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path: root/src/mesa/main/context.c
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2008-08-03added null ptr check (fix bug 16959)Brian Paul
2008-08-03added null ptr check (fix bug 16959)Brian Paul
2008-07-04mesa: Implement mutex/locking around texture object reference counting.Brian Paul
Use new _mesa_reference_texobj() function for referencing/unreferencing textures. Add new assertions/tests to try to detect invalid usage of deleted textures. cherry-picked from master (9e01b915f1243a3f551cb795b7124bd1e52ca15f)
2008-07-03mesa: fix problem freeing framebuffer/renderbuffer objectsBrian Paul
Basically, set up no-op Delete() methods for the DummyFrame/Renderbuffer obj
2008-07-03mesa: fix problem freeing framebuffer/renderbuffer objectsBrian Paul
Basically, set up no-op Delete() methods for the DummyFrame/Renderbuffer objects.
2008-06-20mesa: init ctx->RenderModeBrian Paul
2008-06-20mesa: fix some FEATURE_x testsBrian Paul
2008-06-20mesa: test for FEATURE_ATI_fragment_shaderBrian Paul
2008-06-18mesa: fix ReadBuffer initializationBrian Paul
2008-06-18mesa: FEATURE_dispatch to control dispatch table usageBrian Paul
2008-06-13mesa: move some glapi bits aroundBrian Paul
Move _glapi_proc typedef from glapitable.h to glapi.h Also, don't include glapitable.h from glapi.h Before we were including the huge glapitable.h file in every .c file.
2008-06-13mesa: remove some temp debug codeBrian Paul
2008-06-13mesa: check FEATURE_ARB_occlusion_queryBrian Paul
2008-06-12mesa: add some #if FEATURE_x testsBrian Paul
2008-06-10mesa: refactor: move #define FEATURE flags into new mfeatures.h fileBrian Paul
Also, check the FEATURE flags in many places.
2008-06-09mesa: refactor: move multisample-related functions into new multisample.c fileBrian Paul
2008-06-09mesa: refactor: move scissor functions into new scissor.c fileBrian Paul
2008-06-09mesa: refactor: move _mesa_init_exec_table() into new api_exec.c fileBrian Paul
2008-06-09mesa: refactor: new _mesa_init_pixelstore() functionBrian Paul
2008-06-09mesa: chmod a-x context.cBrian Paul
2008-05-31mesa: Apply MSVC portability fixes from Alan Hourihane.José Fonseca
2008-05-19Fix program refcounting assertion failure during context tear-downBrian Paul
When purging the program hash table, the refcount _should_ be one since the program is referenced by the hash table. Need to explicitly set to zero before calling delete(). Also, purge high-level shader hash tables before low-level program hash tabl cherry-picked from master
2008-05-19Fix program refcounting assertion failure during context tear-downBrian Paul
When purging the program hash table, the refcount _should_ be one since the program is referenced by the hash table. Need to explicitly set to zero before calling delete(). Also, purge high-level shader hash tables before low-level program hash tables.
2008-05-06implement full reference counting for vertex/fragment programsBrian
Use _mesa_reference_vert/fragprog() wherever we assign program pointers. Fixes a memory corruption bug found with glean/api2 test.
2008-05-06mesa: free shader program data before deleting shader objects.Brian
Picked from master. Fixes mem corruption seen when glean/api2 test exits.
2008-05-06gallium: implement full reference counting for vertex/fragment programsBrian
Use _mesa_reference_vert/fragprog() wherever we assign program pointers. Fixes a memory corruption bug found with glean/api2 test. Another memory bug involving shaders yet to be fixed...
2008-05-01Fix build problem with MSVCAlan Hourihane
2008-04-23drop stray includes of glapiGeorge Sapountzis
2008-03-31mesa: Free all shader program data before deleting allXiang, Haihao
shader/shader program objects to avoid memory access error.
2008-03-31Revert "mesa: separate shader program object from shader object." (bug#15244)Xiang, Haihao
This reverts commit 3ffd11f71d021f672b9bc15b3c39c155a0e2fecb.
2008-03-22delete default programs with ctx->Driver.DeleteProgram()Brian
2008-03-22delete default programs with ctx->Driver.DeleteProgram()Brian
2008-03-09init vertex weight attrib to (1,0,0,0)Markus Amsler
2008-02-28mesa: separate shader program object from shader object.Xiang, Haihao
Currently a callback delete_shader_cb is used for deleting shader and shader program objects. Mesa detaches all attached shaders in _mesa_free_shader_program_data when deleting shader program objects. However it is likely that these shaders have been freed in _mesa_free_shader, which will result in unexpected behaviour. This fix uses a single callback for shader program objects and deletes shader program objects before shader objects.
2008-01-30check if fb->Delete is null (bugs 13507,14293)Brian
2008-01-01free Default1D/2DArray objectsBrian
2008-01-01remove unneeded conditionalBrian
2007-11-30fix broken two-sided stencilBrian
2007-11-01disable the driverContext assertionsBrian
2007-10-19call Driver.Flush() in _mesa_notifySwapBuffers()Brian
2007-09-11In _mesa_make_current(), don't unbind FBOs from the old context.Brian
This fixes the X server crash reported by KeithP on Aug 29. The old context's FBOs will be unreferenced during context destruction so there's no memleak with this change.
2007-08-23For _mesa_share_state(), update the context's references to the new share ↵Brian
group's objects (Shane Blackett)
2007-08-18remove dead code left over after fixing GL_READ/DRAW_BUFFER state issuesBrian
2007-08-16Rework the GL_READ_BUFFER, GL_DRAW_BUFFER state repairs that Roland ↵Brian
previously did. Basically, in update_framebuffer() (which should be called after an FBO is bound with MakeCurrent or BindFramebuffer) we check if the FBO is a window-system FBO. If it is, update the FBO's GL_READ/DRAW_BUFFER state according to the context state. Old code still in place but disabled with #if 0 / #endif.
2007-08-16Bring over the texobj refcounting changes from mesa_7_0_branchBrian
2007-08-14Fix a few more problems with freeing FBOs/textures during context destruction.Brian
Free FBOs before textures since the later may be referenced by the former. Need to bind the context we're destroying if there isn't a current context so that ctx->DeleteTexture() etc can be used.
2007-08-13free any render/framebuffers left in hash tables when freeing shared stateBrian
2007-08-13Implement mutex/locking around texture object reference counting.Brian
Use new _mesa_reference_texobj() function for referencing/unreferencing textures. Add new assertions/tests to try to detect invalid usage of deleted textures.
2007-08-13added some missing Default1D/2DArray texture codeBrian
2007-07-19fix mesa's handling of fbo's / window fb (again)Roland Scheidegger
Make sure the relevant fields in window fbs get updated at appropriate time (those are NOT the same as fbos!!!), and fix up related code accordingly. This is a bit ugly, but there's a reason the issues section in EXT_fbo is a couple hundred pages long... Hopefully correct now.