Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-08-16 | replace separate 1D/2D/etc fields with an array indexed by texture target | Brian | |
2007-08-16 | Bring over the texobj refcounting changes from mesa_7_0_branch | Brian | |
2007-08-13 | Implement mutex/locking around texture object reference counting. | Brian | |
Use new _mesa_reference_texobj() function for referencing/unreferencing textures. Add new assertions/tests to try to detect invalid usage of deleted textures. | |||
2007-07-19 | fix mesa's handling of fbo's / window fb (again) | Roland Scheidegger | |
Make sure the relevant fields in window fbs get updated at appropriate time (those are NOT the same as fbos!!!), and fix up related code accordingly. This is a bit ugly, but there's a reason the issues section in EXT_fbo is a couple hundred pages long... Hopefully correct now. | |||
2007-05-23 | restore GL_TEXTURE_LOD_BIAS in _mesa_PopAttrib(), bug 11049 | Brian | |
2007-05-23 | incr/decr 1D/2DArray texture refcounts like other targets | Brian | |
2007-05-19 | need to copy new 1D/2D array texture objects in _mesa_PushAttrib() | Brian | |
2007-05-16 | Initial implementation of MESA_texture_array | Ian Romanick | |
Shadow sampling from texture arrays is still not implemented. Everything else should be there, though. | |||
2007-04-17 | don't set GL_TEXTURE_MAX_LEVEL for GL_TEXTURE_RECTANGLE_ARB as that ↵ | Brian | |
generates an error | |||
2007-03-16 | Colortable re-org. | Brian | |
The pixel transfer path has three color table lookups. Use an array [3] to store that info, rather than separate variables. | |||
2007-01-05 | Fix glPush/PopClientAttrib() for VBO state (bug 9445). | Brian | |
2006-11-20 | fix glPopAttrib/color material bug #9091 | Brian Paul | |
2006-11-01 | Merge texmem-0-3-branch. | Keith Whitwell | |
2006-08-04 | fix bug when pushing ReadBuffer state for GL_PIXEL_MODE_BIT | Brian Paul | |
2006-06-12 | include arrayobj.h | Brian Paul | |
2006-06-12 | Add support for GL_APPLE_vertex_array_object. Several test programs | Ian Romanick | |
and demos are also added. Adding basic support to drivers should be as easy as just enabling the extension, though thorough test would also be required. | |||
2006-04-22 | Fix yet another issue with popping GL_DRAW_BUFFER state with respect to | Brian Paul | |
single vs. multiple outputs and what kind of FBO is currently bound. | |||
2006-04-14 | When popping GL_DRAW_BUFFER state, need to re-do error checking since | Brian Paul | |
validity depends on whether a window-system FBO or user-created FBO is currently bound. glPopAttrib() may generate GL_INVALID_OPERATION because of this. | |||
2006-03-03 | Use standard ARB names instead of vendor-specific NV names for the ↵ | Roland Scheidegger | |
ARB/NV_vertex_program enums in common state handling code, and update comments accordingly. Change some slightly confusing code which gave the impression GL_VERTEX_PROGRAM_ARB and GL_VERTEX_PROGRAM_NV enums were different. | |||
2005-12-14 | Removed the GL_SGIX/SGIS_pixel_texture extensions. Same thing can be | Brian Paul | |
done with fragment programs nowadays. | |||
2005-11-12 | Added _mesa_light() helper function so we can avoid transforming then | Brian Paul | |
un-transforming light positions and spot directions when popping light state off the attribute stack. | |||
2005-11-10 | s/MAX_LIGHTS/ctx->Const.MaxLights/ and spruce up some comments | Brian Paul | |
2005-11-10 | fix popping of GL_SPOT_DIRECTION (bug 5005) | Brian Paul | |
2005-11-09 | fix popping of GL_EYE_PLANE state (bug 4996) | Brian Paul | |
2005-09-13 | Replace ctx->Driver.StencilOp/Func/Mask() functions with | Brian Paul | |
