiled VS)
2009-08-03i965: Calculate enabled[] and nr_enabled once and re-use the values.Eric Anholt
The code duplication bothered me.
2009-08-04radeon: more fixes for compressed texturesRoland Scheidegger
- fix not respecting required hardware stride with compressedTexImage - this fixes #22615. - make sure correct stride is used in various places - fix stored miptree never matching with a TexImage call with compressed texture - don't always store data with compressedtexsubimage at offset 0, and actually use the supplied pixel data... (untested) - make sure rows for compressed texture handling are rounded up not down Note that trying to access stored compressed textures in hardware miptrees from core mesa (get_compressed_teximage, swrast fallbacks) can't work correctly, since RowStride isn't really set to anything useful, plus some places (at least get_compressed_teximage) assume this data has native stride and no padding.
2009-08-03radeon: Fix inverted test for disabling flushing of front buffer output.Eric Anholt
(corresponding fix to the intel driver one)
2009-08-03intel: Fix inverted test for disabling flushing of front buffer output.Eric Anholt
The comment disagreed with the code, and nicely drew my eyes to what was going wrong. Bug #21774 (blender) Bug #21788 (readpix)
2009-08-03intel: Wait on the last swapbuffers to complete before queuing a new one.Eric Anholt
This fixes jerkiness in doom3 and other apps since the kernel change to throttle less absurdly, which led to a thundering herd of frames. Because this is a rather minimal fix, there is at least one downside: If the whole scene completes in one batchbuffer, we'll end up stalling the GPU. Thanks to Michel Dänzer for suggesting using glFlush to signal frame end instead of going to all the effort of adding a new DRI2 extension.
2009-08-03r600: add some new r7xx pci idsAlex Deucher
2009-08-03egl: Replace IsBound by a pointer to the binding.Chia-I Wu
IsBound tells if a context or surface is current. What it does not tell is, to which thread a context is current, or to which context a surface is current. This commit replaces IsBound by a pointer to the binding thread or context. Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2009-08-03r600: add some missing pci idsAlex Deucher
2009-08-03r600: fix the build when RADEON_DEBUG_BO is setAlex Deucher
2009-08-03r600: fix r600SetTexOffsetAlex Deucher
We need to properly set up a fake bo for the texture override, so add a new function to radeon_bo_legacy.c. This could probably be used on radeon/r200/r300 to unify the bo handling for texture override. compiz now works :)
2009-08-02r600: handle state emit betterAlex Deucher
- move shader-related state with the rest of the shader setup/emit - start to track dirty state better
2009-08-02r600: Logic Operations Fixvehemens
fixes bug 23087
2009-08-02r600: fix regression in texenvAlex Deucher
Emit shader consts with the shader program itself
2009-08-02r300: Fix a regression on non-KMSNicolai Hähnle
The regression was introduced by 9a1c336253579d8b58b31910325227b22b4af395 Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
2009-08-01r600: fix rectangle texturesAlex Deucher
It might be better to add an instruction to normalize the coordinates for rectanglular textures as there are some limitations to wrap modes on unnormalized tex coords. fixes texrect
2009-08-01r300: Fix corner-case of KIL on R300Nicolai Hähnle
R300 hardware (but _not_ R500) hardware requires an enabled texture unit if KIL is used in fragment programs. We now work around the CS checker correctly when enabling such a fake texture unit. Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
2009-08-01r300: Fix Z buffer re-emit after window resizeNicolai Hähnle
We used to not always correctly re-emit the Z buffer size in all cases, in particular the clear path, and invalidated state was not always picked up correctly. This fixes a bug where the kernel CS checker correctly complains about a Z buffer that is too small. Note that this bug was probably only visible with ridiculously high framerates, i.e. glxgears. Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
2009-07-31radeon: fix r100/r200 compressed texture strideRoland Scheidegger
This almost fixes compressed mipmapped textures on r200, though some small mip levels are still broken. Leave r300 compressed texture stride as is though afaik it's different to pre-radeon-rewrite too. Also do the fixup for rs600 uncompressed row stride at same place.
2009-07-31radeon: s/r300/radeon in shared code error messageRoland Scheidegger
2009-07-31radeon: Cliprects has to be updated before doing anything with clip rectanglesPauli Nieminen
Reported to fix corruption while dragging an active window by John Bridgman. Signed-off-by: Pauli Nieminen <suokkos@gmail.com> Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
2009-07-31radeon: Remove unused variable from context.Pauli Nieminen
Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
2009-07-31r600: make sure bos are valid before usign thatAlex Deucher
2009-07-31r600: fix reloc setupAlex Deucher
re-use the same reloc index for bos that are referenced multiple times. Fixes rain demo.
2009-07-31r600: remove unused offset_mod stuffAlex Deucher
this is a step in migrating to the common cs code
2009-07-31r600: ensure we have enough room for full state emitAlex Deucher
full state is roughly 4000 dwords, but will vary depending on the rendering. Also fix some warnings.
2009-07-31r600: unify state emit into one functionAlex Deucher
2009-07-31r600: re-arrange state setup and emit so they are not mixedAlex Deucher