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path: root/src/mesa/main/dd.h
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2010-01-12Merge branch 'master' into opengl-es-v2Chia-I Wu
Conflicts: src/mesa/main/dd.h
2009-12-31mesa: _mesa_Begin/EndConditionalRender() functionsBrian Paul
For GL_NV_conditional_render and GL3. The drawing functions don't check the query object yet. No API dispatch yet.
2009-12-29mesa: implement per-buffer color maskingBrian Paul
This is part of the GL_EXT_draw_buffers2 extension and part of GL 3.0. The ctx->Color.ColorMask field is now a 2-D array. Until drivers are modified to support per-buffer color masking, they can just look at the 0th color mask. The new _mesa_ColorMaskIndexed() function will be called by glColorMaskIndexedEXT() or glColorMaski().
2009-12-11mesa: minor reformatting/rewrapping in dd.hBrian Paul
2009-12-11mesa: remove unused ctx->Driver.ActiveTexture() hookBrian Paul
2009-12-11mesa: updated commentBrian Paul
2009-11-16mesa: remove unused vertex array driver hooksBrian Paul
2009-11-05mesa/es: Add support for GL_OES_draw_texture.Chia-I Wu
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2009-10-28Merge branch 'texformat-rework'Brian Paul
Conflicts: src/mesa/drivers/dri/radeon/radeon_fbo.c src/mesa/drivers/dri/s3v/s3v_tex.c src/mesa/drivers/dri/s3v/s3v_xmesa.c src/mesa/drivers/dri/trident/trident_context.c src/mesa/main/debug.c src/mesa/main/mipmap.c src/mesa/main/texformat.c src/mesa/main/texgetimage.c
2009-10-24mesa: remove ctx->Driver.CompressedTextureSize() hookBrian Paul
It always just called _mesa_compressed_texture_size() anyway.
2009-10-14mesa: remove unused ctx->Driver.PrioritizeTextures() hookBrian Paul
2009-10-14mesa: remove unused ctx->Driver.TextureMatrix() hookBrian Paul
2009-10-01mesa: removed gl_texture_image::CompressedSize fieldBrian Paul
Just call ctx->Driver.CompressedTextureSize() when we need to get the compressed image size.
2009-09-30mesa: replace gl_texture_format with gl_formatBrian Paul
Now gl_texture_image::TexFormat is a simple MESA_FORMAT_x enum. ctx->Driver.ChooseTexture format also returns a MESA_FORMAT_x. gl_texture_format will go away next.
2009-09-08mesa: Add support for ARB_draw_elements_base_vertex.Eric Anholt
2009-09-03ARB sync: Add support for GL_ARB_sync to swrastIan Romanick
This isn't quite right yet. The delete behavior and the context clean-up needs some work.
2009-09-03ARB sync: Add infrastructure for glGetInteger64vIan Romanick
2009-09-03mesa: change ctx->Driver.BufferData() to return GLboolean for success/failureBrian Paul
Return GL_FALSE if we failed to allocate the buffer. Then raise GL_OUT_OF_MEMORY in core Mesa.
2009-09-01mesa: Make MultiDrawElements submit multiple primitives at once.Eric Anholt
Previously, MultiDrawElements just called DrawElements a bunch of times. By sending several primitives down the pipeline at once, we avoid a bunch of validation. On my GL demo, this improves fps by 2.5% (+/- .41%) and reduces CPU usage by 70.5% (+/- 2.9%) (n=3). Reviewed by: Ian Romanick <ian.d.romanick@intel.com>
2009-06-02mesa: new CopyBufferSubData() driver hookBrian Paul
2009-04-14mesa: remove unused matrixType param from ctx->Driver.UniformMatrix() functionsBrian Paul
2009-03-07mesa: remove GL_MESA_program_debug extensionBrian Paul
This was never fully fleshed out and hasn't been used.
