Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-02-02 | mesa: Add a BITSET_FFS function. | Francisco Jerez | |
It will be useful for the nouveau DRI driver and IMHO there's no reason to keep it private. Signed-off-by: Brian Paul <brianp@vmware.com> | |||
2006-04-11 | More GLSL code: | Michal Krol | |
- use macros to access and modify render inputs bit-field; - un-alias generic vertex attributes for ARB vertex calls; - use MAX_VERTEX_PROGRAM_ATTRIBS (NV code) or MAX_VERTEX_ATTRIBS (ARB code) in place of VERT_ATTRIB_MAX; - define VERT_ATTRIB_GENERIC0..15 for un-aliased vertex attributes for ARB_vertex_shader; - fix generic attribute index range check in arbprogparse.c; - interface GLSL varyings between vertex and fragment shader; - use 64-bit optimised bitset (bitset.h) for render inputs; | |||
2006-04-04 | Bit set. | Michal Krol | |