Age | Commit message (Collapse) | Author |
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Also changed parameter types for some driver functions (like ctx->Driver.Clear-
Color). Updated all the device drivers.
Someday, we want to support 8, 16 and 32-bit channels dynamically at runtime.
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indicates the read AND draw color buffer for all software rasterization.
Lots of related clean-ups. See RELNOTES-4.1 for details.
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Added _mesa_printf()
Updated SetDrawBuffer() function in all drivers (ala 4.0.3)
Import 4.0.3/DRI changes.
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Some source files updated to call _mesa_debug(), but not finished.
Added __GLimports as a parameter to _mesa_create/init_context() and
updated drivers accordingly.
Fleshed-out more of the __GLimports and __GLexports functionality.
Removed run-time config file support (config.c)
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instead of passing a GLcontext* to ResizeBuffers(), pass a GLframebuffer*.
The idea is that a window can be resized without it being bound to a rendering
context. This makes for a nice clean-up in the XFree86 server-side GLX code.
Renamed ctx->Driver.ResizeBuffersMESA() to ctx->Driver.ResizeBuffers().
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only had one or two functions left in them.
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functions from core mesa -- if drivers need these fallbacks they
must now call them themselves.
Introduced hooks for clip-vertex-interpolation and the rendering
of clipped lines and polygons. Allows drivers to interpolate
their hardware-format vertices directly. Used in dri drivers to
replace fastpath code.
Slight optimizations to pipeline build/run routines.
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Added GLvector4us datatype in math/m_vector.[ch]
Added _math_trans_4us() in math/m_translate.[ch]
Choose GLvector4ub, GLvector4us, GLvector4f at compile time based on CHAN_BITS.
Made Driver.ClearColor() and Driver.ClearIndex() optional driver functions.
Changed args to Driver.ClearColor(), updated drivers.
Reordered files in Makefile.X11
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Replace "RGBAMode" with "rgbMode", etc.
Other minor clean-ups.
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is always the last vertex parameter.
Modify clipping to preserve pv colors.
Modify swrast and X11 driver to expect the pv in the last vertex
(was looking in the first vertex previously).
Remove all handling of flatshading from swrast_setup.
Allow drivers to override the unclipped render tabs in tnl_render_stage
directly. (Like in 3.4). Removed fxsimplerender stage.
Modified t_vb_rendertmp.h to remove the need for 'parity' arguments
in RENDER_TRI macros.
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New array_cache module
Support 8 texture units in core mesa (now support 8 everywhere)
Rework core mesa statechange operations to avoid flushing on many
noop statechanges.
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Modified Files:
Mesa/macos/gli_api/gliapi1.h Mesa/macos/gli_api/gliapi2.h
Mesa/macos/gli_api/gliapiext.h Mesa/macos/src-gli/fxgli.c
Mesa/macos/src-gli/fxgli.h Mesa/macos/src-gli/fxgli2.c
Mesa/macos/src-gli/fxgli_tridebug.c Mesa/src/accum.c
Mesa/src/accum.h Mesa/src/all.h Mesa/src/alpha.c
Mesa/src/alpha.h Mesa/src/attrib.c Mesa/src/attrib.h
Mesa/src/bitmap.c Mesa/src/bitmap.h Mesa/src/blend.c
Mesa/src/blend.h Mesa/src/buffers.c Mesa/src/buffers.h
Mesa/src/clip.c Mesa/src/clip.h Mesa/src/colortab.h
Mesa/src/config.c Mesa/src/context.c Mesa/src/context.h
Mesa/src/convolve.c Mesa/src/convolve.h Mesa/src/copypix.c
Mesa/src/copypix.h Mesa/src/debug.c Mesa/src/depth.c
Mesa/src/depth.h Mesa/src/dlist.c Mesa/src/dlist.h
Mesa/src/drawpix.c Mesa/src/drawpix.h Mesa/src/enable.c
Mesa/src/enable.h Mesa/src/eval.c Mesa/src/eval.h
Mesa/src/extensions.c Mesa/src/extensions.h
Mesa/src/feedback.c Mesa/src/feedback.h Mesa/src/fog.c
Mesa/src/fog.h Mesa/src/get.c Mesa/src/get.h Mesa/src/glapi.c
Mesa/src/glthread.h Mesa/src/highpc.c Mesa/src/hint.h
Mesa/src/histogram.h Mesa/src/image.c Mesa/src/image.h
Mesa/src/imports.c Mesa/src/light.c Mesa/src/light.h
Mesa/src/lines.c Mesa/src/lines.h Mesa/src/logic.c
Mesa/src/logic.h Mesa/src/masking.c Mesa/src/masking.h
Mesa/src/matrix.c Mesa/src/matrix.h Mesa/src/pixel.c
