Age | Commit message (Collapse) | Author |
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generated the error GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT).
This was removed in version 117 of the GL_EXT_framebuffer_object spec.
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teximage before calling ctx->Driver.RenderTexture()
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- When deleting texture objects, unbind from FBOs if necessary.
- Changed driver hooks for starting/ending render to texture.
- Now properly handle case where gl[Copy]TexImage() is called after
glFramebufferTexture[123]D(). That didn't work before.
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to fix some minor glitches
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rendering to a texture has likely completed.
Fixed refcount issue in texture renderbuffer wrapper.
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Simplify _mesa_GetRenderbufferParameterivEXT() queries.
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depthstencil.c provides wrappers for treating depth/stencil buffers either
as regular depth or stencil renderbuffers.
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etc. after calling glRenderBufferStorageEXT gave undefined results.
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_BaseFormat to be consistant with gl_renderbuffer.
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glReadPixels done, glDrawPixels mostly done.
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BlueBits, etc fields.
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Main driver impacts:
- new code for creating the Mesa GLframebuffer
- new span/pixel read/write code
Some drivers not yet updated/tested.
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