Age | Commit message (Collapse) | Author |
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to fix some minor glitches
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rendering to a texture has likely completed.
Fixed refcount issue in texture renderbuffer wrapper.
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Simplify _mesa_GetRenderbufferParameterivEXT() queries.
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depthstencil.c provides wrappers for treating depth/stencil buffers either
as regular depth or stencil renderbuffers.
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etc. after calling glRenderBufferStorageEXT gave undefined results.
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_BaseFormat to be consistant with gl_renderbuffer.
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glReadPixels done, glDrawPixels mostly done.
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BlueBits, etc fields.
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Main driver impacts:
- new code for creating the Mesa GLframebuffer
- new span/pixel read/write code
Some drivers not yet updated/tested.
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