ctx->Driver.Stencil*Separate() functions. | |||
2005-09-13 | OpenGL 2.0's two-sided stencil feature wasn't implemented correctly. | Brian Paul | |
See comment near top of stencil.c for info about OpenGL 2.0 vs. GL_EXT_stencil_two_side. | |||
2005-08-31 | remove dead code, update comments | Brian Paul | |
2005-08-25 | removed GL_HP_occlusion_test extension | Brian Paul | |
2005-06-30 | Add a set of predicate functions for testing matrices instead of directly | Brian Paul | |
testing the flags field. Move definition of all the MAT_FLAGs into the m_matrix.c file since they're now private. | |||
2005-05-27 | properly pop the GL_TEXTURE_GEN_ enable state | Brian Paul | |
2005-05-04 | Major check-in of changes for GL_EXT_framebuffer_object extension. | Brian Paul | |
Main driver impacts: - new code for creating the Mesa GLframebuffer - new span/pixel read/write code Some drivers not yet updated/tested. | |||
2004-11-22 | handle ENABLE_BIT for EXT_stencil_two_side | Daniel Borca | |
2004-11-15 | use parentheses to avoid warning | Daniel Borca | |
2004-11-12 | pop(stencil) for EXT_stencil_two_side | Daniel Borca | |
2004-10-02 | added support for GL_ARB_draw_buffers | Brian Paul | |
2004-09-13 | Handle GL_MAX_VERTEX_ATTRIBS_ARB in glGet*(). | Brian Paul | |
Define 2.0 point-sprite related tokens in glheader.h (temporary). | |||
2004-09-13 | changes towards GL_ARB_point_sprite (two-zero) | Daniel Borca | |
2004-03-13 | Implementation of GL_EXT_pixel_buffer_object extension. | Brian Paul | |
Note: extension may not be finalized yet - subject to change! Note: implementation not fully suitable for h/w implementation yet. | |||
2004-02-11 | Do more bookkeeping of vertex buffer object reference counts. | Brian Paul | |
Incr/decr counts when doing glPush/PopClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT). | |||
2004-02-06 | Refactor "class" texture environments to be implemented in terms of | Ian Romanick | |
ARB_texture_env_combine state. | |||
2004-01-27 | Added support for EXT_blend_equation_separate / ATI_blend_equation_separate. | Ian Romanick | |
The internal driver interface was also changed to use BlendEquationSeparate instead of BlendEquation. | |||
2003-10-21 | Added GLAPIENTRY decorations for all first level OpenGL API function entry | Kendall Bennett | |
points so that the calling conventions will work correctly with the assembler stubs with the Open Watcom compiler. | |||
2003-08-23 | Trivial changes to add support for GL_ARB_point_sprite, which is a | Ian Romanick | |
subset of GL_NV_point_sprite (which was already supported). | |||
2003-08-05 | Store material attributes in an Attrib[] style array. This is a | Keith Whitwell | |
first step to reviving/rescuing the 'vtx' rework from the old mesa tree. | |||
2003-07-17 | Merge Jose's documentation and core Mesa changes from embedded branch | Keith Whitwell | |
2003-06-05 | Removed all RCS / CVS tags (Id, Header, Date, etc.) from everything. | Ian Romanick | |
2003-02-05 | fix bug in popping texture color table state | Brian Paul | |
2003-01-26 | Make GL_SGI_texture_color_table work per-texture unit. | Brian Paul | |
Clean-up and optimize _swrast_texture_table_lookup(). | |||
2003-01-22 | push/pop color table state (Eric Plante) | Brian Paul | |
2002-10-24 | Header file clean-up: | Brian Paul | |
1. Remove all.h and PC_HEADER junk. 2. Rolled mem.c and mem.h into imports.c and imports.h 3. Include imports.h instead of mem.h Restore _mesa_create/initialize_context() to be like they were in 4.0.4 New wrappers for a few std C functions: _mesa_atoi(), _mesa_strstr(), etc. |