| Age | Commit message (Collapse) | Author |
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intelCopyBuffer() is now intelDisplayBuffer(): it displays the given surface
in the on-screen window.
Added a pipe_surface parameter to winsys->flush_frontbuffer().
Front buffer rendering/flushing actually works now.
But, we should only allocate the front surface on demand...
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Thanks to the PS3 RSX project for figuring this out.
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This should restore gears speed on 9xx hardware
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Previously, we set _NEW_PIXEL and _NEW_COLOR in these functions, respectively.
That correponds to the GL attribute groups, but doesn't make much sense
otherwise. This could improve validation efficiency in a few places too.
It looks like all the drivers are already checking for _NEW_BUFFERS in the
right places (since that's the bit for FBO state) so we can trim out
_NEW_PIXEL and _NEW_COLOR at any time.
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Add entrypoints to glapi XML file and regenerate files.
Implement glStencilOpSeparateATI().
Consolidate some code in stencil.c
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* Fix crash at context creation in most drivers supporting vblank.
* Don't pass vblank sequence or flags to functions that get passed the drawable
private already.
* Attempt to initialize vblank related drawable private fields just once
per drawable. May need more work in some drivers.
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It looks like Windows does not like filenames ending with a dot,
in effect renaming it to 'mms-config'.
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Consolidate support for synchronizing to and retrieving vblank counters. Also
fix the core vblank code to return monotonic MSC counters, which are required
by some GLX extensions. Adding support for multiple pipes to a low level
driver is fairly easy, the Intel 965 driver provides simple example code (see
intel_buffers.c:intelWindowMoved()).
The new code bumps the media stream counter extension version to 2 and adds a
new getDrawableMSC callback. This callback takes a drawablePrivate pointer,
which is used to calculate the MSC value seen by clients based on the actual
vblank counter(s) returned from the kernel. The new drawable private fields
are as follows:
- vblSeq - used for tracking vblank counts for buffer swapping
- vblFlags - flags (e.g. current pipe), updated by low level driver
- msc_base - MSC counter from the last time the current pipe changed
- vblank_base - kernel DRM vblank counter from the last time the pipe changed
Using the above variables, the core vblank code (in vblank.c) can calculate a
monotonic MSC value. The low level DRI drivers are responsible for updating
the current pipe (by setting VBLANK_FLAG_SECONDARY for example in vblFlags)
along with msc_base and vblank_base whenever the pipe associated with a given
drawable changes (again, see intelWindowMoved for an example of this).
Drivers should fill in the GetDrawableMSC DriverAPIRec field to point to
driDrawableGetMSC32 and add code for pipe switching as outlined above to fully
support the new scheme.
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The old supported_formats interface returned a list of formats
supported by a pipe/winsys implementation. This was reasonable
when gallium had a fixed list of predefined format.
Now things has changed and the definition of PIPE_FORMAT is
more flexible.
The new shiny is_format_supported interface gets PIPE_FORMAT
as an argument and returns a boolean whether this particular
format is supported.
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This is the last of the clean-up following the change which moved surface
allocation to the winsys layer.
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This allows surfaces to be allocated without a rendering context.
A few loose ends to resolve, but in working condition.
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Conflicts:
src/mesa/drivers/dri/i965/brw_sf.h
src/mesa/drivers/dri/i965/intel_context.c
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This allows regions to be allocated w/out a rendering context.
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The _rgba versions are temporary until the state tracker is updated.
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For some drivers (like Xlib) it's not possible to treat the front/back color
buffers as pipe_regions. So pipe->region_copy() won't work. Added a new
state tracker field indicating if we can use regions for colorbuffer accesses.
This should probably be re-considered someday...
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Currently only GL_DEPTH_COMPONENT16 are supported. I don't know what the
hardware bits are to select the other formats, but it shouldn't be too hard
to figure out.
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