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path: root/src/mesa/main/fbobject.h
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2008-07-03mesa: fix problem freeing framebuffer/renderbuffer objectsBrian Paul
Basically, set up no-op Delete() methods for the DummyFrame/Renderbuffer objects.
2007-05-16Initial implementation of MESA_texture_arrayIan Romanick
Shadow sampling from texture arrays is still not implemented. Everything else should be there, though.
2006-03-26merge from texman branchBrian Paul
2006-03-20Lots of changes/fixes for rendering to framebuffer objects.Brian Paul
- When deleting texture objects, unbind from FBOs if necessary. - Changed driver hooks for starting/ending render to texture. - Now properly handle case where gl[Copy]TexImage() is called after glFramebufferTexture[123]D(). That didn't work before.
2006-03-15sync with texmem branchBrian Paul
2005-11-16Support for combined depth/stencil renderbuffers (GL_EXT_packed_depth_stencil).Brian Paul
depthstencil.c provides wrappers for treating depth/stencil buffers either as regular depth or stencil renderbuffers.
2005-11-08some initial work on upcoming GL_EXT_framebuffer_blit extensionBrian Paul
2005-05-04Major check-in of changes for GL_EXT_framebuffer_object extension.Brian Paul
Main driver impacts: - new code for creating the Mesa GLframebuffer - new span/pixel read/write code Some drivers not yet updated/tested.
2005-02-24More GL_EXT_framebuffer_object: rename some things, added device driver hooks.Brian Paul
2005-02-09implement the 'completeness' testsBrian Paul
2005-02-08a bunch of assorted fixesBrian Paul
2005-02-08checkpoint latest workBrian Paul
2005-02-07additional work on GL_EXT_framebuffer_objectBrian Paul
2005-02-05Some initial work on GL_EXT_framebuffer_object.Brian Paul