Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-07-29 | mesa: Add missing headers to debug.h. | Vinson Lee | |
2009-10-29 | mesa: move, clean-up _mesa_print_texture() | Brian Paul | |
2009-10-27 | mesa: more texture debug code changes, improvements | Brian Paul | |
2009-10-22 | mesa: added _mesa_dump_texture() | Brian Paul | |
2009-10-21 | mesa: added _mesa_dump_renderbuffers() debug code | Brian Paul | |
2009-05-21 | mesa: added debug functions for dumping color/depth/stencil buffers | Brian Paul | |
2009-02-07 | mesa: debug code for printing info about textures, writing teximages to disk | Brian Paul | |
2004-01-20 | remove _mesa_check_driver_hooks() - it's really not too useful anymore | Brian Paul | |
2003-07-17 | Merge Jose's documentation and core Mesa changes from embedded branch | Keith Whitwell | |
2003-06-05 | Removed all RCS / CVS tags (Id, Header, Date, etc.) from everything. | Ian Romanick | |
2001-03-12 | Consistent copyright info (version number, date) across all files. | Gareth Hughes | |
2001-03-03 | lots of gl_*() to _mesa_*() namespace clean-up | Brian Paul | |
2000-11-16 | Move the transform and lighting code to two new directories | Keith Whitwell | |
math: Provides basic matrix and vector functionality that might be useful to multiple software t&l implementations, and is used by core mesa to manage the Model, Project, etc matrices. tnl: The real transform & lighting code from core mesa, including everything from glVertex3f through vertex buffer handling, transformation, clipping, lighting and handoff to a driver for rasterization. The interfaces of these can be further tightened up, but the basic splitting up of state and code move is done. |