Age | Commit message (Collapse) | Author |
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broken, but it will be fixed "shortly." This is pretty much the same
as the patch I sent to the dri-devel list on 22-Jun-2004.
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The internal driver interface was also changed to use
BlendEquationSeparate instead of BlendEquation.
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Adjust makefiles to create depends and not store it in CVS
Remove dependency on kernel pci_ids.h
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Added non-static entrypoints and the name string for
GL_SUN_multi_draw_arrays (identical to GL_EXT_multi_draw_arrays).
Made add_newer_entrypoints (in src/mesa/main/context.c) table driven.
This reduced the size of context.o by about 3KB.
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entrypoints
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glMultiDrawElementsEXT().
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Removed dead ARB_window_pos functions (we alias the MESA_window_pos funcs).
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in the windows compiler.
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Folded glapinoop.c code into glapi.c.
Added code to glapitemp.h to fill in dispatch tables.
Updated Makefiles.
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New array_cache module
Support 8 texture units in core mesa (now support 8 everywhere)
Rework core mesa statechange operations to avoid flushing on many
noop statechanges.
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and state.c file for plugging those functions into the dispatch table.
Don't use Mesa 3.5 for DRI until SGI approves the new dispatch offsets.
Commented-out references to ctx->FogMode and VB->Specular in FX driver.
Minor clean-up in extensions.c
Removed unused prototype in fog.h
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textimage calls
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