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path: root/src/mesa/main/debug.h
AgeCommit message (Collapse)Author
2011-02-16mesa: make _mesa_write_renderbuffer_image() non-staticBrian Paul
2010-11-07mesa: Clean up header file inclusion in debug.h.Vinson Lee
2010-10-13Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg
2010-07-29mesa: Add missing headers to debug.h.Vinson Lee
2009-10-29mesa: move, clean-up _mesa_print_texture()Brian Paul
2009-10-27mesa: more texture debug code changes, improvementsBrian Paul
2009-10-22mesa: added _mesa_dump_texture()Brian Paul
2009-10-21mesa: added _mesa_dump_renderbuffers() debug codeBrian Paul
2009-05-21mesa: added debug functions for dumping color/depth/stencil buffersBrian Paul
2009-02-07mesa: debug code for printing info about textures, writing teximages to diskBrian Paul
2004-01-20remove _mesa_check_driver_hooks() - it's really not too useful anymoreBrian Paul
2003-07-17Merge Jose's documentation and core Mesa changes from embedded branchKeith Whitwell
2003-06-05Removed all RCS / CVS tags (Id, Header, Date, etc.) from everything.Ian Romanick
2001-03-12Consistent copyright info (version number, date) across all files.Gareth Hughes
2001-03-03lots of gl_*() to _mesa_*() namespace clean-upBrian Paul
2000-11-16Move the transform and lighting code to two new directoriesKeith Whitwell
math: Provides basic matrix and vector functionality that might be useful to multiple software t&l implementations, and is used by core mesa to manage the Model, Project, etc matrices. tnl: The real transform & lighting code from core mesa, including everything from glVertex3f through vertex buffer handling, transformation, clipping, lighting and handoff to a driver for rasterization. The interfaces of these can be further tightened up, but the basic splitting up of state and code move is done.