Age | Commit message (Collapse) | Author |
|
|
|
|
|
generated the error GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT).
This was removed in version 117 of the GL_EXT_framebuffer_object spec.
|
|
|
|
teximage before calling ctx->Driver.RenderTexture()
|
|
|
|
- When deleting texture objects, unbind from FBOs if necessary.
- Changed driver hooks for starting/ending render to texture.
- Now properly handle case where gl[Copy]TexImage() is called after
glFramebufferTexture[123]D(). That didn't work before.
|
|
|
|
|
|
to fix some minor glitches
|
|
|
|
rendering to a texture has likely completed.
Fixed refcount issue in texture renderbuffer wrapper.
|
|
Simplify _mesa_GetRenderbufferParameterivEXT() queries.
|
|
depthstencil.c provides wrappers for treating depth/stencil buffers either
as regular depth or stencil renderbuffers.
|
|
|
|
etc. after calling glRenderBufferStorageEXT gave undefined results.
|
|
_BaseFormat to be consistant with gl_renderbuffer.
|
|
|
|
|
|
|
|
glReadPixels done, glDrawPixels mostly done.
|
|
BlueBits, etc fields.
|
|
|
|
|
|
|
|
|
|
|
|
Main driver impacts:
- new code for creating the Mesa GLframebuffer
- new span/pixel read/write code
Some drivers not yet updated/tested.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|