Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-11-24 | Merge vtx-0-2-branch | Keith Whitwell | |
2003-09-17 | GL_ARB_vertex_buffer_object working now, at least for non-indexed | Brian Paul | |
vertex arrays. | |||
2003-06-05 | Removed all RCS / CVS tags (Id, Header, Date, etc.) from everything. | Ian Romanick | |
2003-05-01 | Use ctx->Const.MaxTextureImageUnits and MaxTextureCoordUnits in more places. | Brian Paul | |
Misc vertex array / vertex program changes. | |||
2003-01-14 | First batch of code for GL_NV_fragment_program. | Brian Paul | |
Re-org of some GL_NV_vertex_program code. Replace MAX_TEXTURE_UNITS with MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS. | |||
2002-10-29 | updated email addresses | Brian Paul | |
2002-10-24 | Header file clean-up: | Brian Paul | |
1. Remove all.h and PC_HEADER junk. 2. Rolled mem.c and mem.h into imports.c and imports.h 3. Include imports.h instead of mem.h Restore _mesa_create/initialize_context() to be like they were in 4.0.4 New wrappers for a few std C functions: _mesa_atoi(), _mesa_strstr(), etc. | |||
2002-06-15 | Added ctx parameter to _mesa_debug() | Brian Paul | |
Added _mesa_printf() Updated SetDrawBuffer() function in all drivers (ala 4.0.3) Import 4.0.3/DRI changes. | |||
2002-04-19 | added some casts | Brian Paul | |
2002-04-09 | bring in changes from dri tcl branch | Keith Whitwell | |
2002-01-14 | Removed api_compat stuff, there's a better way. | Brian Paul | |
Fixed FogCoord / SecondaryColor mix-ups in api_arrayelt.c | |||
2001-12-28 | Remove warnings about the difference between function pointers and | Gareth Hughes | |
(void *) pointers. | |||
2001-12-20 | Further help with dri libGL version skew | Keith Whitwell | |
2001-06-01 | Working implementation of glArrayElt that decomposes to regular | Keith Whitwell | |
glVertex/glNormal/etc calls. | |||
2001-03-12 | Consistent copyright info (version number, date) across all files. | Gareth Hughes | |
2000-12-26 | Major rework of tnl module | Keith Whitwell | |
New array_cache module Support 8 texture units in core mesa (now support 8 everywhere) Rework core mesa statechange operations to avoid flushing on many noop statechanges. |