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path: root/src/mesa/main/bufferobj.c
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2010-03-30mesa: add new query/buffer targets for transform feedbackBrian Paul
2010-03-30mesa: Add missing features.Chia-I Wu
Add features tested in the code but missing from mfeatures.h. This also fixes some tests of features. They should be tested with "#if", not "#ifdef".
2010-03-22mesa: remove return, do as the comment saysBrian Paul
2010-03-20mesa: added new GL3 buffer object queriesBrian Paul
And clean up the error checking code.
2010-03-05Always return VOLATILE for ObjectPurgeable(VOLATILE)Chris Wilson
Fixes fdo bug 26128. The spec mandates that VOLATILE is returned from ObjectPurgeable(VOLATILE) irrespective of the actual status of the object upon completion of marking it purgeable. Conform to the spec, even though it seems wrong. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
2010-03-05mesa: whitespace fixes, 80-column wrapping, etc.Brian Paul
2010-03-05APPLE_object_purgeable: coreChris Wilson
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
2010-02-19Replace the _mesa_*printf() wrappers with the plain libc versionsKristian Høgsberg
2010-02-19Replace _mesa_malloc, _mesa_calloc and _mesa_free with plain libc versionsKristian Høgsberg
2010-02-19mesa: replace _mesa_bzero() with memset()Brian Paul
2010-02-19Remove _mesa_memcpy in favor of plain memcpy.Kenneth Graunke
This may break the SUNOS4 build, but it's no longer relevant.
2010-02-09mesa: Enable true refcounting for NullBufferObj.Michal Krol
This object can be shared with another context, so we cannot just delete it when the owning context is being destroyed. Ensuring that buffer objects are properly refcounted guarantees NullBufferObj is destroyed when all references to it are removed.
2010-02-09mesa: Protect buffer objects reference counting with a mutex.Michal Krol
2010-01-02mesa: added _mesa_GetBufferParameteri64v()Brian Paul
This is a new function in GL 3.2. No dispatch for this function yet.
2009-10-27mesa: code refactoring to eliminate a switch stmt in bind_buffer_object()Brian Paul
2009-09-22mesa: fix more buffer object error messagesBrian Paul
2009-09-03mesa: combined PBO validate/map helpersBrian Paul
2009-09-03mesa: consolidate PBO map/unmap helpersBrian Paul
Instead of _mesa_map_readpix_pbo() use _mesa_map_pbo_source(). Instead of _mesa_map_drawpix_pbo() and _mesa_map_bitmap_pbo() use _mesa_map_pbo_dest().
2009-09-03mesa: change ctx->Driver.BufferData() to return GLboolean for success/failureBrian Paul
Return GL_FALSE if we failed to allocate the buffer. Then raise GL_OUT_OF_MEMORY in core Mesa.
2009-08-31mesa: set additional fields in _mesa_buffer_map_range()Brian Paul
2009-08-31mesa: set Length/Offset fields in _mesa_buffer_map()Brian Paul
2009-08-31mesa: additional assertions for ctx->Driver.UnmapBuffer()Brian Paul
The Pointer, Offset and Lenght fields should be cleared by the driver function since ctx->Driver.Unmap() may be called from VBO code, etc.
2009-08-31mesa: new assertions, comments about buffer mappingBrian Paul
Since ctx->Driver.MapBuffer() and ctx->Driver.MapBufferRange() may be called from other places in Mesa (such as VBO) it's important that the driver callbacks set all the buffer object fields properly (Pointer, Offset, Length, etc). Add assertions to make sure that the driver does that.
2009-08-12mesa: use _mesa_is_bufferobj()Brian Paul
2009-08-07mesa: use _mesa_bufferobj_mapped()Brian Paul
2009-06-19mesa: make buffer object-related driver fallback functions staticBrian Paul
Plug them in via _mesa_init_buffer_object_functions().
2009-06-15Merge branch 'arb_map_buffer_range'Brian Paul
Conflicts: docs/relnotes-7.6.html src/mesa/main/mtypes.h
2009-06-12mesa: use _mesa_reference_buffer_object() in a few placesBrian Paul
2009-06-09mesa: added a simple bounds checker to glMap/UnmapBuffer() (disabled)Brian Paul
2009-06-08mesa: implement GL_ARB_map_buffer_rangeBrian Paul
Only enabled for software drivers at this point. Note that the gl_buffer_object::Access enum field has been replaced by a gl_buffer_object::AccessFlags bitfield. The new field is a mask of the GL_MAP_x_BIT flags which is a superset of the old GL_READ_ONLY, GL_WRITE_ONLY and GL_READ_WRITE modes. When we query GL_BUFFER_ACCESS_ARB we translate the bitfield into the conventional enum values.
2009-06-03mesa: added buffer object debug code (disabled)Brian Paul
2009-06-02mesa: fix error test mistake in _mesa_CopyBufferSubData()Brian Paul
2009-06-02mesa: _mesa_CopyBufferSubData() function, and driver fall-backBrian Paul
2009-05-22mesa: use Elements() for loop boundBrian Paul
2009-05-22mesa: minor code simplificationBrian Paul
2009-05-21mesa: remove pointless null ptr check, improved some error messagesBrian Paul
2009-05-07mesa: move the NullBufferObj from GLcontext to gl_shared_stateBrian Paul
Since shared array objects may point to the null/default buffer object, the null/default buffer object should be part of the shared state.
2009-05-07mesa: fix comments, s/texture/buffer/Brian Paul
2009-05-07mesa: remove unused gl_buffer_object::OnCard fieldBrian Paul
2009-05-07mesa: added gl_buffer_object::Written flag (for debug purposes)Brian Paul
The flag is set when we data has been written into the buffer object.
2009-05-07mesa: Compute gl_client_array->_MaxElement during array validationBrian Paul
Used to be done in the glVertex/Normal/Color/etc/Pointer() calls but if the VBO was reallocated the size could change. New _NEW_BUFFER_OBJECT state flag.
2009-02-27mesa: set bufObj->Pointer = NULL after unmappingBrian Paul
Also, ctx->Driver.UnmapBuffer can never be null, so remove conditional.
2009-02-27mesa: if a buffer object is mapped when glDeleteBuffers() is called, unmap itBrian Paul
2009-02-27mesa: updated commentsBrian Paul
2009-02-27mesa: fix incorrect error handling in glBufferDataARB()Brian Paul
If glBufferDataARB() is called while a buffer object is currently mapped we're supposed to unmap the current buffer, then replace it. Don't generate an error.
2009-01-02Merge commit 'origin/master' into gallium-0.2Brian Paul
Conflicts: src/mesa/main/ffvertex_prog.c src/mesa/main/texenvprogram.c
2008-12-31mesa: increase max texture image units and GLSL samplers to 16Brian Paul
The max texture coord units is still 8. All the fixed-function paths are still limited to 8 too. But GLSL shaders can use more samplers now. Note that some texcoord-related data structures are declared to be 16 elements in size rather than 8. This just simplifies the code in a few places; the extra elements aren't accessible to the user. These changes haven't been extensively tested yet, but sanity checking has been done. It should be possible to increase the max image units/samplers to 32 without doing anything special. Beyond that we'll need longer bitfields in a few places.
2008-09-26mesa: fix default buffer object access valueBrian Paul
2008-09-18Merge commit 'origin/master' into gallium-0.2Keith Whitwell
Conflicts: progs/trivial/Makefile src/mesa/glapi/glthread.c
2008-09-15mesa: remove some assertions that are invalid during context tear-downBrian Paul