2009-03-03Merge commit 'origin/gallium-0.1'Keith Whitwell
Conflicts: scons/gallium.py src/gallium/auxiliary/pipebuffer/pb_buffer_fenced.c src/gallium/include/pipe/p_defines.h src/mesa/vbo/vbo_exec_api.c src/mesa/vbo/vbo_exec_draw.c
2009-03-03mesa: add MapBufferRange driver callbacksKeith Whitwell
Will be needed in coming GL extensions (GL_map_buffer_range, GL 3.0). Will be used by the vbo module to avoid reallocating vbo's at each draw primitive call.
2009-03-03mesa: Add BeginVertices driver callKeith Whitwell
Provides notification to the VBO modules prior to the first immediate call. Pairs with FlushVertices()
2009-01-31mesa: display list clean-upsBrian
Rename some structs and fields to be more consistant with the rest of mesa.
2009-01-22mesa: added ctx->Driver.ValidateFramebuffer() callbackBrian Paul
Called from the _mesa_test_framebuffer_completeness() function to give the driver the chance to make a framebuffer as incomplete if it doesn't meet some specific hardware restriction.
2008-09-21mesa: add parenthesisBrian Paul
(cherry picked from commit c366fd83b617db6c8c064802ff4bf120d654507d)
2008-09-21mesa: move rastpos helper to tnlKeith Whitwell
2008-09-21mesa: improved driver query interfaceKeith Whitwell
Brought over from gallium-0.2 branch.
2008-07-08mesa: implement glGetUniformiv() with new ctx->Driver functionBrian Paul
The old implementation could overwrite the caller's param buffer.
2008-07-08mesa: implement glGetUniformiv() with new ctx->Driver functionBrian Paul
The old implementation could overwrite the caller's param buffer.
2008-06-18mesa: add parenthesisBrian Paul
2008-05-09Remove unused texunit parameter to ctx->Driver.GenerateMipmap()Brian
(cherry picked from commit c3395f4473c8fdf75d04c0dd72e687bc8d8127a7)
2008-05-09Added ctx->Driver.GenerateMipmap() driver hookDave Airlie
(cherry picked from commit 4c2f3dbca940f289e67248682b84a3516d5a3031) Conflicts: src/mesa/drivers/common/driverfuncs.c
2008-02-25Change GetCompressedTexImage in dd_function_table to not take const pointers.Kristian Høgsberg
They're changed by the intel driver implementation and thus not const. Fixes compilation warning.
2008-02-08Remove unused texunit parameter to ctx->Driver.GenerateMipmap()Brian
2008-02-06Added ctx->Driver.GenerateMipmap() driver hookBrian
2007-12-11Rework gallium and mesa queries a little.Keith Whitwell
Add a 'CheckQuery()' driver callback to mesa to check query completion. Make pipe_query an opaque type. Rework softpipe queries, support overlapping occlusion queries.
2007-11-29New ctx->Driver.Map/UnmapTexture() functions for accessing textures from ↵Brian
t_vb_program.c
2007-09-11Implement query object interface.Brian
This replaces the temporary occlusion counter functions we had before. Added new ctx->Driver.WaitQuery() function which should block until the result is ready. Sketch out some code for vertex transformation feedback counters.
2007-09-06Move guts of glRasterPos down into T&L module.Brian
2007-07-19fix mesa fb bindingRoland Scheidegger
Make sure that we bind the right buffer (draw or read) when rebinding the window framebuffer (the api doesn't allow binding different draw and read buffers at the same time, but the default window framebuffer is basically 2 fb objects, one for read, one for write, which can be different). Pass both of these two down the driver api (no driver uses this right now).
2007-02-25s/GetFragmentProgramRegister/GetProgramRegister/Brian
2006-12-19Overhaul of GLSL API functions, dispatching, etc.Brian
2006-11-01update commentsBrian Paul
2006-11-01Remove x/y/width/height parameters from Clear functions.Brian Paul
2006-10-18Don't pass x/y/width/height to ctx->Driver.Accum().Brian Paul
Compute the region after we've locked (and possibly updated the buffer's size). Same thing is needed for ctx->Driver.Clear().
2006-10-15updated comments, mark GetBufferSize() and ResizeBuffers() as obsoleteBrian Paul
2006-10-10Move the fp_machine struct into s_nvfragmprog.c since (except for programBrian Paul
debug) it's only used there.