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path: root/src/mesa/main/dd.h
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2008-09-21mesa: improved driver query interfaceKeith Whitwell
Brought over from gallium-0.2 branch.
2008-07-08mesa: implement glGetUniformiv() with new ctx->Driver functionBrian Paul
The old implementation could overwrite the caller's param buffer.
2008-07-08mesa: implement glGetUniformiv() with new ctx->Driver functionBrian Paul
The old implementation could overwrite the caller's param buffer.
2008-06-18mesa: add parenthesisBrian Paul
2008-05-09Remove unused texunit parameter to ctx->Driver.GenerateMipmap()Brian
(cherry picked from commit c3395f4473c8fdf75d04c0dd72e687bc8d8127a7)
2008-05-09Added ctx->Driver.GenerateMipmap() driver hookDave Airlie
(cherry picked from commit 4c2f3dbca940f289e67248682b84a3516d5a3031) Conflicts: src/mesa/drivers/common/driverfuncs.c
2008-02-25Change GetCompressedTexImage in dd_function_table to not take const pointers.Kristian Høgsberg
They're changed by the intel driver implementation and thus not const. Fixes compilation warning.
2008-02-08Remove unused texunit parameter to ctx->Driver.GenerateMipmap()Brian
2008-02-06Added ctx->Driver.GenerateMipmap() driver hookBrian
2007-12-11Rework gallium and mesa queries a little.Keith Whitwell
Add a 'CheckQuery()' driver callback to mesa to check query completion. Make pipe_query an opaque type. Rework softpipe queries, support overlapping occlusion queries.
2007-11-29New ctx->Driver.Map/UnmapTexture() functions for accessing textures from ↵Brian
t_vb_program.c
2007-09-11Implement query object interface.Brian
This replaces the temporary occlusion counter functions we had before. Added new ctx->Driver.WaitQuery() function which should block until the result is ready. Sketch out some code for vertex transformation feedback counters.
2007-09-06Move guts of glRasterPos down into T&L module.Brian
2007-07-19fix mesa fb bindingRoland Scheidegger
Make sure that we bind the right buffer (draw or read) when rebinding the window framebuffer (the api doesn't allow binding different draw and read buffers at the same time, but the default window framebuffer is basically 2 fb objects, one for read, one for write, which can be different). Pass both of these two down the driver api (no driver uses this right now).
2007-02-25s/GetFragmentProgramRegister/GetProgramRegister/Brian
2006-12-19Overhaul of GLSL API functions, dispatching, etc.Brian
2006-11-01update commentsBrian Paul
2006-11-01Remove x/y/width/height parameters from Clear functions.Brian Paul
2006-10-18Don't pass x/y/width/height to ctx->Driver.Accum().Brian Paul
Compute the region after we've locked (and possibly updated the buffer's size). Same thing is needed for ctx->Driver.Clear().
2006-10-15updated comments, mark GetBufferSize() and ResizeBuffers() as obsoleteBrian Paul
2006-10-10Move the fp_machine struct into s_nvfragmprog.c since (except for programBrian Paul
debug) it's only used there.
2006-07-20Some structure renaming. Prefix vertex/fragment-related structs withBrian Paul
"gl_" to match other structs.
2006-06-12Add support for GL_APPLE_vertex_array_object. Several test programsIan Romanick
and demos are also added. Adding basic support to drivers should be as easy as just enabling the extension, though thorough test would also be required.
2006-04-25Put color index attribute into the 6th attribute slot.Brian Paul
Update a lot of loops, conditionals to use the _TNL_FIRST/LAST_* values instead of specific vertex attributes. Remove the EdgeFlagv function from the GLvertexformat struct.
2006-04-25No longer alias generic vertex attribs with conventional attribs for ↵Brian Paul
GL_ARB_vertex_program.
