Age | Commit message (Collapse) | Author |
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- Add debug, benchmark code.
- Change linux/x86 FAST_MATH code to GCC/x86, and clear FP exceptions
before exiting the fast math block.
- Remove divide-by-zero test in x86 cliptest, and set clipped vertices
to [0,0,0,1] instead of leaving them uninitialized.
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matypes.h, which includes assyntax.h and is generated from the core Mesa
header files.
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Folded glapinoop.c code into glapi.c.
Added code to glapitemp.h to fill in dispatch tables.
Updated Makefiles.
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FetchTexel routines).
- Initial hooks for GL_EXT_texture_filter_anisotropic.
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texturing is not enabled, and without requiring the two colors be
added externally.
As a part of this, collapsed the decomposition of quads into triangles
inside swrast to be hardwired into _swrast_Quad; removed s_quads.[ch].
Removed checks on texture state from t_vb_light.c, which was previously
required by swrast.
Moved the t_dd_ templates to a new directory.
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Remove redundant 'update_materials' stage.
Fix conform segfault with seperate specular colors in mustpass.c. These
tests still fail, however.
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1. gl_texture_image struct's Data pointer points to images in driver's format.
2. Added FetchTexel() function pointer to struct gl_texture_image.
3. Changed Driver Tex[Sub]Image functions, return void now.
4. Texture storage/fetch code in new texstore.c file.
5. Removed texture.[ch] - functions moved to state.c
Note: FX driver updates not finished yet.
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will have implementations in assembly code. To come: texture image
conversions, more of internal T&L pipeline and so on.
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functions from core mesa -- if drivers need these fallbacks they
must now call them themselves.
Introduced hooks for clip-vertex-interpolation and the rendering
of clipped lines and polygons. Allows drivers to interpolate
their hardware-format vertices directly. Used in dri drivers to
replace fastpath code.
Slight optimizations to pipeline build/run routines.
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Added GLvector4us datatype in math/m_vector.[ch]
Added _math_trans_4us() in math/m_translate.[ch]
Choose GLvector4ub, GLvector4us, GLvector4f at compile time based on CHAN_BITS.
Made Driver.ClearColor() and Driver.ClearIndex() optional driver functions.
Changed args to Driver.ClearColor(), updated drivers.
Reordered files in Makefile.X11
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Fixed fallback path for drawarrays/_tnl_hard_begin.
Removed disabled debug code.
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Bump MAX_TEXTURE_UNITS to 8
Fix mem. leak in destroy_lists
Fix crash in q3 (cva generally)
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New array_cache module
Support 8 texture units in core mesa (now support 8 everywhere)
Rework core mesa statechange operations to avoid flushing on many
noop statechanges.
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- Eval not compiled correctly
- Material colors computed incorrectly
Reworked the VERT_TEX flags, now support upto 12 texture units in tnl.
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driver (enable with FX_ALLOW_VTXFMT=t).
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math: Provides basic matrix and vector functionality that
might be useful to multiple software t&l
implementations, and is used by core mesa to
manage the Model, Project, etc matrices.
tnl: The real transform & lighting code from core mesa,
including everything from glVertex3f through vertex
buffer handling, transformation, clipping, lighting
and handoff to a driver for rasterization.
The interfaces of these can be further tightened up, but the basic
splitting up of state and code move is done.
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- Remove support for choosing software fallbacks from core code
- Remove partial fallback code from vbrender.c -- drivers are now
expected to be able to find a triangle/quad function for every state,
even if they have to use _swsetup_Triangle or _swsetup_Quad.
- Marked derived variables in the GLcontext struct with a leading
underscore '_'.
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Renamed struct gl_context to struct __GLcontextRec.
Include glcore.h, setup GL imports/exports.
Replaced gl_ prefix with _mesa_ prefix in context.[ch] functions.
GLcontext's Visual field is no longer a pointer.
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Changed src/Makefile.X11 to compile Trace sources like other drivers.
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