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path: root/src/mesa/main/config.h
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2008-05-14Updated GLSL uniform/sampler handling from gallium-0.1 branchBrian Paul
Previously, the shader linker combined the uniforms used by the vertex and fragment shaders into a combined set of uniforms. This made the implementation of glUniform*() simple, but was rather inefficient otherwise. Now each shader gets its own set of uniforms (no more modelview matrix showing up in the fragment shader uniforms, for example). cherry-picked by hand from gallium-0.1 branch
2007-11-29New ctx->Driver.Map/UnmapTexture() functions for accessing textures from ↵Brian
t_vb_program.c
2007-11-09alias ProgramEnvParameter4xyARB and ProgramParameter4xyNV (bug #12935)Roland Scheidegger
these should be the same functions (as per spec).
2007-06-28increase MAX_POINT_SIZE to 60Brian
2007-06-08remove obsolete comment about max DEFAULT_SOFTWARE_DEPTH_BITSBrian
2007-05-16Initial implementation of MESA_texture_arrayIan Romanick
Shadow sampling from texture arrays is still not implemented. Everything else should be there, though.
2007-04-08enable GLSL 1.20Brian
2007-03-11Implement support for GL_ARB_draw_buffers with GL_MAX_DRAW_BUFFERS > 1.Brian
GL_MAX_DRAW_BUFFERS is currently 4. Added gl_FragData[] output for fragment programs. In _swrast_write_rgba_span() loop over the color outputs/renderbuffers.
2007-02-25define and use MAX_PROGRAM_ADDRESS_REGSBrian
2007-02-22added MAX_PROGRAM_ENV_PARAMSBrian
2006-12-15Lots of assorted changes for new GLSL compiler backend.Brian
New datatypes, constants, variables.
2006-11-16Initial implementation work for CAL, RET, and BRA instructions for fragmentBrian Paul
programs.
2006-11-03replace CONFIG_H with MESA_CONFIG_H_INCLUDEDBrian Paul
2006-08-24According to GL_NV_fragment_program, max frag prog length is 1024 instructions.Brian Paul
Updated MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS to 1024.
2006-08-17sort the FEATURE_ definesBrian Paul
2006-08-17added FEATURE_EXT_timer_query and testsBrian Paul
2006-08-03Initial work for GL_EXT_texture_sRGB.Brian Paul
2006-04-13Fix comment about MaxTextureUnits, needs to be min of coord and image units.Brian Paul
See bug 5994. Also add a few assertions. Use MaxTextureUnits in get.c code. There's probably other places where we need to clean-up the usage of the MaxTexture[Coord/Image]Units constants.
2006-04-04Define MAX_VERTEX_ATTRIBS to 16.Michal Krol
2005-11-08some initial work on upcoming GL_EXT_framebuffer_blit extensionBrian Paul
2005-11-01Re-org and clean-up of vertx/fragment program limits (instructions,Brian Paul
temporaries, parameters, etc). glGetProgramivARB() now returns all the right things. Updated i915 and r300 code to initialize program native limits and current program's native instruction/temporary/etc counts.
2005-09-21Remove ACCUM_BITS.Brian Paul
2005-09-03Remove last remnants of pre-renderbuffer code.Brian Paul
2005-07-16strip out vestigial #ifdef HAVE_CONFIG_H stanzas, they're confusing theAdam Jackson
modular X build
2005-07-01Remove NEW_RENDERBUFFER stuff.Brian Paul
Now, OLD_RENDERBUFFER marks code that needs to eventually be removed when all the drivers are updated to no longer need the SetBuffer() function.
2005-06-04set OLD_RENDERBUFFER=0, need to clean up a few more things before totally ↵Brian Paul
removing that
2005-05-04Major check-in of changes for GL_EXT_framebuffer_object extension.Brian Paul
Main driver impacts: - new code for creating the Mesa GLframebuffer - new span/pixel read/write code Some drivers not yet updated/tested.
2005-04-22Up the value of MAX_NV_VERTEX_PROGRAM_PARAMS to a power of two.Keith Whitwell
2005-04-15remove carriage returnsBrian Paul
2005-04-14add FEATURE_ARB_shading_language_100;Michal Krol
remove FEATURE_shading_language; add ARB_fragment/vertex_shader max values
2005-04-01Use FEATURE_shading_language to control whether the shading languageBrian Paul
compiler is hooked in. May be enabled on compiler command line by setting -DFEATURE_shading_lanuage=1.
2005-02-07additional work on GL_EXT_framebuffer_objectBrian Paul
2005-02-05Some initial work on GL_EXT_framebuffer_object.Brian Paul
2004-12-19Implement software ATI_fragment_shaderDave Airlie
no error detection, slow, may not be 100% correct but a good start
2004-10-27add FEATURE flags for ARB_shader_objects, ARB_vertex_shader andMichal Krol
ARB_fragment_shader
2004-10-02added support for GL_ARB_draw_buffersBrian Paul
2004-09-09Update the doxygen configuration file.Jose Fonseca
Minor updates/fixes to the source documentation.
2004-05-14minor doxygen updatesBrian Paul
2004-03-26increase MAX_TEXTURE_LOD_BIAS to 11.0Brian Paul
2004-03-21Implemented support for software-based AUX color buffers.Brian Paul
Only available with Xlib driver for now. Assorted clean-ups related to Draw/ReadBuffer(). Renamed FRONT_LEFT_BIT -> DD_FRONT_LEFT_BIT, etc.
2004-03-13Implementation of GL_EXT_pixel_buffer_object extension.Brian Paul
Note: extension may not be finalized yet - subject to change! Note: implementation not fully suitable for h/w implementation yet.
2004-02-17Added TRIANGLE_WALK_DOUBLE to optionally walk triangle edges with GLdoublesBrian Paul
instead of GLfixed. (Justin Novosad)
2004-01-14bump MAX_WIDTH/HEIGHT to 4K pixelsBrian Paul
2003-11-25added support for generic vertex attributes (ARB_vp) and their error checkingKarl Rasche
2003-09-17fix up FEATURE_* definesBrian Paul
2003-09-15Some work on ARB_vertex_buffer_object.Brian Paul
Use GL_CLIENT_ACTIVE_TEXTURE when returning texcoord array values in get.c
2003-07-21Initial implementation of GL_MESA_program_debug - a vertex/fragment programBrian Paul
debugging extension.
2003-07-18Fix up FEATURE_* defines in config.hBrian Paul
_glapi_add_entrypoint() updates in context.c
2003-07-17Merge Jose's documentation and core Mesa changes from embedded branchKeith Whitwell
2003-06-13Implemented GL_ARB_occlusion_query (not 100% finalized).Brian Paul