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2007-08-15nouveau: Use half the notifier block for query objects.Ben Skeggs
2007-08-15nouveau: Keep drm channel alloc struct around.Ben Skeggs
2007-08-15nouveau: reindent nouveau_span.cBen Skeggs
2007-08-15nouveau: Remove ALLOW_MULTI_SUBCHANNEL hackBen Skeggs
Irrelevant, since we depend on working context switching now.
2007-08-15nouveau: Always render offscreen, emulate front buffer rendering.Ben Skeggs
2007-08-15nouveau: Split nouveau_buffers into nouveau_mem and nouveau_fboBen Skeggs
2007-08-15nouveau: reindent nouveau_buffers.hBen Skeggs
2007-08-15nouveau: reindent nouveau_buffers.cBen Skeggs
2007-08-15nouveau: Lets only do private buffers.Ben Skeggs
2007-08-13i915tex: Make sure pitch is aligned properly for render-to-texture.Michel Dänzer
Just always align texture pitch to multiples of 64 bytes for now, pending a more sophisticated scheme to do it only when really necessary.
2007-08-13i965: fix projtex_maskXiang, Haihao
projtex_mask is only an 8bit field, and wm.input_size_masks includes other attributes' information, therefore right shift is needed.
2007-08-13i915: satisfy certain alignment restrictions for smallXiang, Haihao
compressed texture
2007-08-12fix spantmp2 READ_RGBA inline asm (#11931)Dan Torop
2007-08-11Make it easier to compare against the pipe driver debug code.Keith Whitwell
2007-08-11Improve debugging further.Keith Whitwell
Pull apart some key packets into individual fields and print sanely.
2007-08-11Better debuggingKeith Whitwell
2007-08-10i965: roland's DXTn format texture patch(bug10347)Xiang, Haihao
2007-08-10i965/i915tex: applying right alignment to compressed texture,Xiang, Haihao
which make small textures(4x4,2x2,1x1) work well.
2007-08-10i965: set mt->cpp differently with compressed textureXiang, Haihao
2007-08-08nouveau: Missing notifier -> notifierobj migrationCarlos Martín Nieto
I missed this in the original migration.
2007-08-07move free() after dereference (bug 11878)Brian
2007-08-07fix potential NULL dereference (bug 11879)Brian
2007-08-07nouveau: update to DRM API patchlevel 10Carlos Martín Nieto
Finally let DRI build for nouveau.
2007-08-02remove unnecessary null check (bug 11814)Brian
2007-08-02s/MAX_TEXTURE_LEVELS/SIS_MAX_TEXTURE_LEVELS/ and add assertion (bug 11806)Brian
2007-08-02move code to prevent NULL ptr dereference (bug 11810)Brian
2007-08-02Fix typo in logic for unalias2()Keith Whitwell
2007-08-02 fix fd.o bug #11804Zou Nan hai
glPolygonMode with point sprite on i965
2007-08-02 Fix previous commitZou Nan hai
2007-08-02 EXT_texture_sRGB support on i965Zou Nan hai
2007-08-01fix mem leak (bug 11793)Brian
2007-08-01 fix fd.o bug #11788, max point sizeZou Nan hai
2007-07-31i965: fix bad casts in do_blit_bitmap to support WindowPos correctlyXiang, Haihao
2007-07-31i965: Use I16_UNORM instead of L16_UNORM (bug 11742)Xiang, Haihao
2007-07-30 ARB sprite point support on i965Zou Nan hai
2007-07-29fix cos/sin range reduction for i915 driver tooRoland Scheidegger
2007-07-29fix range reduction for sin/cos in i915tex (#11609)Roland Scheidegger
2007-07-29fix fallback crashes when driver can't handle frag prog for i915 driver too ↵Roland Scheidegger
(untested)
2007-07-29Fix crashes when the frag prog can't be handled in hardware (#11131)Roland Scheidegger
Must not change to/from swrast after Render.Start or bad things will happen. (Driver will still somewhat incorrectly report an implementation error, and apps can't really figure out if a prog is natively supported as validation is later - could try doing it earlier to give some hint at least, even though native status may still change later due to fog etc.)
2007-07-23fix GLX_STEREO handling (bug 11705)Brian
2007-07-21Fix a number of MINGW32 issuesZhang
2007-07-21Remove ctx->Point._Size and ctx->Line._Width.Brian
The clamping for these values depends on whether we're drawing AA or non-AA points, lines. Defer clamping until drawing time. Drivers could compute and keep clamped AA and clamped non-AA values if desired.
2007-07-19fix mesa fb bindingRoland Scheidegger
Make sure that we bind the right buffer (draw or read) when rebinding the window framebuffer (the api doesn't allow binding different draw and read buffers at the same time, but the default window framebuffer is basically 2 fb objects, one for read, one for write, which can be different). Pass both of these two down the driver api (no driver uses this right now).
2007-07-19increase MAX_RELOCS so never run out before batch buffer is full (fixes ↵Roland Scheidegger
xdemos/shape)
2007-07-18r300: Oops, made a mistake on commit fb4e071beda6e3b9e68a21bbc7649b6c4733c485.Oliver McFadden
2007-07-18r300: Cleaned up vertprog construction.Oliver McFadden
Construct the vertprog instruction in the 4 DWORD parts... DWORD 0: Opcode and Output. DWORD 1: First Argument. DWORD 2: Second Argument. DWORD 3: Third Argument. Allow the opcode translation functions to generate more than one instruction; useful for when an instruction must be emulated. FLR, XPD, etc.
2007-07-18r300: Corrected texcoord start when BFC1 is enabled.Tommy Schultz Lassen
2007-07-16r300: Corrected some progs/fp/* regressions from the BFC patch.Oliver McFadden
I'm not completely sure this is correct; it restores the old behaviour.
2007-07-16r300: Use _mesa_num_inst_src_regs for number of arguments.Oliver McFadden
2007-07-16r300: Corrected vertprog FLR and XPD instruction regression.Oliver McFadden