Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-03-26 | merge from texman branch | Brian Paul | |
2006-03-20 | Lots of changes/fixes for rendering to framebuffer objects. | Brian Paul | |
- When deleting texture objects, unbind from FBOs if necessary. - Changed driver hooks for starting/ending render to texture. - Now properly handle case where gl[Copy]TexImage() is called after glFramebufferTexture[123]D(). That didn't work before. | |||
2006-03-15 | sync with texmem branch | Brian Paul | |
2005-11-16 | Support for combined depth/stencil renderbuffers (GL_EXT_packed_depth_stencil). | Brian Paul | |
depthstencil.c provides wrappers for treating depth/stencil buffers either as regular depth or stencil renderbuffers. | |||
2005-11-08 | some initial work on upcoming GL_EXT_framebuffer_blit extension | Brian Paul | |
2005-05-04 | Major check-in of changes for GL_EXT_framebuffer_object extension. | Brian Paul | |
Main driver impacts: - new code for creating the Mesa GLframebuffer - new span/pixel read/write code Some drivers not yet updated/tested. | |||
2005-02-24 | More GL_EXT_framebuffer_object: rename some things, added device driver hooks. | Brian Paul | |
2005-02-09 | implement the 'completeness' tests | Brian Paul | |
2005-02-08 | a bunch of assorted fixes | Brian Paul | |
2005-02-08 | checkpoint latest work | Brian Paul | |
2005-02-07 | additional work on GL_EXT_framebuffer_object | Brian Paul | |
2005-02-05 | Some initial work on GL_EXT_framebuffer_object. | Brian Paul | |