Age | Commit message (Collapse) | Author |
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parse_GL_API, in gl_XML.py.
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'GLvoid *'). This fixes the GLX protocol for glGetProgramStringARB. This
fixes bugzilla #2747.
Remove the 'ignore="true"' from glVertexAttrib4bvARB. This fixes bugzilla
#2746.
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setup_single_request, and setup_vendor_request to the global functions
__glXReadPixelReply, __glXReadReply, __glXSetupSingleRequest, and
__glXSetupVendorRequest. This will make it easier to add handcoded Single /
VendorPrivate / VendorPrivteWithReply functions.
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files that have been trivially changed by other recent commits.
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glFunctionIterator and is used by GlxProto. The difference between the two
iterator classes is that glXFunctionIterator skips functions that the GLX
protocol code does not care about.
Replace all the remaining occurances of glParameter::p_count_parameters and
glFunction::count_parameters with the count_parameter_list.
Add GlxProto::size_call to generate the C code to calculate 'compsize'.
These trivially modify the generated code.
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FilterGLAPISpecBase (in gl_XML.py). When these functions are used to emit
common #define lines, the will automatically be undefined in
FilterGLAPISpecBase::printFooter if header_tag is set (i.e., the file is a
header file).
These changes do not modify the generated code.
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FilterGLAPISpecBase. Since the size_h mode of glX_proto_size.py will be
used to generate multiple header files, add an option to specify the define
that is used for multiple-inclusion protection.
The changes to the header files in this commit are just a side-effect of the
changes to the Python scripts.
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client-side code doesn't try to calculate the size of the output
parameters. The server will tell the client how big it is.
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The debug version of indirect.c has proven very helpful during the
development of new client-side and server-side GLX protocol code. This is
put here instead of in the DISPATCH and DISPATCH_RETURN macros in dispatch.c
for two reasons.
1. I only want the debug information when indirect-rendering is used.
2. Functions that require a reply from the server, some of which do not have
a return value (e.g., glFlush, glFinish, glGetLightfv, etc.), do not need
the extra glFinish call.
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source file.
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actually used both values, it was refactored into command_fixed_length and
command_variable_length. glXFunction::offset_of_first_parameter was also
added.
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section are marked as ignored. Also ignore any functions that don't have
assigned dispatch offsets.
Fold Adam Jackson's changes to indirect_size.c into the generator scripts so
that they don't get lost. "DO NOT EDIT" really means "DO NOT EDIT". ;)
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glX_proto_send.py script. This eliminates ~600 lines of non-generated
code. With proper compiler optimization settings, it also decreases the
size of libGL.so by about 3KB.
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multiple of 4 correctly in some cases.
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mistakenly emitted in the wrong order.
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for determining when extra data needed to be read after a reply (to ensure
4-byte alignment) and the logic to determine whether or not to read reply
data after the SingleReply packet were both slightly wrong.
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generated for commands that can use RenderLarge packets. Tweak the code for
__glXFlushRenderBuffer slightly.
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function parameters are iterated. There are no changes in the generated
code.
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easier later on.
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Add the (currently unused) utility funciton glXFunction::opcode_real_value.
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