Age | Commit message (Collapse) | Author |
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This should go away before we push the code.
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even with vs disabled, still doesn't work.
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Now things catch on fire.
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It hangs the GPU at the clipper stage, presumably because we're lacking
other setup.
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(cherry picked from commit 293f4d51b473783d5c5ab773a1c438e0a2fe46f2)
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PRE_EMIT_STATE_BUFSZ accounts for the start 3d, idle, cd/db flush
not for state. The relocs for CB_COLOR0_FRAG & CB_COLOR0_TILE
are part of the render target state.
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More work is needed to support 3D mipmap generation. Disable unreachable
code until then.
See bug 26722.
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