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path: root/src/mesa/main/get.c
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2003-03-01Killed mmath.[ch]. Moved low-level functions/assembly code into imports.[ch]Brian Paul
Moved type conversion and interpolation macros into macros.h Updated all the files that used to include mmath.h
2003-01-26Make GL_SGI_texture_color_table work per-texture unit.Brian Paul
Clean-up and optimize _swrast_texture_table_lookup().
2003-01-22glGet(GL_CURRENT_SECONDARY_COLOR) should return 4 values, not 3Brian Paul
2003-01-21GL_SGI_texture_color_table extension (Eric Plante)Brian Paul
2003-01-21check for NV_fragment_program for glGetString(GL_PROGRAM_ERROR_STRING_NV)Brian Paul
2003-01-14First batch of code for GL_NV_fragment_program.Brian Paul
Re-org of some GL_NV_vertex_program code. Replace MAX_TEXTURE_UNITS with MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS.
2002-11-14bump version to 5.1Brian Paul
2002-11-08fixed active stencil face query bugBrian Paul
2002-10-29update versioning/extensions for OpenGL 1.4 / Mesa 5.0Brian Paul
2002-10-24Header file clean-up:Brian Paul
1. Remove all.h and PC_HEADER junk. 2. Rolled mem.c and mem.h into imports.c and imports.h 3. Include imports.h instead of mem.h Restore _mesa_create/initialize_context() to be like they were in 4.0.4 New wrappers for a few std C functions: _mesa_atoi(), _mesa_strstr(), etc.
2002-10-16surround vertex program code with #if FEATURE_NV_vertex_program/#endifBrian Paul
2002-10-15remove 'beta' from GL_VERSION stringBrian Paul
2002-10-10add GL_UNPACK_CLIENT_STORAGE_APPLE getsKeith Whitwell
2002-10-04Changed a number of context fields from GLchan to GLfloat (such as ClearColor).Brian Paul
Also changed parameter types for some driver functions (like ctx->Driver.Clear- Color). Updated all the device drivers. Someday, we want to support 8, 16 and 32-bit channels dynamically at runtime.
2002-09-27new texture compression infrastructureBrian Paul
2002-09-21GL_MESA_pack_invertBrian Paul
2002-09-06removed GL_MAX_CONVOLUTION_WIDTH/HEIGHTBrian Paul
2002-09-06GL_EXT_stencil_two_side extension, not 100% complete yet.Brian Paul
2002-09-05test for ARB_texture_cube_map when getting GL version(Ian Romanick)Brian Paul
2002-07-09Overhaul of glRead/DrawBuffer() code. Now, swrast->Driver.SetBuffer()Brian Paul
indicates the read AND draw color buffer for all software rasterization. Lots of related clean-ups. See RELNOTES-4.1 for details.
2002-06-29indentation fixBrian Paul
2002-06-29prep for OpenGL 1.4 feature setBrian Paul
2002-06-29Applied Matt Sealey's patch to remove/isolate all stdio.h function calls.Brian Paul
Instead of mstdio.[ch], use imports.[ch] to isolate these functions.
2002-06-18Moved GL_PROGRAM_ERROR_POSITION_NV state (it's not per-program).Brian Paul
Finished all glGet* queries for GL_NV_vertex_program. Improved error reporting in glEnable/Disable/Get, etc.
2002-06-15Implemented GL_NV_texture_rectangle extension.Brian Paul
Replace struct gl_texure_object's Dimension w/ Target field. Added _EnabledUnits to struct gl_texture_attrib - the _ReallyEnabled field is obsolete, but still present for now. This effectively removes the 8-texture units limit, 32 units now possible, but unlikely! New TEXTURE_1D/2D/3D/CUBE/RECT_BIT tokens for unit->_ReallyEnabled field. Updated device drivers to use ctx->Texture._EnabledUnits.
2002-06-15Added ctx parameter to _mesa_debug()Brian Paul
Added _mesa_printf() Updated SetDrawBuffer() function in all drivers (ala 4.0.3) Import 4.0.3/DRI changes.
2002-06-13New _mesa_debug() function to replace fprintf() calls.Brian Paul
Some source files updated to call _mesa_debug(), but not finished. Added __GLimports as a parameter to _mesa_create/init_context() and updated drivers accordingly. Fleshed-out more of the __GLimports and __GLexports functionality. Removed run-time config file support (config.c)
2002-05-27replaced experimental MESA_sprite_point with NV_point_spriteBrian Paul
2002-05-09Minor change to current raster position and texcoords.Brian Paul
2002-04-24added GL_EDGE_FLAG_ARRAY_COUNT_EXT to glGetBooleanv() (Bug 548277)Brian Paul
2002-03-29Replaced ClipEnabled[] array and _AnyClip with ClipPlanesEnabled bitmask.Brian Paul
2001-12-18Replace old matrix stacks with new code based on struct matrix_stack.Brian Paul
Moved vertex program hash table into shared context state. Implemented reference counting for vertex programs. Replaced tnl "ProjectedClip" with "Ndc" (normalized device coordinates).
2001-12-14vertex program check-inBrian Paul
2001-12-04prototype implementation of GL_ARB_depth_texture, GL_ARB_shadow, ↵Brian Paul
GL_ARB_shadow_ambient
2001-11-06added missing GL_MAX_TEXTURE_LOD_BIAS_EXT queryBrian Paul
2001-10-25added a bunch of missing breaks for multisample getsBrian Paul
2001-10-22version bumps, etc for 4.1Brian Paul
2001-09-23updates for Mesa 4.0Brian Paul
2001-09-18compiler warningsKarl Schultz
2001-08-28OpenGL 1.3 supportBrian Paul
2001-08-20better error reportingBrian Paul
2001-06-26added GL_IBM_rasterpos_clip extensionBrian Paul
2001-06-20removed beta from version stringBrian Paul
2001-06-13Allow different max texture sizes for 1/2D, 3D and cube maps.Brian Paul
2001-06-12removed old, redundant CurrentTransformUnit state varBrian Paul
2001-05-29infrastructure for GL_ARB_multisampleBrian Paul
2001-05-21initial support for GL_SGIS_generate_mipmap extensionBrian Paul
2001-05-03do FLUSH_VERTICES() in glGet*() functions to make occlusion testing work, ↵Brian Paul
perhaps needed for other cases, like GL_CURRENT_COLOR
2001-04-28Support for floating point color representation in tnl module.Keith Whitwell
2001-03-18- Port 3.4 texture utils, texture format work to 3.5 (including newGareth Hughes
FetchTexel routines). - Initial hooks for GL_EXT_texture_filter_anisotropic.