Age | Commit message (Collapse) | Author | |
---|---|---|---|
2002-10-08 | finally get rid of ctx->Texture._ReallyEnabled field | Brian Paul | |
2002-10-04 | multiple GL_POINTS can now be rendered together into one fragment span | Brian Paul | |
2002-10-02 | removed unused ctx->Polygon.OffsetMRD | Brian Paul | |
2002-09-27 | new texture compression infrastructure | Brian Paul | |
2002-09-06 | GL_EXT_stencil_two_side extension, not 100% complete yet. | Brian Paul | |
2002-07-09 | Overhaul of glRead/DrawBuffer() code. Now, swrast->Driver.SetBuffer() | Brian Paul | |
indicates the read AND draw color buffer for all software rasterization. Lots of related clean-ups. See RELNOTES-4.1 for details. | |||
2002-06-29 | Applied Matt Sealey's patch to remove/isolate all stdio.h function calls. | Brian Paul | |
Instead of mstdio.[ch], use imports.[ch] to isolate these functions. | |||
2002-06-23 | fix problems in _mesa_debug/printf() | Brian Paul | |
2002-06-18 | Moved GL_PROGRAM_ERROR_POSITION_NV state (it's not per-program). | Brian Paul | |
Finished all glGet* queries for GL_NV_vertex_program. Improved error reporting in glEnable/Disable/Get, etc. | |||
2002-06-17 | new fix for initial window size problem | Brian Paul | |
2002-06-17 | Port glXCopyContext bug from 4.0 branch. | Brian Paul | |
2002-06-16 | added a comment | Brian Paul | |
2002-06-15 | Implemented GL_NV_texture_rectangle extension. | Brian Paul | |
Replace struct gl_texure_object's Dimension w/ Target field. Added _EnabledUnits to struct gl_texture_attrib - the _ReallyEnabled field is obsolete, but still present for now. This effectively removes the 8-texture units limit, 32 units now possible, but unlikely! New TEXTURE_1D/2D/3D/CUBE/RECT_BIT tokens for unit->_ReallyEnabled field. Updated device drivers to use ctx->Texture._EnabledUnits. | |||
2002-06-15 | Added ctx parameter to _mesa_debug() | Brian Paul | |
Added _mesa_printf() Updated SetDrawBuffer() function in all drivers (ala 4.0.3) Import 4.0.3/DRI changes. | |||
2002-06-13 | more removal of fprintf() calls | Brian Paul | |
2002-06-13 | fixed a couple dumb mistakes | Brian Paul | |
2002-06-13 | New _mesa_debug() function to replace fprintf() calls. | Brian Paul | |
Some source files updated to call _mesa_debug(), but not finished. Added __GLimports as a parameter to _mesa_create/init_context() and updated drivers accordingly. Fleshed-out more of the __GLimports and __GLexports functionality. Removed run-time config file support (config.c) | |||
2002-05-27 | replaced experimental MESA_sprite_point with NV_point_sprite | Brian Paul | |
2002-05-09 | Minor change to current raster position and texcoords. | Brian Paul | |
2002-04-19 | added some casts | Brian Paul | |
2002-04-09 | bring in changes from dri tcl branch | Keith Whitwell | |
2002-04-09 | remove dead vertex assembly | Keith Whitwell | |
2002-03-29 | Replaced ClipEnabled[] array and _AnyClip with ClipPlanesEnabled bitmask. | Brian Paul | |
2002-03-19 | Use MESA_PBUFFER_ALLOC/FREE macros to allocate all framebuffer and texture | Brian Paul | |
memory. These can be overridden by applications which need to manage this memory specially. Contributed by Gerk Huisma. Also, new code for 8-bit -> 16-bit/channel texture image storage which fills in the least-significant bits properly. | |||
2002-03-16 | Lots of changes related to framebuffer/window buffer resizing. Basically, | Brian Paul | |
instead of passing a GLcontext* to ResizeBuffers(), pass a GLframebuffer*. The idea is that a window can be resized without it being bound to a rendering context. This makes for a nice clean-up in the XFree86 server-side GLX code. Renamed ctx->Driver.ResizeBuffersMESA() to ctx->Driver.ResizeBuffers(). | |||
2002-03-13 | added a comment | Brian Paul | |
2002-02-05 | fix evaluator data and matrix stack mem leaks (Robert Bergkvist) | Brian Paul | |
2002-01-05 | infrastructure for vertex program attribute evaluators | Brian Paul | |
2001-12-18 | Replace old matrix stacks with new code based on struct matrix_stack. | Brian Paul | |
Moved vertex program hash table into shared context state. Implemented reference counting for vertex programs. Replaced tnl "ProjectedClip" with "Ndc" (normalized device coordinates). | |||
2001-12-17 | disable prototype matrix stack code | Brian Paul | |
2001-12-14 | vertex program check-in | Brian Paul | |
2001-11-06 | added missing GL_MAX_TEXTURE_LOD_BIAS_EXT query | Brian Paul | |
2001-10-18 | Committing in . | Jouk Jansen | |
Modified Files: Mesa/src/context.c Initializing ctx->Driver.CurrentExecPrimitive to 0, just after the allocation of the context. I hope this solved a very rare crash of the molecule mode of xlockmore on my VMS-machine. (I have not seen any crash the last week. Normally it crashed at least once in the 3 days) ---------------------------------------------------------------------- | |||
2001-09-15 | more warning fixes (Karl Schultz) | Brian Paul | |
2001-07-26 | fixes for proxy cube map texture images | Brian Paul | |
2001-07-19 | Added Win32 memory debugging and fixed a few memory leaks (Gerk Huisma) | Brian Paul | |
2001-06-26 | added GL_IBM_rasterpos_clip extension | Brian Paul | |
2001-06-13 | Allow different max texture sizes for 1/2D, 3D and cube maps. | Brian Paul | |
2001-06-12 | removed old, redundant CurrentTransformUnit state var | Brian Paul | |
2001-06-05 | Sparc optimized GLAPI dispatch table. | davem69 | |
2001-06-05 | Add USE_SPARC_ASM diagnostics to print_info. | davem69 | |
2001-05-29 | infrastructure for GL_ARB_multisample | Brian Paul | |
2001-05-21 | initial support for GL_SGIS_generate_mipmap extension | Brian Paul | |
2001-05-07 | set MRD to 1.0, fixes new Glean polygon offset failure | Brian Paul | |
2001-05-03 | minor clean-ups and warning fixes | Brian Paul | |
2001-04-28 | Support for floating point color representation in tnl module. | Keith Whitwell | |
2001-04-27 | added _mesa_free_framebuffer_data() | Brian Paul | |
2001-04-25 | fixed a potential tex obj reference count problem involving multi-texture | Brian Paul | |
2001-04-04 | Updated bug report info in _mesa_problem() | Brian Paul | |
2001-03-28 | New mechanism for thread-safe GL API dispatch. C-based dispatch is faster. | Brian Paul | |
Folded glapinoop.c code into glapi.c. Added code to glapitemp.h to fill in dispatch tables. Updated Makefiles. |