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path: root/src/mesa/main/config.h
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2005-07-01Remove NEW_RENDERBUFFER stuff.Brian Paul
Now, OLD_RENDERBUFFER marks code that needs to eventually be removed when all the drivers are updated to no longer need the SetBuffer() function.
2005-06-04set OLD_RENDERBUFFER=0, need to clean up a few more things before totally ↵Brian Paul
removing that
2005-05-04Major check-in of changes for GL_EXT_framebuffer_object extension.Brian Paul
Main driver impacts: - new code for creating the Mesa GLframebuffer - new span/pixel read/write code Some drivers not yet updated/tested.
2005-04-22Up the value of MAX_NV_VERTEX_PROGRAM_PARAMS to a power of two.Keith Whitwell
2005-04-15remove carriage returnsBrian Paul
2005-04-14add FEATURE_ARB_shading_language_100;Michal Krol
remove FEATURE_shading_language; add ARB_fragment/vertex_shader max values
2005-04-01Use FEATURE_shading_language to control whether the shading languageBrian Paul
compiler is hooked in. May be enabled on compiler command line by setting -DFEATURE_shading_lanuage=1.
2005-02-07additional work on GL_EXT_framebuffer_objectBrian Paul
2005-02-05Some initial work on GL_EXT_framebuffer_object.Brian Paul
2004-12-19Implement software ATI_fragment_shaderDave Airlie
no error detection, slow, may not be 100% correct but a good start
2004-10-27add FEATURE flags for ARB_shader_objects, ARB_vertex_shader andMichal Krol
ARB_fragment_shader
2004-10-02added support for GL_ARB_draw_buffersBrian Paul
2004-09-09Update the doxygen configuration file.Jose Fonseca
Minor updates/fixes to the source documentation.
2004-05-14minor doxygen updatesBrian Paul
2004-03-26increase MAX_TEXTURE_LOD_BIAS to 11.0Brian Paul
2004-03-21Implemented support for software-based AUX color buffers.Brian Paul
Only available with Xlib driver for now. Assorted clean-ups related to Draw/ReadBuffer(). Renamed FRONT_LEFT_BIT -> DD_FRONT_LEFT_BIT, etc.
2004-03-13Implementation of GL_EXT_pixel_buffer_object extension.Brian Paul
Note: extension may not be finalized yet - subject to change! Note: implementation not fully suitable for h/w implementation yet.
2004-02-17Added TRIANGLE_WALK_DOUBLE to optionally walk triangle edges with GLdoublesBrian Paul
instead of GLfixed. (Justin Novosad)
2004-01-14bump MAX_WIDTH/HEIGHT to 4K pixelsBrian Paul
2003-11-25added support for generic vertex attributes (ARB_vp) and their error checkingKarl Rasche
2003-09-17fix up FEATURE_* definesBrian Paul
2003-09-15Some work on ARB_vertex_buffer_object.Brian Paul
Use GL_CLIENT_ACTIVE_TEXTURE when returning texcoord array values in get.c
2003-07-21Initial implementation of GL_MESA_program_debug - a vertex/fragment programBrian Paul
debugging extension.
2003-07-18Fix up FEATURE_* defines in config.hBrian Paul
_glapi_add_entrypoint() updates in context.c
2003-07-17Merge Jose's documentation and core Mesa changes from embedded branchKeith Whitwell
2003-06-13Implemented GL_ARB_occlusion_query (not 100% finalized).Brian Paul
2003-05-08added comment about MAX_WIDTH and texturesBrian Paul
2003-04-18minor re-org of program matrix, program local parameter limitsBrian Paul
2003-04-17checkpoint: more infrastructure for GL_ARB_vertex/fragment_program.Brian Paul
2003-04-11Some groundwork for GL_ARB_vertex/fragment_program.Brian Paul
2003-04-04Rework gl[Copy]Tex[Sub]Image() error checking so that all level, width, heightBrian Paul
and depth checks are done via ctx->Driver.TestProxyTexImage(). This allows more flexiblity, like supporting larger, non-cubic 3D textures.
2003-03-29Basic infrastructure for GL_ARB_vertex_buffer_object.Brian Paul
2003-02-25set MAX_NV_FRAGMENT_PROGRAM_OUTPUTS to 3Brian Paul
2003-01-14First batch of code for GL_NV_fragment_program.Brian Paul
Re-org of some GL_NV_vertex_program code. Replace MAX_TEXTURE_UNITS with MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS.
2002-10-16surround vertex program code with #if FEATURE_NV_vertex_program/#endifBrian Paul
2002-10-05restore ACCUM_BITS to 16Brian Paul
2002-06-15Implemented GL_NV_texture_rectangle extension.Brian Paul
Replace struct gl_texure_object's Dimension w/ Target field. Added _EnabledUnits to struct gl_texture_attrib - the _ReallyEnabled field is obsolete, but still present for now. This effectively removes the 8-texture units limit, 32 units now possible, but unlikely! New TEXTURE_1D/2D/3D/CUBE/RECT_BIT tokens for unit->_ReallyEnabled field. Updated device drivers to use ctx->Texture._EnabledUnits.
2002-06-15Added ctx parameter to _mesa_debug()Brian Paul
Added _mesa_printf() Updated SetDrawBuffer() function in all drivers (ala 4.0.3) Import 4.0.3/DRI changes.
2002-05-27replaced experimental MESA_sprite_point with NV_point_spriteBrian Paul
2001-12-18Replace old matrix stacks with new code based on struct matrix_stack.Brian Paul
Moved vertex program hash table into shared context state. Implemented reference counting for vertex programs. Replaced tnl "ProjectedClip" with "Ndc" (normalized device coordinates).
2001-11-28updated comment about CHAN_BITSBrian Paul
2001-11-06added missing GL_MAX_TEXTURE_LOD_BIAS_EXT queryBrian Paul
2001-07-16Various 16-bit GLchan fixes and Win32 fixes (Gerk Huisma)Brian Paul
2001-07-13assorted changes for supporting GLfloat color channels (not done)Brian Paul
2001-06-13Allow different max texture sizes for 1/2D, 3D and cube maps.Brian Paul
2001-05-14New IFLOOR, ICEIL macros from Josh Vanderhoof. Fixes problems withBrian Paul
IFLOOR(1.99999)==2, for example. Moved some macros from config.h to glheader.h
2001-05-14changed MAX_HEIGHT to 2048Brian Paul
2001-04-26Added Makefile support for building libOSMesa16.so which is Mesa compiledBrian Paul
for 16-bit color channels, using the OSMesa driver.
2001-03-18- Port 3.4 texture utils, texture format work to 3.5 (including newGareth Hughes
FetchTexel routines). - Initial hooks for GL_EXT_texture_filter_anisotropic.
2001-03-12Consistent copyright info (version number, date) across all files.Gareth Hughes