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2010-09-04r300/compiler: use null-terminated array of transformation functionsMarek Olšák
I need to reduce the number of parameters of each compiler pass function. This is part of a larger cleanup.
2010-09-04r300/compiler: add new compiler parameter max_alu_instsMarek Olšák
2010-09-04r300/compiler: put emulate_loop_state in radeon_compilerMarek Olšák
2010-09-03r600c: add proper returns for some evergreen functionsAlex Deucher
these weren't checked anyway. Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=29999
2010-09-03r600c: emit DB_HTILE_DATA_BASE on evergreenAlex Deucher
Make the hw happy.
2010-09-01i965: DP2 produces a scalar result like DP3, DP4, etc.Eric Anholt
Fixes glsl-fs-dot-vec2-2.
2010-09-01r600: cube mipmap levels are aligned to 8 faces only starting from r7xxAndre Maasikas
2010-08-31i965: fix depth test on sandybridgeZhenyu Wang
This includes several corrections for fixing depth test on sandybridge. Fix wrong bits definition in depth stencil state. Fix wrong order of state buffer offset in 3DSTATE_CC_STATE_POINTERS command. Correctly use buffer width parameter in depth buffer setting. Signed-off-by: Zhenyu Wang <zhenyuw@linux.intel.com>
2010-08-30Add talloc to osmesa library dependenciesJon TURNEY
also link osmesa with C++ standard libraries, as it now contains C++ code Signed-off-by: Jon TURNEY <jon.turney@dronecode.org.uk>
2010-08-30i965: Clear the cached constant buffer entry in the VS at control flow.Eric Anholt
Fixes the 7 regressions with constant buffers forced on with piglit -t glsl (glsl-vs-if-*).
2010-08-30i965: Align the number of payload regs to 2 again in 16-wide mode.Eric Anholt
Fixes a regression in point-line-no-cull and glean/paths tests since 501c9dc62774a73c080d500a1eab773b0da9577e.
2010-08-30i965: Apply the rest of the old-libdrm guard patch.Cedric Vivier
Bug #29855
2010-08-30i965: Add support for loops to the new FS backend.Eric Anholt
This includes a handy little safety check to prevent the loop from going "too long", as permitted by the spec. I haven't gone out of my way to test it, though… Fixes 20 more piglit tests.
2010-08-30i965: Make brw_CONT and brw_BREAK take the pop count.Eric Anholt
We always need to set it, so pass it in.
2010-08-30i965: Add "discard" support to the new FS backend.Eric Anholt
Fixes 3 testcases related to discard.
2010-08-30i965: Fix the new implementation of ir_unop_sign to match brw_wm_emit.cEric Anholt
Like the comparison operations, this suffered from CMP only setting the low bit. Doing the AND instructions would be the same instruction count as the more obvious conditional moves, so do cond moves. Fixes glsl-fs-sign and 6 other cases, like trig functions that use sign() internally.
2010-08-30i965: Add support for texturing with bias to i965 FS backend.Eric Anholt
Fixes 5 piglit tests for bias. Note that LOD is a 1.30 feature and not yet supported.
2010-08-29evergreen : fix shader const allocation and instruction bugs.Richard Li
2010-08-28i965: Add initial support for texturing to the new FS backend.Eric Anholt
Fixes 11 piglit tests.
2010-08-28i965: Add disasm for gen5 sampler messages.Eric Anholt
2010-08-28i965: Move libdrm/C++ hack introduced in fa2deb3d to intel_context.hCedric Vivier
Fixes build on Linux/GCC 4.4 as libdrm includes are also used by other brw_fs_*.cpp files. Bug #29855
2010-08-27i965: Set the pop count on BRK/CONT inside of an if statement in the FS.Eric Anholt
This is the same as 8de8c97275e9555183a7e8f2238143657bbe60b2 for the VS, and fixes glsl-fs-if-nested-loop and the mandelbrot demo. Bug #29498
2010-08-27dri: Get prototype for _mesa_destroy_compiler().Eric Anholt
Bug #29665.
2010-08-27i965: Don't strip negate/abs flags when assigning uniform locations.Eric Anholt
Fixes glsl-algebraic-sub-zero-4.
2010-08-27i965: Add missing handling for BRW_OPCODE_SEL.Eric Anholt
Fixes 4 piglit tests about min, max, and clamp.
2010-08-27i965: Mask out higher bits of the result of BRW_CMP producing a boolean.Eric Anholt
When it says it sets the LSB, that's not just a hint as to where the result goes. Only the LSB is modified. Fixes 20 piglit cases.
