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Don't really delete vertex array objects until the refcount hits zero.
At that time, unbind any pointers to VBOs.
(cherry picked from commit 32b851c80792623195069d7a41a5808cff3b2f6f)
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Every kind of object that can be shared by multiple contexts should be
refcounted.
(cherry picked from commit 1030bf0ded2a88a5e27f7a4d393c11cfde3d3c5a)
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The max texture coord units is still 8. All the fixed-function paths are
still limited to 8 too. But GLSL shaders can use more samplers now.
Note that some texcoord-related data structures are declared to be 16
elements in size rather than 8. This just simplifies the code in a few
places; the extra elements aren't accessible to the user.
These changes haven't been extensively tested yet, but sanity checking has
been done.
It should be possible to increase the max image units/samplers to 32 without
doing anything special. Beyond that we'll need longer bitfields in a few
places.
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Use new _mesa_reference_buffer_object() function wherever possible.
Fixes buffer object/display list crash reported in ParaView.
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of -I flags.
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and demos are also added.
Adding basic support to drivers should be as easy as just enabling the
extension, though thorough test would also be required.
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