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path: root/src/mesa/main/api_exec.c
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2010-10-23mesa: plug in GL_EXT_texture_integer functionsBrian Paul
2010-10-21mesa: plug in primitive restart functionBrian Paul
2010-09-30main: remove duplicated includesNicolas Kaiser
Remove duplicated includes. Signed-off-by: Brian Paul <brianp@vmware.com>
2010-09-27Remove GL_EXT_cull_vertexIan Romanick
This is only used in the i915 driver where it provides little benefit for very few applications that use it with fixed function TNL.
2010-09-14mesa: Less FEATURE_ARB_sync tests.Chia-I Wu
Add dummy static inline definitions to syncobj.h when FEATURE_ARB_sync is 0, and remove most FEATURE_ARB_sync tests.
2010-06-28mesa: initial support for ARB_geometry_shader4Zack Rusin
laying down the foundation for everything and implementing most of the stuff. linking, gl_VerticesIn and multidimensional inputs are left.
2010-06-10mesa: move nvprogram.[ch] to main/Brian Paul
2010-06-10mesa: move arbprogram.[ch] to main/Brian Paul
2010-06-10mesa: move atifragshader.[ch] to main/Brian Paul
2010-06-10mesa: move uniforms.c to main/Brian Paul
2010-06-10mesa: refactor shader api / object codeBrian Paul
Remove the unneeded ctx->Driver hooks for shader-related functions. Move state and API-related things into main/.
2010-05-25mesa: make a bunch of shader API functions staticBrian Paul
2010-05-12mesa: Make FEATURE_ATI_fragment_shader more modular.Chia-I Wu
This allows atifragshader.h to be used without knowing if FEATURE_ATI_fragment_shader is enabled. As a result, atifragshader.c is removed from the omit list in ES overlay.
2010-05-12mesa/es: Update sources.mak and fix the build.Chia-I Wu
Remove sources that are feature-aware from the omit list. x86 -O0 build is ~12KiB smaller afther making those sources feature-aware. Also, remove get.c from the omit list as get_es[12].c have been merged to it.
2010-05-12mesa: Make FEATURE_EXT_transform_feedback more modular.Chia-I Wu
This allows transformfeedback.h and st_cb_xformfb.h to be included and used without knowing if FEATURE_EXT_transform_feedback is enabled. Fix build of ES overlay.
2010-05-02mesa: #ifdef out more remap_table related code when disabled.José Fonseca
Seems to get everything building again here.
2010-04-27mesa: Move references to main/remap_helper.h to api_exec.cKristian Høgsberg
2010-04-22mesa: Move struct _glapi_table allocation out of context.cKristian Høgsberg
We now allocate the table from api_exec.c and dlist.c where we fill out the table. This way, context.c doesn't need to know the actual contents of struct _glapi_table.
2010-04-02mesa: plug in GL_EXT_transform_feedback functions into dispatchBrian Paul
2010-03-05APPLE_object_purgeable: coreChris Wilson
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
2010-02-26Set API dispatch pointers for OES_EGL_image functionsKristian Høgsberg
This chunk fell through the cracks when I rebase the EGLImage patch series.
2010-02-25mesa: Move src/mesa/glapi/dispatch.h to mesa.Chia-I Wu
glapi/dispatch.h is a core Mesa header file. Move the header file to main/ to make this clear. It also becomes clear after this change that IN_DRI_DRIVER is only used in core Mesa to enable the remap table.
2010-02-01mesa: Remove unnecessary headers.Vinson Lee
2010-01-31mesa: Remove unnecessary headers.Vinson Lee
2009-12-31mesa: plug in API functions for conditional renderingBrian Paul
2009-12-29mesa: plug in GL_EXT_draw_buffers2 functionsBrian Paul
2009-09-30mesa/main: Make FEATURE_dlist follow feature conventions.Chia-I Wu
As shown in mfeatures.h, this allows users of dlist.h to work without knowing if the feature is available.
2009-09-30mesa/main: Make FEATURE_evaluators follow feature conventions.Chia-I Wu
As shown in mfeatures.h, this allows users of eval.h to work without knowing if the feature is available.
2009-09-30mesa/main: New feature FEATURE_queryobj.Chia-I Wu
It merges FEATURE_ARB_occlusion_query and FEATURE_EXT_timer_query, and follows the feature conventions.
2009-09-30mesa/main: Make FEATURE_texgen follow feature conventions.Chia-I Wu
As shown in mfeatures.h, this allows users of texgen.h to work without knowing if the feature is available.
