Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-10-27 | add FEATURE flags for ARB_shader_objects, ARB_vertex_shader and | Michal Krol | |
ARB_fragment_shader | |||
2004-10-02 | added support for GL_ARB_draw_buffers | Brian Paul | |
2004-09-09 | Update the doxygen configuration file. | Jose Fonseca | |
Minor updates/fixes to the source documentation. | |||
2004-05-14 | minor doxygen updates | Brian Paul | |
2004-03-26 | increase MAX_TEXTURE_LOD_BIAS to 11.0 | Brian Paul | |
2004-03-21 | Implemented support for software-based AUX color buffers. | Brian Paul | |
Only available with Xlib driver for now. Assorted clean-ups related to Draw/ReadBuffer(). Renamed FRONT_LEFT_BIT -> DD_FRONT_LEFT_BIT, etc. | |||
2004-03-13 | Implementation of GL_EXT_pixel_buffer_object extension. | Brian Paul | |
Note: extension may not be finalized yet - subject to change! Note: implementation not fully suitable for h/w implementation yet. | |||
2004-02-17 | Added TRIANGLE_WALK_DOUBLE to optionally walk triangle edges with GLdoubles | Brian Paul | |
instead of GLfixed. (Justin Novosad) | |||
2004-01-14 | bump MAX_WIDTH/HEIGHT to 4K pixels | Brian Paul | |
2003-11-25 | added support for generic vertex attributes (ARB_vp) and their error checking | Karl Rasche | |
2003-09-17 | fix up FEATURE_* defines | Brian Paul | |
2003-09-15 | Some work on ARB_vertex_buffer_object. | Brian Paul | |
Use GL_CLIENT_ACTIVE_TEXTURE when returning texcoord array values in get.c | |||
2003-07-21 | Initial implementation of GL_MESA_program_debug - a vertex/fragment program | Brian Paul | |
debugging extension. | |||
2003-07-18 | Fix up FEATURE_* defines in config.h | Brian Paul | |
_glapi_add_entrypoint() updates in context.c | |||
2003-07-17 | Merge Jose's documentation and core Mesa changes from embedded branch | Keith Whitwell | |
2003-06-13 | Implemented GL_ARB_occlusion_query (not 100% finalized). | Brian Paul | |
2003-05-08 | added comment about MAX_WIDTH and textures | Brian Paul | |
2003-04-18 | minor re-org of program matrix, program local parameter limits | Brian Paul | |
2003-04-17 | checkpoint: more infrastructure for GL_ARB_vertex/fragment_program. | Brian Paul | |
2003-04-11 | Some groundwork for GL_ARB_vertex/fragment_program. | Brian Paul | |
2003-04-04 | Rework gl[Copy]Tex[Sub]Image() error checking so that all level, width, height | Brian Paul | |
and depth checks are done via ctx->Driver.TestProxyTexImage(). This allows more flexiblity, like supporting larger, non-cubic 3D textures. | |||
2003-03-29 | Basic infrastructure for GL_ARB_vertex_buffer_object. | Brian Paul | |
2003-02-25 | set MAX_NV_FRAGMENT_PROGRAM_OUTPUTS to 3 | Brian Paul | |
2003-01-14 | First batch of code for GL_NV_fragment_program. | Brian Paul | |
Re-org of some GL_NV_vertex_program code. Replace MAX_TEXTURE_UNITS with MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS. | |||
2002-10-16 | surround vertex program code with #if FEATURE_NV_vertex_program/#endif | Brian Paul | |
2002-10-05 | restore ACCUM_BITS to 16 | Brian Paul | |
2002-06-15 | Implemented GL_NV_texture_rectangle extension. | Brian Paul | |
Replace struct gl_texure_object's Dimension w/ Target field. Added _EnabledUnits to struct gl_texture_attrib - the _ReallyEnabled field is obsolete, but still present for now. This effectively removes the 8-texture units limit, 32 units now possible, but unlikely! New TEXTURE_1D/2D/3D/CUBE/RECT_BIT tokens for unit->_ReallyEnabled field. Updated device drivers to use ctx->Texture._EnabledUnits. | |||