2010-08-27i965: Fix the types of immediate integer values.Eric Anholt
When we're trying to do integer ops, handing a float in doesn't help.
2010-08-27i965: Add translation for RNDD and RNDZ.Eric Anholt
Fixes: glsl-fs-any. glsl1-integer division with uniform var
2010-08-27i965: Add support for ir_binop_mod using do_mod_to_fract.Eric Anholt
Fixes glsl-fs-mod.
2010-08-27i965: Fix swapped instructions in ir_unop_abs and ir_unop_neg.Eric Anholt
Fixes glsl-fs-neg and 5 other tests.
2010-08-27i965: Add generate() handling for AND, OR, XOR.Eric Anholt
10 more piglit tests pass.
2010-08-27i965: Add support for if instructions in the new FS backend.Eric Anholt
20 more piglit tests pass.
2010-08-27i965: When encountering an unknown opcode in new FS backend, print its name.Eric Anholt
2010-08-27i965: Fix the maximum grf counting in the new FS backend.Eric Anholt
glsl-algebraic-rcp-rsq managed to use 33 registers, and we claimed to only use 32, so the write to g32 would go stomping over the precious g0 of some other thread.
2010-08-27i965: Validate the IR tree after doing our custom optimization passes.Eric Anholt
This wouldn't catch the last failure fixed in them, because we don't validate assignments well (due to the fact that we've got a pretty glaring inconsistency in how we handle assignment writemasking), but it could catch other failure we may produce.
2010-08-27i965: Add a bit of support for matrices to the new FS.Eric Anholt
2010-08-27i965: Fix destination writemasking in the new FS.Eric Anholt
2010-08-27i965: Fix swizzling in vector splitting for the new FS backend.Eric Anholt
We weren't smearing a component of a split RHS out to reach an unsplit LHS's writemask, so gl_FragColor (always unsplit) would often get uninitialized values. Fixes: glsl-algebraic-add-add-1 (and probably many others).
2010-08-26i965: Add preliminary support for uniforms to the new FS backend.Eric Anholt
+269 piglits
2010-08-26i965: Abort on gl_FragDepth in the new FS backend for now.Eric Anholt
It hangs the GPU due to FB_WRITE handling being incomplete. There are bigger issues to handle first.
2010-08-26i965: Fix up and actually enable the NewShader and NewShaderProgram hooks.Eric Anholt
2010-08-26i965: Hack in avoidance of c++ reserved keyword in libdrm.Eric Anholt
I'm also fixing this upstream in libdrm, but this avoids new libdrm dependency for the moment.
2010-08-26i965: Add GLSL IR-level source annotation and comments to new FS debug.Eric Anholt
This should make debugging way easier, as now we have context for reading large programs.
2010-08-26i965: Use the implied move in brw_math() in the new FS.Eric Anholt
2010-08-26i965: Add support for in varyings to the new FS codegen.Eric Anholt
At least some tests, like glsl-vs-sign, now work.
2010-08-26i965: Start building the codegen visitor.Eric Anholt
This can successfully emit a real program that generates magenta now.
2010-08-26i965: Start building direct GLSL2 IR to 965 assembly codegen.Eric Anholt
Our channel-expressions and vector-splitting changes now happen into a private copy of the IR that we maintain for ourselves. Uniform assignment still happens by the core, so we continue using Mesa IR generation not just for swrast fallbacks but also for uniform values (since there's no storage for their contents other than shader_program->FragmentProgram->Parameters->ParameterValues). And most importantly, at the moment no actual codegen is hooked up other than emitting our favorite color to the framebuffer.
2010-08-26i965: Add new pass to split vectors into scalar variablesEric Anholt
Combined with the previous pass, this lets other optimization passes do their work thanks to ir_tree_grafting. Still have regression in instruction count with INTEL_NEW_FS, but register count is even better.
2010-08-26i965: Add a pass for the FS to reduce vector expressions down to scalar.Eric Anholt
This is a step towards implementing a GLSL IR backend for the 965 fragment shader. Because it has downsides with the current codegen, it is hidden under the environment variable INTEL_NEW_FS. This results in an increase in instruction count at the moment (1444 -> 1752 for glsl-fs-raytrace, 345 -> 359 on my demo), because dot products are turned into a series of multiplies and adds instead of a custom expansion of MULs and MACs, and by not splitting the variable types up we don't get tree grafting and thus there are extra moves of temporary storage. However, register count drops for the non-GLSL path (64 -> 56 on my demo shader) because the register allocator sees all the sub-operations.
2010-08-26i965: Start building 965 FS backend.Eric Anholt