Age | Commit message (Collapse) | Author |
|
|
|
glX_proto_send.py script. This eliminates ~600 lines of non-generated
code. With proper compiler optimization settings, it also decreases the
size of libGL.so by about 3KB.
|
|
|
|
no error detection, slow, may not be 100% correct but a good start
|
|
missing enum information for GL_EXT_cull_vertex and
GL_SGIS_texture_color_mask. Added GL_SUN_mesh_array. Corrected the
spelling of the "length" parameter to GetActiveUniformARB.
|
|
attributes. Modified a couple handcode functions to use the count_scale
attribute instead.
|
|
|
|
enum-only extensions.
|
|
|
|
handcoded, but Enable and Disable do. Corrected some minor problems in the
PixelMap functions and some ARB_vertex_program functions. Added size data
for the enums that can be passed to the Map[12][fd] functions. Added the
enums for EXT_pixel_buffer_objects.
|
|
alias with the corresponding ARB functions.
GL_ARB_vertex_shader (and OpenGL 2.0's) VertexAttrib functions don't alias
with conventional vertex attributes, as GL_NV_vertex_program does.
So, the ARB and NV version of VertexAttrib need to be distinct.
|
|
ARB_texture_rectangle, EXT_texture_env_dot3, EXT_texture_mirror_clamp,
ATI_texture_mirror_once, IBM_texture_mirrored_repeat,
NV_packed_depth_stencil, and NV_texture_rectangle.
|
|
code generation for GLX protocol. This includes adding support for several
additional enum-only extensions: EXT_filter_anisotropic, NV_expand_normal
NV_fog_distance, NV_texture_env_combine4, SGIS_generate_mipmap,
SGIX_clipmap, SGIX_depth_texture, SGIX_fog_offset, SGIX_shadow,
SGIX_shadow_ambient, SGIX_texture_coordinate_clamp, SGIX_texture_lod_bias,
and SGIX_texture_scale_bias.
|
|
already support GLX protocol for.
|
|
Added shaderobjects.c to sources file.
|
|
to get BlendEquation have offset 710
fix param name lack with GetInfoLogARB
|
|
|
|
|
|
|
|
information to several functions.
|
|
types for all core versions and ARB extensions. Converted all tabs to
spaces.
|
|
|
|
sent to mesa3d-dev with a more detailed description.
|