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path: root/src/mesa/main/extensions.c
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2004-02-06Added flags for _all_ extensions to the gl_extensions struct so that driversBrian Paul
can disable any extension if necessary.
2004-01-27Added support for EXT_blend_equation_separate / ATI_blend_equation_separate.Ian Romanick
The internal driver interface was also changed to use BlendEquationSeparate instead of BlendEquation.
2003-12-04Port over changes from XFree86/Mesa 5.0.2, mostly to silence compiler warnings.Brian Paul
2003-11-21more texture compressionDaniel Borca
2003-11-19Initial checking of new ARB_frag/vertex program parserKarl Rasche
2003-09-19Assorted casts to silence g++ warnings.Brian Paul
2003-09-17set ARB_vertex_buffer_object in _mesa_enable_sw_extensions()Brian Paul
2003-09-03ARB_point_sprite is not part of OpenGL 1.5Brian Paul
2003-09-02Added support for EXT_texture_mirror_clamp and the single wrap modeIan Romanick
that it addes to ATI_texture_mirror_once. This includes updating the texwrap test to exercise the new mode.
2003-08-28Added OpenGL 1.4's per-texture LOD bias.Brian Paul
2003-08-23Trivial changes to add support for GL_ARB_point_sprite, which is aIan Romanick
subset of GL_NV_point_sprite (which was already supported).
2003-08-22Added support for GL_IBM_multimode_draw_arrays.Ian Romanick
Added non-static entrypoints and the name string for GL_SUN_multi_draw_arrays (identical to GL_EXT_multi_draw_arrays). Made add_newer_entrypoints (in src/mesa/main/context.c) table driven. This reduced the size of context.o by about 3KB.
2003-08-06prep for OpenGL 1.5Brian Paul
2003-07-21Initial implementation of GL_MESA_program_debug - a vertex/fragment programBrian Paul
debugging extension.
2003-07-18Fix up some loose ends from the last big check-in.Brian Paul
2003-07-17Merge Jose's documentation and core Mesa changes from embedded branchKeith Whitwell
2003-07-03Implemented GL_ARB_texture_non_power_of_two (except for auto mipmap generation).Brian Paul
2003-07-03Simplify extension string handling.Brian Paul
2003-06-13Implemented GL_ARB_occlusion_query (not 100% finalized).Brian Paul
2003-06-04Added GL_EXT_texture_rectangle (identical to GL_NV_texture_rectangle)Brian Paul
2003-06-02Removed fields from 'struct gl_extensions' for extensions that don'tIan Romanick
need them. Added "always on" extensions for extensions that are part of core versions 1.1 and 1.2.
2003-05-30Added support for NV_light_max_exponent.Ian Romanick
2003-04-21Implemented GL_EXT_depth_bounds_test.Brian Paul
2003-04-11Some groundwork for GL_ARB_vertex/fragment_program.Brian Paul
2003-03-29Basic infrastructure for GL_ARB_vertex_buffer_object.Brian Paul
2003-01-21GL_SGI_texture_color_table extension (Eric Plante)Brian Paul
2003-01-21GL_ATI_texture_env_combine3 extensionBrian Paul
2003-01-14First batch of code for GL_NV_fragment_program.Brian Paul
Re-org of some GL_NV_vertex_program code. Replace MAX_TEXTURE_UNITS with MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS.
2002-10-25wrapped a few more C library functionsBrian Paul
2002-10-24Header file clean-up:Brian Paul
1. Remove all.h and PC_HEADER junk. 2. Rolled mem.c and mem.h into imports.c and imports.h 3. Include imports.h instead of mem.h Restore _mesa_create/initialize_context() to be like they were in 4.0.4 New wrappers for a few std C functions: _mesa_atoi(), _mesa_strstr(), etc.
2002-10-21GL_ATI_texture_mirror_once extension (Ian Romanick)Brian Paul
2002-10-16surround vertex program code with #if FEATURE_NV_vertex_program/#endifBrian Paul
2002-09-27new texture compression infrastructureBrian Paul
2002-09-21GL_MESA_pack_invertBrian Paul
2002-09-21updates from 4.0.4 (MESA_ycbcr_texture, APPLE_client_storage, etc)Brian Paul
2002-09-06GL_EXT_stencil_two_side extension, not 100% complete yet.Brian Paul
2002-09-05added GL_IBM_texture_mirrored_repeat (Ian Romanick)Brian Paul
2002-06-29prep for OpenGL 1.4 feature setBrian Paul
2002-06-15Implemented GL_NV_texture_rectangle extension.Brian Paul
Replace struct gl_texure_object's Dimension w/ Target field. Added _EnabledUnits to struct gl_texture_attrib - the _ReallyEnabled field is obsolete, but still present for now. This effectively removes the 8-texture units limit, 32 units now possible, but unlikely! New TEXTURE_1D/2D/3D/CUBE/RECT_BIT tokens for unit->_ReallyEnabled field. Updated device drivers to use ctx->Texture._EnabledUnits.
2002-05-27replaced experimental MESA_sprite_point with NV_point_spriteBrian Paul
2002-05-02Implemented GL_ARB_texture_env_crossbar.Brian Paul
Simplification of some of the texture application code.
2002-04-02GL_ARB_point_parameters supportBrian Paul
2002-03-23Test implementation of proposed GL_EXT_shadow_funcs extension. This justBrian Paul
generalizes the R/texture comparision operators to include all eight of the depth test comparisons.
2002-03-13initial work for NV_vertex_program1_1 extensionBrian Paul
2002-02-15Finished up GL_ARB_depth_texture and GL_ARB_shadow.Brian Paul
2001-12-14vertex program check-inBrian Paul
2001-12-04prototype implementation of GL_ARB_depth_texture, GL_ARB_shadow, ↵Brian Paul
GL_ARB_shadow_ambient
2001-11-19added test implementation of GL_ARB_window_posBrian Paul
2001-10-17added GL_ARB_texture_mirrored_repeatBrian Paul
2001-08-13added GL_EXT_texture_edge_clampBrian Paul