2006-03-26merge from texman branchBrian Paul
2006-03-20Lots of changes/fixes for rendering to framebuffer objects.Brian Paul
- When deleting texture objects, unbind from FBOs if necessary. - Changed driver hooks for starting/ending render to texture. - Now properly handle case where gl[Copy]TexImage() is called after glFramebufferTexture[123]D(). That didn't work before.
2006-03-15sync with texmem branchBrian Paul
2006-01-09s/GLuint/GLbitfield/Brian Paul
2005-12-01Added FinishRenderTexture() device driver function to indicate whenBrian Paul
rendering to a texture has likely completed. Fixed refcount issue in texture renderbuffer wrapper.
2005-11-16Support for combined depth/stencil renderbuffers (GL_EXT_packed_depth_stencil).Brian Paul
depthstencil.c provides wrappers for treating depth/stencil buffers either as regular depth or stencil renderbuffers.
2005-11-12Added _mesa_light() helper function so we can avoid transforming thenBrian Paul
un-transforming light positions and spot directions when popping light state off the attribute stack.
2005-11-08some initial work on upcoming GL_EXT_framebuffer_blit extensionBrian Paul
2005-09-14Remove _tnl_MakeCurrent() and the unused ctx->Driver.MakeCurrent() callback.Brian Paul
2005-09-13Replace ctx->Driver.StencilOp/Func/Mask() functions withBrian Paul
ctx->Driver.Stencil*Separate() functions.
2005-09-02Prototype implementation of new GL_EXT_timer_query extension (not finalized ↵Brian Paul
yet). Extends the query mechanism to query elapsed time while rendering.
2005-08-27Rearrange the code related to GL_ARB_occlusion_object to generalize queryBrian Paul
objects for future types of queries.
2005-05-24Change prototype for TextureMemCpy to return void* (was void).Karl Schultz
2005-05-23Import Thomas Helstrom's SSE memcpy code from the via X.org driver.Keith Whitwell
Add a TextureMemCpy callback, called from texstore.c when copying texture data via the memcpy_texture() path. Enable this code in the via driver - 100% speedup in texdown.c results.
2005-05-04Major check-in of changes for GL_EXT_framebuffer_object extension.Brian Paul
Main driver impacts: - new code for creating the Mesa GLframebuffer - new span/pixel read/write code Some drivers not yet updated/tested.
2005-03-22add FreeTexImageData hook to help single-copy texturing in driversKeith Whitwell
2005-02-24More GL_EXT_framebuffer_object: rename some things, added device driver hooks.Brian Paul
2005-01-22Determine ahead of time whether a display list will include verticesKeith Whitwell
which have to be processed in the 'loopback' path. If so, send all vertices that way as the transition from playback->loopback has several problems.
2005-01-12Some initial work for OpenGL 2.0: glStencilFunc/Op/MaskSeparate() functions.Brian Paul
2004-12-12Added driver hooks for GetTexImage() and GetCompressedTexImage().Brian Paul
Added fallback _mesa_get_[compressed]_teximage() routines to texstore.c
2004-11-27Change the dispatch offsets for the VertexAttrib*NV functions so they don'tBrian Paul
alias with the corresponding ARB functions. GL_ARB_vertex_shader (and OpenGL 2.0's) VertexAttrib functions don't alias with conventional vertex attributes, as GL_NV_vertex_program does. So, the ARB and NV version of VertexAttrib need to be distinct.
2004-10-02added support for GL_ARB_draw_buffersBrian Paul
2004-05-14minor doxygen updatesBrian Paul
2004-04-27Removed the old teximage code.Brian Paul
Moved all code related to specific texture compression modes into new texcompress_s3tc.c and texcompress_fxt1.c files (but not implemented).
2004-03-21Implemented support for software-based AUX color buffers.Brian Paul
Only available with Xlib driver for now. Assorted clean-ups related to Draw/ReadBuffer(). Renamed FRONT_LEFT_BIT -> DD_FRONT_LEFT_BIT, etc.