2002-06-15 | Added ctx parameter to _mesa_debug() | Brian Paul | |
Added _mesa_printf() Updated SetDrawBuffer() function in all drivers (ala 4.0.3) Import 4.0.3/DRI changes. | |||
2002-05-27 | replaced experimental MESA_sprite_point with NV_point_sprite | Brian Paul | |
2001-12-18 | Replace old matrix stacks with new code based on struct matrix_stack. | Brian Paul | |
Moved vertex program hash table into shared context state. Implemented reference counting for vertex programs. Replaced tnl "ProjectedClip" with "Ndc" (normalized device coordinates). | |||
2001-11-28 | updated comment about CHAN_BITS | Brian Paul | |
2001-11-06 | added missing GL_MAX_TEXTURE_LOD_BIAS_EXT query | Brian Paul | |
2001-07-16 | Various 16-bit GLchan fixes and Win32 fixes (Gerk Huisma) | Brian Paul | |
2001-07-13 | assorted changes for supporting GLfloat color channels (not done) | Brian Paul | |
2001-06-13 | Allow different max texture sizes for 1/2D, 3D and cube maps. | Brian Paul | |
2001-05-14 | New IFLOOR, ICEIL macros from Josh Vanderhoof. Fixes problems with | Brian Paul | |
IFLOOR(1.99999)==2, for example. Moved some macros from config.h to glheader.h | |||
2001-05-14 | changed MAX_HEIGHT to 2048 | Brian Paul | |
2001-04-26 | Added Makefile support for building libOSMesa16.so which is Mesa compiled | Brian Paul | |
for 16-bit color channels, using the OSMesa driver. | |||
2001-03-18 | - Port 3.4 texture utils, texture format work to 3.5 (including new | Gareth Hughes | |
FetchTexel routines). - Initial hooks for GL_EXT_texture_filter_anisotropic. | |||
2001-03-12 | Consistent copyright info (version number, date) across all files. | Gareth Hughes | |
2000-12-28 | Add render stage for unclipped vb's to fx driver. | Keith Whitwell | |
Bump MAX_TEXTURE_UNITS to 8 Fix mem. leak in destroy_lists Fix crash in q3 (cva generally) | |||
2000-12-26 | Major rework of tnl module | Keith Whitwell | |
New array_cache module Support 8 texture units in core mesa (now support 8 everywhere) Rework core mesa statechange operations to avoid flushing on many noop statechanges. | |||
2000-11-20 | minor multi-tex changes, changed MAX_TEXTURE_UNITS to 4 | Brian Paul | |
2000-10-29 | more minor header file re-org (moved CONST, ASSERT, INLINE to config.h) | Brian Paul | |
2000-10-29 | More GLchan color channel changes. | Brian Paul | |
Some header file re-org: Move matrix, vertex buffer structs to types.h to fix #include mess. Remove typedef, extern declarations from config.h | |||
2000-10-28 | New colormac.h file for color-related macros. | Brian Paul | |
Lot's of clean-up in macros.h and mmath.h | |||
2000-10-28 | Basic work to support deep color channels: | Brian Paul | |
Replace GLubyte with GLchan Replace 255 with CHAN_MAX | |||
2000-10-26 | clarified meaning of DEFAULT_SOFTWARE_DEPTH_BITS value | Brian Paul | |
2000-10-18 | More fixes for MAX_TEXTURE_UNITS > 2. Seems to work now. | Brian Paul | |
Misc code clean-ups, minor bug fixes. MAX_TEXTURE_UNITS now defaults to 3. | |||
2000-09-26 | First batch of OpenGL SI related changes: | Brian Paul | |
Renamed struct gl_context to struct __GLcontextRec. Include glcore.h, setup GL imports/exports. Replaced gl_ prefix with _mesa_ prefix in context.[ch] functions. GLcontext's Visual field is no longer a pointer. |