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path: root/src/mesa/main/fbobject.c
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2006-04-13casts to fix some -pedantic warningsBrian Paul
2006-04-05Remove the code that checks for duplicated framebuffer attachments (whichBrian Paul
generated the error GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT). This was removed in version 117 of the GL_EXT_framebuffer_object spec.
2006-04-05Silence minor compiler warnings (-Wextra).Brian Paul
2006-03-28update conditional for render to GL_DEPTH_STENCIL texture, check for valid ↵Brian Paul
teximage before calling ctx->Driver.RenderTexture()
2006-03-26merge from texman branchBrian Paul
2006-03-20Lots of changes/fixes for rendering to framebuffer objects.Brian Paul
- When deleting texture objects, unbind from FBOs if necessary. - Changed driver hooks for starting/ending render to texture. - Now properly handle case where gl[Copy]TexImage() is called after glFramebufferTexture[123]D(). That didn't work before.
2006-03-20additional assertions and debug code for testing FBO completenessBrian Paul
2006-03-15sync with texmem branchBrian Paul
2006-03-07call _mesa_update_framebuffer_visual() in _mesa_FramebufferRenderbufferEXT() ↵Brian Paul
to fix some minor glitches
2006-03-01remove temporary tokens, more error checks for blit functionBrian Paul
2005-12-01Added FinishRenderTexture() device driver function to indicate whenBrian Paul
rendering to a texture has likely completed. Fixed refcount issue in texture renderbuffer wrapper.
2005-11-18In _mesa_RenderbufferStorageEXT(), try to avoid needless reallocation.Brian Paul
Simplify _mesa_GetRenderbufferParameterivEXT() queries.
2005-11-16Support for combined depth/stencil renderbuffers (GL_EXT_packed_depth_stencil).Brian Paul
depthstencil.c provides wrappers for treating depth/stencil buffers either as regular depth or stencil renderbuffers.
2005-11-08some initial work on upcoming GL_EXT_framebuffer_blit extensionBrian Paul
2005-10-08Fix some issues with state updates and renderbuffers. Querying GL_RED_BITS,Brian Paul
etc. after calling glRenderBufferStorageEXT gave undefined results.
2005-10-05In gl_texture_image replace IntFormat with InternalFormat and Format withBrian Paul
_BaseFormat to be consistant with gl_renderbuffer.
2005-10-04check if deleting currently bound frame/renderbuffer objectBrian Paul
2005-10-04fix behaviour of glIsFrame/Renderbuffer()Brian Paul
2005-10-03added a few calls to _mesa_update_framebuffer_visual()Brian Paul
2005-09-28Initial work for GL_EXT_packed_depth_stencil extension.Brian Paul
glReadPixels done, glDrawPixels mostly done.
2005-09-22Replace gl_renderbuffer.ComponentSizes[] with separate RedBits, GreenBits,Brian Paul
BlueBits, etc fields.
2005-09-07new commentBrian Paul
2005-09-06minor formatting fixBrian Paul
2005-06-07fix GL_ALPHA render-to-texture problem (Jon Smirl)Brian Paul
2005-06-01added code to detect GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT errorBrian Paul
2005-05-31add support for GL_RENDERBUFFER_RED/GREEN/BLUE/etc_SIZE_EXT querieBrian Paul
2005-05-04Major check-in of changes for GL_EXT_framebuffer_object extension.Brian Paul
Main driver impacts: - new code for creating the Mesa GLframebuffer - new span/pixel read/write code Some drivers not yet updated/tested.
2005-02-27silence warningsBrian Paul
2005-02-24More GL_EXT_framebuffer_object: rename some things, added device driver hooks.Brian Paul
2005-02-10new comments, fix zoffset error testBrian Paul
2005-02-09implement the 'completeness' testsBrian Paul
2005-02-08just some commentsBrian Paul
2005-02-08a bunch of assorted fixesBrian Paul
2005-02-08checkpoint latest workBrian Paul
2005-02-07additional work on GL_EXT_framebuffer_objectBrian Paul
2005-02-05Some initial work on GL_EXT_framebuffer_object.Brian Paul