Age | Commit message (Collapse) | Author | |
---|---|---|---|
1999-09-18 | Large patch: | Keith Whitwell | |
- FX bug fixes. - Polygon mode and edgeflag work properly. - Clipping works with edgeflag. - Driver.ReducedPrimitiveChange() callback so drivers that implement lines & points as triangles can turn culling off before rendering groups of these primitives. - Cleaned up feedback & select primitives. | |||
1999-09-07 | removed TexCoordUnit from GLcontext, use Array.ActiveTexture instead | Brian Paul | |
1999-08-26 | various pipeline bugs | Keith Whitwell | |
1999-08-19 | glIsEnabled(GL_TEXTURE_3D) was wrong | Brian Paul | |
1999-08-19 | Initial revision | jtg | |