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2005-03-17Enable the generation of server-side __glGetBooleanv_size and relatedIan Romanick
functions. There are two parts to this. First, a size element with a name "Get" is shorthand for having four separate size elements with names "GetIntegerv", "GetDoublev", "GetFloatv", and "GetBooleanv". Additionally, a count of "?" is treated specially. This causes a call to a handcoded function named "__gl<base name>_variable_size". This is *only* needed to support GL_COMPRESSED_TEXTURE_FORMATS. That enum can return a variable number of values depending how many compressed texture formats are supported by the implementation. Fix a problem with glGetProgram{Local,Env}Parameter[df]vARB, glAreProgramsResidentNV, and glGetVertexAttribivNV. These changes only affect code generated for the server-side. The changes to enum.c are caused by enums added for the server-side __glGetBooleanv_size functions.
2005-02-26Fairly significant changes to enums.c and the way it is generated. enums.cIan Romanick
now contains 3 static tables. The first table is a single, large string of all the enum names. The second table is an array, sorted by enum name, of indexes to the string table and the matching enum value. The extra string table is used to eliminate relocs (and save space) in the compiled file. The third table is an array, sorted by enum value, of indexes into the second table. The [name, enum] table contains all of the enums, but the table sorted by enum-value does not. This table contains one entry per enum value. For enum values that have multiple names (e.g., 0x84C0 has GL_TEXTURE0_ARB and GL_TEXTURE0), only an index to the "best" name will appear in the table. gl_enums.py gives precedence to "core" GL versions of names, followed by ARB versions, followed by EXT versions, followed, finally, by vendor versions (i.e., anything that doesn't fall into one of the previous categories). By filtering the unneeded elements from this table, not only can we guarantee determinism in the generated tables, but we save 364 elements in the table. The optimizations outlined above reduced the size of the stripped enums.o (on x86) from ~80KB to ~53KB. The internal organization of gl_enums.py was also heavily modified. Previously enums were stored in an unsorted list as [value, name] tuples (basically). This list was then sorted, using a user-specified compare function (i.e., VERY slow in most Python implementations) to generate a table sorted by enum value. It was then sorted again, using another user-specified compare function, to generate a table sorted by name. Enums are now stored in a dictionary, called enum_table, with the enum value as the key. Each dictionary element is a list of [name, priority] pairs. The priority is determined as described above. The table sorted by enum value is generated by sorting the keys of enum_table (i.e., very fast). The tables sorted by name are generated by creating a list, called name_table, of [name, enum value] pairs. This table can then be sorted by doing name_table.sort() (i.e., very fast). The result is a fair amount more Python code, but execution time was reduced from ~14 seconds to ~2 seconds.
2005-02-23Sort the enums in the Python code, instead of at runtime. (Zack Rusin)Brian Paul
2005-02-22now generated with Python scriptBrian Paul
2005-02-11mesa-main-0-NULL.patch from Jeff MuizelaarKeith Whitwell
2005-02-07More texture enums (Andreas Stenglein)Keith Whitwell
2005-02-07GL_ARB_texture_rectangle enums (Andreas Stenglein)Keith Whitwell
2004-12-19Implement software ATI_fragment_shaderDave Airlie
no error detection, slow, may not be 100% correct but a good start
2004-11-27Removed GLCALLBACK stuff - apparently never used anywhere.Brian Paul
Removed GLWINAPI stuff - only used (unnecessarily?) in enums.c
2003-06-05Removed all RCS / CVS tags (Id, Header, Date, etc.) from everything.Ian Romanick
2003-01-25new texture enums (Leif Delgass)Brian Paul
2003-01-21GL_ATI_texture_env_combine3 extensionBrian Paul
2002-10-29updated email addressesBrian Paul
2002-10-25wrapped a few more C library functionsBrian Paul
2002-10-24Header file clean-up:Brian Paul
1. Remove all.h and PC_HEADER junk. 2. Rolled mem.c and mem.h into imports.c and imports.h 3. Include imports.h instead of mem.h Restore _mesa_create/initialize_context() to be like they were in 4.0.4 New wrappers for a few std C functions: _mesa_atoi(), _mesa_strstr(), etc.
2002-06-29Applied Matt Sealey's patch to remove/isolate all stdio.h function calls.Brian Paul
Instead of mstdio.[ch], use imports.[ch] to isolate these functions.
2001-06-08add check for NULL malloc (from Stanford metacompilation analysis)Brian Paul
2001-04-30Lots more eval fixesKeith Whitwell
2001-04-17Fixed a number of minor GL_ARB_texture_env_combine/dot3 issues.Brian Paul
2001-04-16return hex string for unknown tokens in _mesa_lookup_enum_by_nr()Brian Paul
2001-03-26added GL_ARB_texture_border_clampBrian Paul
2001-03-22added GL_ARB_texture_env_dot3 enumsBrian Paul
2001-03-12Consistent copyright info (version number, date) across all files.Gareth Hughes
2001-03-07fixed a bunch of g++ warnings/errors. Compiling with g++ can help find lots ↵Brian Paul
of potential problems
2001-03-03lots of gl_*() to _mesa_*() namespace clean-upBrian Paul
2001-01-17Fixes for performance bug on compiled array element paths.Keith Whitwell
2001-01-06Implementation of GL_EXT_texture_env_dot3.Gareth Hughes
2000-06-27added GL_EXT_texture_env_combine (Holger Waechtler)Brian Paul
2000-03-28Implemented support for the HP occlusion test extension (osmesa and X)Randy Frank
2000-03-07added GL_EXT_texture_lod_bias extension (Michael Vance)Brian Paul
2000-02-05GL_ARRAY_ELEMENT_LOCK_FIRST/COUNT_SGI changed to _EXT suffixBrian Paul
1999-11-11first big check-in of new Mesa 3.3 codeBrian Paul
1999-11-08clean-up of header includes (Daryll)Brian Paul
1999-10-13removed GL_ prefix from memory macrosBrian Paul
1999-10-10now using GL_MALLOC, GL_FREEBrian Paul
1999-08-19Initial revisionjtg