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path: root/src/mesa/main/context.c
AgeCommit message (Expand)Author
2010-11-23mesa: replace #defines with new gl_shader_type enumBrian Paul
2010-11-23mesa: fix regression from b4bb6680200b5a898583392f4c831c02f41e63f7Xiang, Haihao
2010-11-18mesa: Don't spam the console in a debug build unless some spam is requested.Eric Anholt
2010-11-16mesa: minor clean-ups in context codeBrian Paul
2010-11-02mesa: remove always-false conditional in check_compatible()Brian Paul
2010-11-02mesa: Allow contexts of different APIs to coexist.Chia-I Wu
2010-10-29Merge branch 'glapi-reorg'Chia-I Wu
2010-10-28mesa: state/queries for GL_MIN/MAX_PROGRAM_TEXEL_OFFSET_EXTBrian Paul
2010-10-27Track separate programs for each stageIan Romanick
2010-10-27mesa: Remove unnecessary glapitable.h includes.Chia-I Wu
2010-10-26mesa: do integer FB / shader validation check in _mesa_valid_to_render()Brian Paul
2010-10-20mesa: Remove FEATURE_ARB_shading_language_120 macro.Kenneth Graunke
2010-10-14glsl: Slightly change the semantic of _LinkedShadersIan Romanick
2010-10-14Drop the "neutral" tnl moduleKristian Høgsberg
2010-10-13mesa: Silence unused variable warningIan Romanick
2010-10-13Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg
2010-10-13Drop GLframebuffer typedef and just use struct gl_framebufferKristian Høgsberg
2010-10-13Rename GLvisual and __GLcontextModes to struct gl_configKristian Høgsberg
2010-10-13gl: Remove unused GLcontextModes fieldsKristian Høgsberg
2010-10-13Get rid of GL/internal/glcore.hKristian Høgsberg
2010-10-12mesa: Validate assembly shaders when GLSL shaders are usedIan Romanick
2010-09-24mesa: Remove unnecessary headers.Vinson Lee
2010-09-23mesa: Remove EXT_convolution.Eric Anholt
2010-09-23mesa: Remove SGI_color_matrix.Eric Anholt
2010-09-23mesa: Remove SGI_color_table.Eric Anholt
2010-09-23mesa: Remove EXT_histogram.Eric Anholt
2010-09-21mesa: don't advertise bogus GL_ARB_shading_language_120 extensionBrian Paul
2010-09-14mesa: Less FEATURE_ARB_sync tests.Chia-I Wu
2010-09-09Revert "glapi: Implement optional dispatch logging"Kristian Høgsberg
2010-09-09mesa: Only reference logging symbols in debug buildsKristian Høgsberg
2010-09-09mesa: Don't reuse DummyFramebuffer as the incomplete framebufferKristian Høgsberg
2010-09-09glapi: Implement optional dispatch loggingKristian Høgsberg
2010-09-01mesa: Fix many printf-like warnings.Eric Anholt
2010-08-27mesa: use atexit() handler to release GLSL compiler memoryBrian Paul
2010-08-19mesa: Silence uninitialized variable warnings in dummy_enum_func.Vinson Lee
2010-08-10mesa: use switch stmt in init_program_limits()Brian Paul
2010-06-28mesa: initial support for ARB_geometry_shader4Zack Rusin
2010-06-25mesa: initialize extension string when context is first boundBrian Paul
2010-06-10mesa: rename src/mesa/shader/ to src/mesa/program/Brian Paul
2010-06-10mesa: refactor shader api / object codeBrian Paul
2010-05-11mesa: Optimize get.c by using a table-driven approachKristian Høgsberg
2010-05-03mesa: Only initialize TNL for OpenGLKristian Høgsberg
2010-05-03mesa: Only initialize save dispatch table for OpenGLKristian Høgsberg
2010-05-03mesa: increase MAX_DRAW_BUFFERS to 8Brian Paul
2010-04-27mesa: Move api_exec_es*.c into mesa/mainKristian Høgsberg
2010-04-22mesa: Move struct _glapi_table allocation out of context.cKristian Høgsberg
2010-04-22mesa: Move API specific context intialization into context.cKristian Høgsberg
2010-04-22mesa: Track the OpenGL API we're implementing in the contextKristian Høgsberg
2010-04-20mesa: add GL 3.2 GL_CONTEXT_PROFILE_MASK queryBrian Paul
2010-03-30mesa: plug in transform feedback functions, set limitsBrian Paul