2009-09-30mesa/main: Make FEATURE_feedback follow feature conventions.Chia-I Wu
As shown in mfeatures.h, this allows users of feedback.h to work without knowing if the feature is available.
2009-09-30mesa/main: Make FEATURE_drawpix follow feature conventions.Chia-I Wu
As shown in mfeatures.h, this allows users of drawpix.h to work without knowing if the feature is available.
2009-09-30mesa/main: New feature FEATURE_rastpos.Chia-I Wu
It is separated from FEATURE_drawpix and made to follow the feature conventions.
2009-09-30mesa/main: Make FEATURE_histogram follow feature conventions.Chia-I Wu
As shown in mfeatures.h, this allows users of histogram.h to work without knowing if the feature is available.
2009-09-30mesa/main: Make FEATURE_attrib_stack follow feature conventions.Chia-I Wu
As shown in mfeatures.h, this allows users of attrib.h to work without knowing if the feature is available.
2009-09-30mesa/main: Make FEATURE_accum follow feature conventions.Chia-I Wu
As shown in mfeatures.h, this allows users of accum.h to work without knowing if the feature is available.
2009-09-24mesa/main: Make FEATURE_convolve follow feature conventions.Chia-I Wu
As shown in mfeatures.h, this allows users of convolve.h to work without knowing if the feature is available.
2009-09-24mesa/main: Make FEATURE_colortable follow feature conventions.Chia-I Wu
As shown in mfeatures.h, this allows users of colortab.h to work without knowing if the feature is available.
2009-09-24mesa/main: Make FEATURE_pixel_transfer follow feature conventions.Chia-I Wu
As shown in mfeatures.h, this allows users of pixel.h to work without knowing if the feature is available.
2009-09-03ARB sync: Add support for GL_ARB_sync to swrastIan Romanick
This isn't quite right yet. The delete behavior and the context clean-up needs some work.
2009-09-01mesa: Make MultiDrawElements submit multiple primitives at once.Eric Anholt
Previously, MultiDrawElements just called DrawElements a bunch of times. By sending several primitives down the pipeline at once, we avoid a bunch of validation. On my GL demo, this improves fps by 2.5% (+/- .41%) and reduces CPU usage by 70.5% (+/- 2.9%) (n=3). Reviewed by: Ian Romanick <ian.d.romanick@intel.com>
2009-08-13mesa: move _mesa_Get[Compressed]TexImage() to texgetimage.cBrian Paul
All the glGetTexImage code is in one file now.
2009-06-22mesa: plug in glBindVertexArray, glGenVertexArrays functionsBrian Paul
2009-06-19Merge branch 'ext-provoking-vertex'Brian Paul
Conflicts: docs/relnotes-7.6.html progs/tests/Makefile src/gallium/drivers/softpipe/sp_prim_vbuf.c src/glx/x11/indirect.c src/mesa/glapi/Makefile src/mesa/glapi/dispatch.h src/mesa/glapi/glapioffsets.h src/mesa/glapi/glapitable.h src/mesa/glapi/glapitemp.h src/mesa/glapi/glprocs.h src/mesa/main/dlist.c src/mesa/main/enums.c src/mesa/sparc/glapi_sparc.S src/mesa/x86-64/glapi_x86-64.S src/mesa/x86/glapi_x86.S
2009-06-08mesa: implement GL_ARB_map_buffer_rangeBrian Paul
Only enabled for software drivers at this point. Note that the gl_buffer_object::Access enum field has been replaced by a gl_buffer_object::AccessFlags bitfield. The new field is a mask of the GL_MAP_x_BIT flags which is a superset of the old GL_READ_ONLY, GL_WRITE_ONLY and GL_READ_WRITE modes. When we query GL_BUFFER_ACCESS_ARB we translate the bitfield into the conventional enum values.
2009-06-02mesa: plug in new _mesa_CopyBufferSubData() functionsBrian Paul
2009-05-28mesa: exec/dlist functions for glProvokingVertexEXT()Brian Paul
2009-03-12mesa: add support for ATI_envmap_bumpmapRoland Scheidegger
add new entrypoints, new texture format, etc translate in texenvprogram.c for drivers using the mesa-generated tex env fragment program also handled in swrast, but not tested (cannot work due to negative texel results not handled correctly)
2009-03-07mesa: move glViewport and glDepthRange functions into new viewport.c fileBrian Paul
A bit of refactoring with an eye toward ES2 and GL 3.1
2009-02-22mesa: move a bunch of compiler-related stuff into new compiler.h headerBrian Paul
This trims down and cleans up imports.h and glheader.h quite a bit.