Mesa/src/pixel.h Mesa/src/points.c Mesa/src/points.h
Mesa/src/polygon.c Mesa/src/polygon.h Mesa/src/rastpos.c
Mesa/src/readpix.c Mesa/src/scissor.c Mesa/src/scissor.h
Mesa/src/state.c Mesa/src/state.h Mesa/src/stencil.c
Mesa/src/stencil.h Mesa/src/teximage.c Mesa/src/teximage.h
Mesa/src/texobj.c Mesa/src/texobj.h Mesa/src/texstate.c
Mesa/src/texstate.h Mesa/src/texture.c Mesa/src/texture.h
Mesa/src/texutil.c Mesa/src/texutil.h Mesa/src/varray.c
Mesa/src/varray.h Mesa/src/X/fakeglx.c Mesa/src/X/xm_api.c
Mesa/src/X/xm_dd.c Mesa/src/X/xm_line.c Mesa/src/X/xm_span.c
Mesa/src/X/xm_tri.c Mesa/src/swrast/s_aaline.c
Mesa/src/swrast/s_aaline.h Mesa/src/swrast/s_aatriangle.h
Mesa/src/swrast/s_accum.h Mesa/src/swrast/s_alpha.h
Mesa/src/swrast/s_alphabuf.h Mesa/src/swrast/s_blend.h
Mesa/src/swrast/s_context.c Mesa/src/swrast/s_context.h
Mesa/src/swrast/s_depth.h Mesa/src/swrast/s_drawpix.h
Mesa/src/swrast/s_feedback.h Mesa/src/swrast/s_fog.h
Mesa/src/swrast/s_histogram.h Mesa/src/swrast/s_lines.h
Mesa/src/swrast/s_logic.h Mesa/src/swrast/s_masking.h
Mesa/src/swrast/s_pb.h Mesa/src/swrast/s_pixeltex.h
Mesa/src/swrast/s_points.h Mesa/src/swrast/s_quads.c
Mesa/src/swrast/s_quads.h Mesa/src/swrast/s_scissor.h
Mesa/src/swrast/s_span.h Mesa/src/swrast/s_stencil.h
Mesa/src/swrast/s_texture.h Mesa/src/swrast/s_triangle.h
Mesa/src/swrast/s_zoom.h Mesa/src/swrast/swrast.h
Mesa/src/swrast_setup/ss_context.h
Mesa/src/swrast_setup/ss_triangle.c
Mesa/src/swrast_setup/ss_triangle.h
Mesa/src/swrast_setup/ss_vb.h Mesa/src/tnl/t_clip.c
Mesa/src/tnl/t_clip.h Mesa/src/tnl/t_context.c
Mesa/src/tnl/t_context.h Mesa/src/tnl/t_cva.c
Mesa/src/tnl/t_cva.h Mesa/src/tnl/t_debug.c
Mesa/src/tnl/t_debug.h Mesa/src/tnl/t_dlist.h
Mesa/src/tnl/t_eval.c Mesa/src/tnl/t_eval.h
Mesa/src/tnl/t_fog.c Mesa/src/tnl/t_fog.h
Mesa/src/tnl/t_light.c Mesa/src/tnl/t_light.h
Mesa/src/tnl/t_pipeline.c Mesa/src/tnl/t_pipeline.h
Mesa/src/tnl/t_shade.c Mesa/src/tnl/t_shade.h
Mesa/src/tnl/t_stages.c Mesa/src/tnl/t_stages.h
Mesa/src/tnl/t_texture.c Mesa/src/tnl/t_texture.h
Mesa/src/tnl/t_trans_elt.c Mesa/src/tnl/t_trans_elt.h
Mesa/src/tnl/t_varray.c Mesa/src/tnl/t_varray.h
Mesa/src/tnl/t_vb.c Mesa/src/tnl/t_vb.h
Mesa/src/tnl/t_vbcull.c Mesa/src/tnl/t_vbcull.h
Mesa/src/tnl/t_vbfill.c Mesa/src/tnl/t_vbfill.h
Mesa/src/tnl/t_vbindirect.c Mesa/src/tnl/t_vbindirect.h
Mesa/src/tnl/t_vbrender.c Mesa/src/tnl/t_vbrender.h
Mesa/src/tnl/t_vbxform.c Mesa/src/tnl/t_vbxform.h
Mesa/src/tnl/tnl.h
Added Files:
Mesa/src/mtypes.h
Removed Files:
Mesa/src/types.h
Changed Mesa/src/types to Mesa/src/mtypes.h to avoid conflicts while
compiling on a VMS system.
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into a new directory. Specifically the handling of changes to lighting
lighting space (light in model vs. light in eye) have been revamped.
Moved several derived values used only by swrast into that directory.
Removed direct calls to swrast_flush() from vbrender.c -- pushed into
ctx->Driver.RenderFinish.
Optimized flat-shading case in swrast_setup.
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More minor GLchan changes.
Silence some compiler warnings in cva.[ch]
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based on the GL attribute groups.
Introduced constants describing the circumstances under which some
key derived values can change:
_SWRAST_NEW_RASTERMASK -- ctx->RasterMask
_SWRAST_NEW_TRIANGLE -- The software rasterizer's triangle
function
_DD_NEW_FEEDBACK -- the 'DD_FEEDBACK' bit in ctx->TriangleCaps
These are helpful in deciding whether you need to recalculate state if your
recalculation involves reference to a derived value.
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Replace GLubyte with GLchan
Replace 255 with CHAN_MAX
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clear bug
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Renamed struct gl_context to struct __GLcontextRec.
Include glcore.h, setup GL imports/exports.
Replaced gl_ prefix with _mesa_ prefix in context.[ch] functions.
GLcontext's Visual field is no longer a pointer.
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ctx->Driver.Index/ColorMask() now return void.
Removed SWmasking and SWLogicOpEnabled variables.
LogicOps and color/index masking are no longer special-case device
driver functions. The Xlib driver was the only driver that used
them. Things are more uniform now.
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