Age | Commit message (Collapse) | Author |
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If a GL function is called w/out a current rendering context, this stub
gets called. It should return 0 so that non-void-valued functions return
0/NULL instead of a random number.
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This got "simplified" away in e4f168a6f4911a096be97d2e83ef8ad9c5862ec0.
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In addition to OpenGL headers, glheader.h also defines OpenGL ES types
that are used in core Mesa or ES overlay.
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I'm not 100% sure this is the best fix, but it seems OK.
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Removed _glapi_noop_enable_warnings() and _glapi_set_warning_func().
Just check the DEBUG env vars and call fprintf(stderr) with a warning
message instead.
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This unclutters the glapi.c file a bit.
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