Age | Commit message (Collapse) | Author |
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commit 6dd98e9853a6984150aa47467112e016c40a4ab4.
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fix bug#11009
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1. increase clip thread number to 2
2. do cliptest for -rhw
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operations are based on read drawable. fix bug#10136.
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some 3D programs such as pymol work well.
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group's objects (Shane Blackett)
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This removes the use of fake buffers from the driver, such that it could
probably be removed from the interface. It also should assist in proper
synchronization of access.
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clearing buffer
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Simplification in colortab.c too.
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Not doing this could cause the buffers to leak under some circumstances.
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to implement GL_CLAMP
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Irrelevant, since we depend on working context switching now.
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Just always align texture pitch to multiples of 64 bytes for now, pending a
more sophisticated scheme to do it only when really necessary.
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